Thanks! I'll see what I can do ;)
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Love it so far! My main request would be the addition of a dash and slide.
- Uses characters current momentum (can't slide from standing)
- Allows character to go down slopes quicker
- Potential to use as a way to stun enemies for short period
- Uses "S" / Down button
- Mainly for dodging, could be implemented with a quick double press of A/D or an extra key (probably add both options).
This would greatly improve the flow of the movement, though I must say it already feels quite smooth.
Resolution settings would be nice, and I recommend you disable interpolation to prevent the blurring of the sprites. You can either do this globally in Windows>Graphics options of the project, or anytime using gpu_set_texfilter(false).
Also props to adding so many aiming angles to the player character, the art looks fantastic!
This means you don't have direct x 9 installed, which a lot of games (including this one) still use.
There is a link at the bottom of the game page (just above comments), but you probably missed it.
Try installing this https://www.microsoft.com/en-us/download/details.aspx?id=35
Hi! I'm Jimmy, a Programmer/Developer eager to perform and produce results.
My skills include: GML (GameMaker Studio), C# .NET, JS HTML5, Web server / Data related (PHP, SQL, XML, JSON), Java and C++.
I can pick up new tools and systems quickly, and work with custom engines.
Look forward to hearing from you soon.
Great work so far! Really like the strong colours and low poly style :D
So sad I couldn't get out of the map.. :P
Only thing I would change is the run button. I would build up speed over distance - like mirrors edge, and change the run button to a sprint button for extra speed boost (but for a limited amount of time).
Look forward to updates!