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shmits11

8
Posts
A member registered Oct 16, 2021

Creator of

Recent community posts

As a huge fan of Lewis Carroll's work, I absolutely adore the theme! Warping is a really cool way to represent the theme, and the Vorpal Sword is amazing. The Jabberwock stands out to me mechanically, though, in terms of synergy with the rest of the deck. And I think that it would be cool to replace the 2nd Simple Move with "{Warp} target warrior;" that would let you still turn off your opponent's cards (at the cost of buffing them), and also let you buff your own warriors that already Warped. But, really cool NPC! Great job!

Thanks! Something I want to make sure is bit more clear is that the dragons don't have to be based on the players' decks, or even decks that the players have seen. As long as the NPC could've reasonably faced it in the past, she can have a dragon with the gimmick. I would've loved to give a lot more examples of dragons based on common gimmicks, but I only had so much space.

It's about as scary of a warrior as I could come up with, that's for sure! But from experience, it's not as invincible as it seems. Pyke's sure got the chanpion title for a reason though!

Thank you! It's definitely a strong deck. I made the items Normal based on Agnes's encounter in the book, but I could see it feeling more fair if they were weak. Definitely something to test out!

Thank you! There were quite a few cards that were cut to try and get things down the book-average of 3, but I'm happy to share them if people want more!

Thank you! 

Pg. 3 at the end of Early History, the "they" in "they arrived" seems like it should be capitalized. 

Hey there! As a bloodborne and BitD fan, I have to say that this game looks amazing and I'm disappointed at how long it took me to find it! Just a few questions I have from reading through it (and I imagine that quite a few of these are just from keeping the game short as well as things that can be answered at the table):

• Are there any descriptions available for the items? I imagine they mostly line up with their in-game counterparts, but I was curious if you have any more specific details for the items in the bandolier and tools

• While the Apostle examples provided are super evocative, do you have any examples on the scale you imagine the Apostle abilities to be, especially post-ascension?

• When a hunter uses the bloodstone to go to the workshop, is that meant to bea true restful moment, or is their stasis something that could be punished (even outside of active combat)?

• If more than one hunter encounters a point of interest, do each of them gain an Insight? On that note, how much Insight are the hunters expected to gain? 9 apiece? 

• Since stamina resets after every action, and since stamina is the only resource paid for resisting, is there a mechanical reason that the hunters shouldn't resist every consequence? Even at 0 stamina, the worst thing that happens is that they face the consequence anyway, no?

• How does the parry of the gun work mechanically? Is it meant to be a purely fictional trigger, with it without an action roll, or is it meant to act as a sort of resistance? What about stunning?

• I noticed that the system doesn't have any Devil's Bargain mechanic. While I'm sure it's intentional, what are your thoughts on adding one in?


I apologize for all the questions, but I am very excited to give this a try. I love the take on the stamina system and am truly impressed by your ability to condense such a sprawling ruleset into 2 trifolds while remaining true to the source material.

Thank you!