Ah, the Solo Mode is really interesting to design. Luckily, I can study Ironsworn :D
Matteo Sciutteri
Creator of
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Hi! Here your answers:
1. The map is supposed to be a tool for the GM, when they prep the game. So, the hunters will arrive in the area that the GM decided to be the "start of the hunt".
2. Yes
3. Stun work as a narrative framing situation: if you stun an enemy, the enemy can have trouble moving, reacting, or making a move. However, it depends on the enemy - perhaps it's a monster immune to stun - again, this depends on the GM's preparation.
4. It's a reference to the From Software games (on which Bloodstone is inspired by): there is always a "class" like that, so I added it to the game as homage.
Hi! Thank you for your kind words. I'm happy you like the game. Here are the answers to your questions:
1. Arcane is everything related to the occult powers of the ancients. For example, the GM could present an obstacle like an arcane barrier that protects an area (i.e., the center of a cursed church). In this case, players can try to manipulate this power (to disable the protection or to use it to their advantage). About the bullets: you can use them to stun or to parry. Check the character sheet under the "Firearm" section.
2 and 3. Harms can have different sources. I.e., a bomb can inflict FIRE damage, a magic trinket ARCANE damage, a sword PHYSICAL harm. Some creatures can inflict MENTAL harm (i.e., paralyzing a character with fear or horror). The executioner can resist this kind of harm. The priest can resist OCCULT harms (i.e., a cursed spell or weapon).
4. You can use it whenever you want, but of course, the enemy can try to stop you during combat. So, using in a dangerous situation can be difficult or put a character in a worse position.
I hope I answered all your questions. Let me know if you need more help!
Now, to gain +1D, a player can introduce an additional threat. The push is after the first roll. In the book's notes, John explains the issue before: "You push, you roll three dice instead of 2, and if you obtain 6,6,6, you will be disappointed because the push was not necessary, so you wasted your stress."
Yes and no. There is more to take in account.
1. There is position / effect to check. You can roll a 6, but with a limited position, you can't inflict harm (maybe you can break their armor or magic defense).
2. If you make a Parry move, you are not making an Action Roll. And you resist the consequence of an Action Roll. So, if an enemy attacks you, you can try to avoid the attack by making an Action Roll (if in the fictional situation you can do, i.e. if you are tied up, you cannot flee), or you can try to parry the attack (and you can parry ONLY an attack, not any kind of danger). If you make an Action Roll, to avoid the enemy attack, you can push or keep the stamina for the (possible) Resistance Roll. If you try to parry, and you fail, you don't have any other option: you suffer harm (or the consequence of the attack).
3. Just to be clear, the NPCs can make their move first, if they have the opportunity or the power.










