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A jam submission

Pig in SpaceView game page

Pig stuck in space, trying to survive by collecting air while avoiding enemies!
Submitted by vips1307 — 6 hours, 58 minutes before the deadline
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Pig in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (how well does the game fit the challenge theme?)#1812.0122.700
Implementation (rate the game's overall stability and functionality)#1882.0872.800
Gameplay (how good was the user experience, game design, narrative, etc?)#1961.7892.400
Overall#2041.8782.520
Creativity (how unique or innovative was this experience?)#2111.7892.400
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#2251.7142.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
nSchjaerff, vips1307, fong122, AndreasH, jeppecampradt

How does your game fit the theme?
The pig will have to take a deep breath every time it finds air, because there might far to travel to find a new air bubble

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Comments

Submitted

Nice challenge, really liked the aspect of collecting rocks and using them as weapon. Also good job for using the event mascot as main character!

Submitted

Controls feel good, concept seems solid. Could be the start of a great game.

Developer

Thanks for the kind works :) 

It could be harder but cool concept

Developer

Thanks for your comment! I agree that the difficulty should scale more over time, but sadly the time ran out haha :)

<3

(+1)

actually what happened is the AI stopped working so I wasnt getting chased

Submitted
  • Despite the funny visuals, the gameplay wasn't bad at all!
  • The meteor mechanic is nice. It's a danger, yet it's also a resource (weapon) to yeet the enemies away.
  • For the enemies, I like the behavior of stealing the oxygen blob. But I wished there was more visual feedback on their state because they somehow still damage me when they are "dying".
Developer

I am glad you liked it! thanks for the feedback, I agree with your comments about the enemies. We wanted the enemies to very i size, hp and speed, but it turned out to be quite time consuming to get everything together at the end hehe :)