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Matteo Sciutteri

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A member registered Nov 12, 2016 · View creator page →

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Ah, the Solo Mode is really interesting to design. Luckily, I can study Ironsworn :D

thank you so much!

The idea of the "start the hunt action" is very cool. I have a bunch of draft in my notebook about "special effects / events" in different districts, but I need to find the time to put on the map.
But, of course, you can create something like that by yourself!

Hi! Here your answers:

1. The map is supposed to be a tool for the GM, when they prep the game. So, the hunters will arrive in the area that the GM decided to be the "start of the hunt".

2. Yes

3. Stun work as a narrative framing situation: if you stun an enemy, the enemy can have trouble moving, reacting, or making a move. However, it depends on the enemy - perhaps it's a monster immune to stun - again, this depends on the GM's preparation.

4. It's a reference to the From Software games (on which Bloodstone is inspired by): there is always a "class" like that, so I added it to the game as homage. 

In one of the next updates, I will add a full scenario (a different "hunt"), and I think there will be the space to add rules to link more than one hunts - basically, a campaign with episodic "style" (like, Supernatural or Buffy serie tv).

Thank you so much for your words. They mean a lot to me.

I will add a lot to this. Long story short, the project was freezed not for my will, but now I decided to come back to it and add everything I have on my notes. During 2026 I want to keep it alive. Thank you for your support and your kind words.

thank you! I’m glad you like the map. More stuff coming in the next year!

(2 edits)

Not here on itch. However, I have the file, and I think I can try to release it this week. When do you have the demo?

Thank you so much!

Hi! I cannot find the frames in the .rar file. Can you help me please?

Hi, I added another 50 community copies!

I love it. I want to play One Piece with this one so badly.

I hope you will enjoy the game!

Sure! I added 50 community copies! Enjoy the game.

For the same reason Mothership doesn't have a skill for stealth - do you want to engage with the Maelstrom? You need to do roleplaying it either by using your character's "standard" stats.
 

Thank you for your kind words!
I checked your game and I really like the "flow" mechanic. It's something that works very well with your game's theme.

Thank you for your kind words. I'm happy the game inspired you, as CBR+PNK inspired me in the past to make this one. Good luck with your project!

Keep going.

that's an amazing idea.

Hi! Thank you for your kind words. I'm happy you like the game. Here are the answers to your questions:

1. Arcane is everything related to the occult powers of the ancients. For example, the GM could present an obstacle like an arcane barrier that protects an area (i.e., the center of a cursed church). In this case, players can try to manipulate this power (to disable the protection or to use it to their advantage). About the bullets: you can use them to stun or to parry. Check the character sheet under the "Firearm" section.

2 and 3. Harms can have different sources. I.e., a bomb can inflict FIRE damage, a magic trinket ARCANE damage, a sword PHYSICAL harm. Some creatures can inflict MENTAL harm (i.e., paralyzing a character with fear or horror). The executioner can resist this kind of harm. The priest can resist OCCULT harms (i.e., a cursed spell or weapon).

4. You can use it whenever you want, but of course, the enemy can try to stop you during combat. So, using in a dangerous situation can be difficult or put a character in a worse position.

I hope I answered all your questions. Let me know if you need more help!

Amazing job. Thank you!

Oh! thank you so much for your words. I'm happy you and your friends enjoyed the game!

thank you!

you’re welcome!

Sure! I added right now. Enjoy :)

Thank you so much for your kind words! I'm happy you like the game.
And, yes, I'm cooking something for Bloodstone, and I cannot wait to share it with the community!

I agree; there is not a mechanical reason. However, during my playtest, the situations created by two GMs for only one character were very different, and they made for a distinct game experience. Thank you for your feedback, and I'm happy you enjoyed the game!

Two GMs mean having different points of view on how to present challenges and dangers to the protagonist.
Also, I really like to subvert the standard structure of role-playing games, which usually have a master and many players.

duet yes, solo not without hacking it, I’m afraid. 

Oh wow! thank you for playing it! I'm happy you enjoyed the game!

A very good job.

You are welcome! I hope you will enjoy the game!

Yes! I added right now.

Sure! Here we go!

Fair point :D

Now, to gain +1D, a player can introduce an additional threat. The push is after the first roll. In the book's notes, John explains the issue before: "You push, you roll three dice instead of 2, and if you obtain 6,6,6, you will be disappointed because the push was not necessary, so you wasted your stress."

An expansion for my favorite game ever? Istant buy.

Unfortunatelly no - but I hope I will find the time asap. I'll post a news on the game's page when I will finish the update.

Yes and no. There is more to take in account.

1. There is position / effect to check. You can roll a 6, but with a limited position, you can't inflict harm (maybe you can break their armor or magic defense).

2. If you make a Parry move, you are not making an Action Roll. And you resist the consequence of an Action Roll. So, if an enemy attacks you, you can try to avoid the attack by making an Action Roll (if in the fictional situation you can do, i.e. if you are tied up, you cannot flee), or you can try to parry the attack (and you can parry ONLY an attack, not any kind of danger). If you make an Action Roll, to avoid the enemy attack, you can push or keep the stamina for the (possible) Resistance Roll. If you try to parry, and you fail, you don't have any other option: you suffer harm (or the consequence of the attack).

3. Just to be clear, the NPCs can make their move first, if they have the opportunity or the power.