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Catham Joker

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A member registered Jan 27, 2023 · View creator page →

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makes you wish you had a place at bullfrog in the 80-90s huh sometimes :p , maybe the demoscene has reached its end or hit a wall but it seems the gamescene on the c64 has never been so alive and the "original c64 first" titles are piling up in the last 5  years, think i was 9 or sth when that box came here and today i'm like 149 and a half and its still kicking (i actually have 2 from before the great collapse)

hope you dont burn out and keep doing what you like and bring us more awesome stuff !!!

i get that part , after playtesting your own level the 100th time you think "shouldnt this be a bit harder" :p ... claude as a level designer huh ... i think im gonna move to mars or something, i must be too old. Its looking really good, the first raycast-like (and thats actual petscii, right ?) that works as far as i know on the system. 

Looking forward to see more of your endeavours 

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"took me a year to write" :p ...

i take it its not the first thing you ever wrote lol, i think avory or boyd or that guy from lester more have like 2 to 3 between prods, i havent played it yet due to life being half more than life and #stuff but i certainly need to give this a try. I ve seen this raycasting attempts at 3d "realtime" on the old machine that never died before and most of them end up a pixellated mess but this thing actually looks the part (at 8bit level) and seems to actually have a decent framerate .. i wont ask for the trade secrets, if i ever get nothing to do enough jcdis will certainly fill up a few sundays there but we would love to see you do more stuff that takes you a year to write, i bet im speaking for more than just me

maybe even something that took you two years to write :p

although it says a.i. assisted .. (?) does that mean the thing can do petscii graphics now (i asumme you dont mean it wrote your engine)

I heard the devs (if any present here?) switched to Godot over the unity being not quite human in their resources but i see it still says unityplayer in the folder. Not that that makes much difference to my life but in case it's Godot i am so very curious is this raycasting when exploring something you have in godot or is that something you scripted yourself ? if its a prefab or a lib, which one would that be please, I just booted up a quick praetorian on this webserver testet and again im amazed at how it looks really great for low-end 2d maps it does, maybe because of the hdr screen,i dunno if the game supports it

probably , this is what i have (havent played in a while i was missing it ... probably the best rogue spinoff i ever played ... cogmind wasnt bad, but i like this way more, happy to see they took 15 years to boot and now its still under active development, ganbareeeee!!!)

WARNING: you should run this program as super-user.

H/W path     Device    Class          Description

=================================================

                       system         Computer

/0                     bus            Motherboard

/0/0                   memory         8GiB System memory

/0/1                   processor      Intel(R) Core(TM) i3-4150T CPU @ 3.00GHz

/0/100                 bridge         4th Gen Core Processor DRAM Controller

/0/100/2     /dev/fb0  display        4th Generation Core Processor Family Integ

/0/100/3     card1     multimedia     Xeon E3-1200 v3/4th Gen Core Processor HD 


166 days ago .. sorry there, life hasn't been nice ... well more jag more better, the jag never got what it deserved to show what it can do and it got a lot of stuff it actually couldn't lol ... 

it's a demo ??

cronos was my goty for that year personally, it has this battle isle vibe to it right (if anyone ever played bluebytes series) if the kid would have had that in the 80s he wouldnt have believed it lol

thats a lot of hassle if you dont have the infrastructure, you would need some kind of producer or studio that has the whole lineup ready


protovision ?

(i dont know their personalities lol , i know id have a hard time setting up a production and supply line myself if i had a finished game , id have to find someone to do it if there was demand)

Looks like awesomeness again. Cronos was my personal GOTY before, looks like Windigo found their comfort zone and does it great. Games like this back in the 80s would have made the kids head spin. Excellenz!!! (tested on a mister FPGA too fyi seems to work np)

you're welcome, im not trying to criticize or anything . The autoload can have several causes i suppose, including the TOS version used, normally you would just create a folder named "AUTO" and put your program in it but i notice on my (real) STe it doesnt always work as well for some programs. Im not quite the expert lol. I got a mister some years ago and i use it for most retro gaming because its handy to have all things in a single box and for gaming its usually good enough. For tracking or stuff i think you cant beat the real machine because thats where you get the real sound. I dont do this specific i test this on most new st and c64 games so if its of use please use it. And thanks for making new stuff for the ST !!!

the links to "offgame.org" seem to be working and sound : DMA seems to be a bit misleading lol ...

The .st image provided gives four bombs on a mister fpga but if you load it after you boot the core it works fine so maybe its something in the bootsector or some kind of quirk in the archive there, just fyi , the game works fine but "dma" i expected something else hahah


its ALWAYS nice to see new stuff for the old box, i havent loaded it on my real one yet but im sure you have or else it wouldnt be here.

the .prg works fine on a mister when moved to a hard drive from "stock" and up

i have taken the liberty of 

https://janesondergrond.art/dl/mrfpga/hfksmstr.st

creating a disk image that boots (auto) on a mister starting tos1 and up

i'll leave it there for a month you can do with it as you please

thanks for the ST port , hope to see more

thats what A.I. mostly does , isn't it ;) i think the art thats included for printing your own box or cover pretty much stands out as original, it has no a.i. vibe at all ... its sad sometimes, theres so many great artists who would probably do you a cover or drawing for free b/c they're drawing anyway ... but ... this is really a great game release - theres a lot of stuff for the c64 yearly, maybe not as much as the speccy but still a whole lot but most of it is ... 

great to keep the machine alive while very few are fully finished polished prods imo

just looking at the video i can see that wonderboy in monsterland (st version) doesnt hold a candle to this. 

Here's rooting we get to see a full version of the game some day, ... no rush,, my STE has been waiting 35 years, im sure it can wait another few for a game that actually shows what it can do !!!

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is this the handpainted artwork ? my A.I. paranoia had me wonder why use A.I. all the time for 8bit game boxart and flyers but i keep reading "hand painted inlay by Gustafson" everywhere ....

If thats the case ... 

The game itself looks really great, the kid used to loove Zorro, played so many hours of that, so if this is really hand-painted i dont know when i'll find time to finish but i'll get it.


The old machine needs more finished quality releases (i hear its a bit on the short side tho but i guess it beats gamejems lol)

...

(please dont tell me this is A.I. after all now that i bought it)

edit  : the inlay that comes with looks pretty much painted indeed but this pic isnt, is it ? ... well i just tested it on a mister fpga

you need set standard c64 in hardware settings for the .d64 image or you get this 

(im confident it will work fine on the meatloaf or kungfu cart on my real machine)


it looks awesome and plays really smooth, we got a winner, GOTY'25 material

!!! 16 years in the making, take your time and keep it awesome !!!

together with tiled this really is one of the best tools ever

lode runner but its lemmings right , this looks like a real speccy game

because im such a nice guy and this says 20 levels where snow force/x says 18 ...

now we better see some 20 more SJA titles in the next 40 years :pp

you could give the amigaforums or amiga threads on mister fpga a shot ... amiga-folk tend to be quite cult about their machines :p

its really nice to see new stuff and on top of that actually a great game, thxx!!

sorry for the late reply, a lot going on in the world , i will and thanks !!! happy devving :)

on the mister it seems to need "loadable 64" bios setting

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that used to be one of the kids favourites with space taxi ... i must say natthrafn here has this oldskool style down pretty well ... with springvogel'25 and the other one thats not too bad !!!

Would be great if you could find a scener with too much time to do the banner pics in real64 style , these look a bit a.i. generated

El Cartero huh ? then this thing got options, im not sure why you cant include the compilers into your package for single download and im not gonna ask but maybe could you provide a direct link to one or both together with this here ? when i google "LLVM-MOS" i get quite a lot of pages

im so glad you lot keep this going, tis is one of the most amazing free tools out there that i know about !!!!!!

dude ! ... a full palette STE + DMA version in the making perhaps ? tho maxymizer already takes up a few cycles, is this hardcore assembler or something else ??? (im not the greatest ST programmer in fact after having had one 30 years ago i only recently started dabbling)

any idea how to run this on a mister fpga zxnext core ? i injected it into the .vhd hard drive file, the .nex and folder is under /games and i can start it but theres nothing but a mousepointer and music playing while if i keep clicking after a while sprites start marching from the right ... (this is mister fpga specific !!!! havent ran on an emulator or real hw) maybe there's some setting anyone can help with im not too familiar with the zxnext core


if anyone can, thx in advance

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yo, a type-in game from 1978 ? thats dedication !!!!

it runs on a mister fpga with minimal settings to STE 1MB tos 2.05 (but also megaste-2mb 2.06)

"Long Range Scan for quadrant 2,4

Data updated on screen, captain "


!

(i assume it works on the real machine since you programmed it on one so i havent copied it there) thanks for the hard work , keep that thing alive!

this works on a mister FPGA stock512 ST setting

now thats what i call a useful reply , thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i'll definitely check that sometime this week 

Hi, a quick question. I checked it quite some time ago and everything looked really great. I just wondered if you have a "full pack" that doesnt require an internet connection and comes with everything installed b/c what i remember is it installs and then downloads stuff on demand which , to my needs sadly doesnt work out well.

Just asking , great stuff btw

I found myself on the 4th character in a bit of a slum too ... the first ones went down pretty fast. The slinger for some reason got attacked by the town cat after picking up something two fighting npc's dropped. The farmers started coming at me with their vine-pitchforks , had no choice but to defend myself ...

After some time i was left with 68 bullets, dead merchants, dead elder, dead herbalist, dead blacksmith, dead everyone, five truckloads of loot, enough water for ten levels. My character was level 5 but for some reason i was cursed and all the factionsin the world despised me now (so im guessing its gonna be hard to both sell the stuff from the now dead town , turn in the quests to the dead questgivers (they were still in the book)
and on top of that i bet no one anywhere will sell me bullets and i dont know how to make 'em

strangely enough the one guy still standing who didnt attack me ?

"the warden" :p


this was an insta-like ... classic is the only way to go !

I parked the char until i know more about it, all subsequent ones died at lvl one too, somewhere a few tiles on the world map away from joppa, dessicated and killed by some strange horse or dog ...

i hope the devs keep at it, expanding the world , npcs , systems, factions and mechanics and are still at it 15 years from now


this is so fresh :)

(and yea a version that runs on a pi would be nice but probably some hassle to compile i dunno if unity can , i dont even know if its still unity i didnt know about this game until recently actually, been 15 years in development and its "what the devs want"(to play) io "what players want


LIKE !!!

https://incube8games.com/en-eu/products/greenboy-shapeshifter-gb-dig


?? this one ?

i think i played this in lo-res (by which i mean color version) i meant to refer to the hi-res monochrome mode on the ST(e) series of computers but thanks for answering. Its great enough as is, it just be nice to have a hi-res version of an "already monochrome" game on the ST, it would probably be one of a kind i cant think of any full fps platformers using hi resolution mode (doesnt mean they dont exist) 

But converting all that is probably a ton of work for very little return for what is by now a very small crowd i assume. 


Great stuff anyway, Hopefully we get a sequel or a monochrome productions shmup somewhere in the future

this and tiled one of the best tools ever

use setting STE 1MB TOS1.62 (if you have the rom file available) i dont know which emutos one would need for this

finally got to booting it ... this is some impressive smooth and glitchless ST(e) stuff guys !! I always think of the overlanders first love demo as to "what could an ST have really done b/c most didnt really make everything out of it. 30 colours full screen at full 50fps and an actual enjoyable retrogame , whats not to like. Here's rooting to see more (or extensions on this one )

Lindeijer scores again ! this is over the years one of the greatest free tools i can think of , thx for the continued hard work !!!