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(+1)

Hey there! As a bloodborne and BitD fan, I have to say that this game looks amazing and I'm disappointed at how long it took me to find it! Just a few questions I have from reading through it (and I imagine that quite a few of these are just from keeping the game short as well as things that can be answered at the table):

• Are there any descriptions available for the items? I imagine they mostly line up with their in-game counterparts, but I was curious if you have any more specific details for the items in the bandolier and tools

• While the Apostle examples provided are super evocative, do you have any examples on the scale you imagine the Apostle abilities to be, especially post-ascension?

• When a hunter uses the bloodstone to go to the workshop, is that meant to bea true restful moment, or is their stasis something that could be punished (even outside of active combat)?

• If more than one hunter encounters a point of interest, do each of them gain an Insight? On that note, how much Insight are the hunters expected to gain? 9 apiece? 

• Since stamina resets after every action, and since stamina is the only resource paid for resisting, is there a mechanical reason that the hunters shouldn't resist every consequence? Even at 0 stamina, the worst thing that happens is that they face the consequence anyway, no?

• How does the parry of the gun work mechanically? Is it meant to be a purely fictional trigger, with it without an action roll, or is it meant to act as a sort of resistance? What about stunning?

• I noticed that the system doesn't have any Devil's Bargain mechanic. While I'm sure it's intentional, what are your thoughts on adding one in?


I apologize for all the questions, but I am very excited to give this a try. I love the take on the stamina system and am truly impressed by your ability to condense such a sprawling ruleset into 2 trifolds while remaining true to the source material.

Thank you!

(+1)

Hi!

I'm happy you found the game! I'm a small creator, so my games are not so famous - but still, I'm so glad when new players find my projects.

Here are your answers:

1. Not really - I'm planning to release an additional pamphlet, but I'm not sure when I will do it. I can provide specific information about the items if you need them.

2. It's up to the table. In my games, if an Apostle ascends, they become a god-like scale. Think about the Moon presence from Bloodborne (not the boss fight - the lore)

3. It's a real restful moment.

4. It depends if they will discover different stuff. I.e., if you and I are investigating an altar, maybe you will find ancient runes, and I will find a cursed ritual on a scroll. In this case, both of us will gain Insight. 9/10 Insight points per game are a good average.

5. If you have 0 stamina, you cannot resist - that's something I should explain better, I guess

6. Parry and Stun are both fictional and mechanical triggers simultaneously. You can use Stun talking with a strange character in the graveyard to keep them quiet. But also, you can parry and stun to react to (or avoid) actions from NPCs.

I.e., a beast is attacking you -> you can parry the attack.

7. I'm not a huge fan of Devil's Bargain without helping the GMs to use it (I'm a GM myself, and every time I struggle to find interesting Devil's Bargain). That's why I didn't put it in the game: I had no space to add the rule AND guidelines for the GMs. But it can work without issue!

I hope you will enjoy the game!