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Shock9616

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A member registered Sep 03, 2023 · View creator page →

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It’s definitely a lot of audio sources, but there are actually only like 5 samples (3 of which are the drum sounds for the first stage 😅)

There actually was both jump buffering and coyote time. I didn’t have much time to tune them though. Definitely something I’ll be working on after the jam!

Thanks for all the feedback! Definitely will be working on that stuff for the updated version later on! Glad you still liked it!

Thanks! We did plan to have lives or have some of the platforms deactivate when dying, but ran out of time. Will definitely be in the updated build later on!

Haha amazing thanks for the honour of being in your collection 😂

Haha thanks! I’m glad you like it!

The audio is a pretty simple implementation, but I’m very proud of it as the programmer lol. Idk if you know Godot, but basically each platform has a child AudioStreamPlayer node with a sample of a single note. Then when the platforms are spawned in at the beginning of the game, if it’s not a drum sample the platform script automatically pitch shifts the AudioStreamPlayer based on the y coordinate of the note within the stage, effectively letting me build the level just like how I would build a MIDI track in Garageband. TLDR it’s not actually reading the MIDI file, but it is set up so that I could copy the original MIDI file into the level with minimal effort!

After judging is done we’re definitely planning to add Level 2 and fix some bugs at the least, but we may even end up doing more levels with new mechanics and stuff, so if you want to see more keep an eye on the game!

Yeah I mean this was a first attempt lol. Might give it another shot after the jam and see if I can find a song that sounds good and makes a good platformer. Definitely an interesting design challenge 😅

Thanks I’m so glad you liked it!

I know right? I’m shocked at how few music games there are! I found a few though if you want more!

I might’ve played more, but those were my favourites that I remembered the names of lol

I know it’s the worst isn’t it? 😂

Haha we actually used GarageBand as our reference, but I know FL Studio is pretty similar 😅

I’m so glad you liked it! We’re definitely planning to add some more content/features after the jam.

Uploading your own midi files would be really sick for sure! I think parsing them would be pretty tough though (I would have to check how they actually work, maybe it wouldn’t be so bad lol). The way we have the platforms set up lends itself very well to a custom level editor though, since the platforms automatically change pitch based on their y coordinates!

We’ll have to see how it goes, but definitely keep an eye out for some more features!

It is quite shocking to me how few games interpreted loop like this. I’m glad you liked it!

Thanks glad you liked it! After the jam we’re planning to do some bug fixing and add some features that we would’ve liked to have, and one of them is customizable controls, so keep an eye out for that update at some point!

Thanks! Glad you like it! After the jam we’re planning to add level 2 at least, so there’ll be a bit more for you there 😅

Glad you liked it! After the jam we’re planning to at least add level 2 since it’s already designed, and maybe we’ll add more after that 🙂

Tough game! Loved seeing another take on a music based platformer! Very well implemented!

Thanks I’m glad you like it! I loved your game as well!

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Hey 14 loops is pretty good! I’ve been averaging around 10-11 (my PB is 8 though 😅). Definitely glad to see another music loop game! I’ve been struggling to find any lol

Agreed! Building the song bit by bit was the main goal from the start, and I’m really happy with how it turned out. We were inspired by YouTube videos like this one if you want more looping music! 😂

Yeah after judging is done I’ll probably be trying to update it to fix some of the bugs and maybe add some new mechanics. Glad you liked it!

To be honest I’m shocked at how few music-based games I’ve seen. I’m glad you liked it!

Thanks for the suggestion! Definitely going to keep working on it after judging is done. Got some bugs to fix and stuff, but definitely interested in adding some new mechanics!

Thanks! I’m so glad you liked it!

Nice! I’ve had a lot of practice so I’m averaging around 11 loops 😂

Thanks! I definitely considered having a conductor node, but since the playhead was already there it kinda just made sense to use it lol

I was excited to see the kinds of cheats there were in the later levels but I never got past level 4. Dying seems to prevent the cheat from being applied again. Definitely potential, but that bug made it hard to progress 😅

haha no worries! Nobody is expecting perfect games, there’s plenty I would’ve done in mine too if I had more time to playtest and stuff!

Aayyy another music game! This was super satisfying! I loved it! Definitely one of my favourite games I’ve played so far!

Very chill and satisfying game! Enjoyed the vibes 😃

Haha yeah the "story" of being stuck in your DAW being chased by a killer playhead was something I brainstormed at work. At least you respawn infinitely lol (might change that in the future, just ran out of time for the jam 😅)

Essentially the playhead works exactly like the playhead in a real DAW: it's moving at a constant speed and triggers the notes' AudioStreamPlayer while it's overlapping them. There are actually 3 playheads in the level, one for each layer, which are all controlled by the same script so that they remain in sync with each other. I hope that answers your question lol lmk if it doesn't! 🙂

Initially it wasn't clear to me what I had to do to play the cards, I assumed it was like a memory game where I just had to select the cards that matched and they'd flip over. Once I figured out I had to lay them in the squares on the table I found that I wasn't exactly sure how the scoring worked. Probably just a case of me needing to pay better attention to the rules lol.

I mean it's not an in-game level creator, but yeah we kinda did make a piano roll. As Toad said the pitch of the notes is based on their y-coordinate in the editor. All the non-drum sounds are just a single sample being pitch shifted by 1 semitone every 8 pixels. Definitely the thing I'm most proud of as the programmer for this game, and it saved me a TON of time when copying the level into the game from GrageBand since I didn't have to manually set the pitch of each note 😅

Very satisfying platformer! Loved the speedrunning aspect and will definitely be coming back to lower my PB 😅 (11s at the time of writing)

Can't say I fully understand the game, but it's very well made! The art looks great and all the animations are really nice! Great job!

Incredible game! By FAR the best one I've played so far!

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I think I managed to soft-lock myself lol. Really fun though, will definitely come back to this one soon!

Absolutely! This was my first jam too! I'll definitely check out your game!

Haha fair enough, I guess if you've never used a DAW like GarageBand or FL Studio before it probably doesn't make much sense 😅
Glad you had fun though!