That's a good feedback - thank you. I think I can try something, but not until the weekend unfortunately.
Matteo Sciutteri
Creator of
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hi! The new one is not on itch.io. It's only available on the links I added to the description, and it's published by Need Games. So, to pick up it, you need to buy the new version.
If you are interested, the new contents are:
- a new full chapter, for the GM
- some new tables, and clarification on some rules
- suggestion to play a mid-term campaign
- and a new layout.
Hi! Nice to meet you. I'm happy you like the game :)
The Breach is a very light-rules game BUT if you like to have more details about the Cloak, you can add sub-systems to it.
For example, in the manual I wrote about the Communication System or the Flashlight.
You can easily assign them dice, and ask the players to reduce them every time they use them or everytime the move from one zone to another. Also, you can decrease them as consequences of a Reaction Roll.
So, if they need to reduce a die but it's already at D4... well, they are running out of this system, and they cannot use it for the rest of the mission.
The Voice in the Wood is a psychological Role-Playing Game.
https://matteosciutteri.itch.io/the-voice-in-the-wood
You are the Protagonist: the forest has chosen you, calling your name. You must go into the darkness, only equipped with a few items, and face your fears. What awaits you is a rite of passage, a journey from which you will return changed.
How… it will be decided by your choices and the rules of the game.
Inspired by Twin Peaks and Alan Wake, it was designed for the upcoming edited volume Roll for Learning: MicroTTRPGs to use in the classroom.
HOW TO PLAY
- To play The Voice in the Woods, you need groups of three players: one player is the Protagonist, who passes through the woods during the night, while the other two play the forest, challenging the Protagonist with physical obstacles and manifesting their most hidden fears.
- You will need two six-sided dice of two different colors, a piece of paper and a pencil, an index card with an X written on it, and two friends.
- The game does not require any particular procedures: the text guides the players step by step around the table, directly addressing the Protagonist.
Here: https://studio2publishing.com/products/the-breach-a-science-fiction-roleplaying-... - and than you can redeem the pdf from DTRPG.
Hi! Thank you so much for the feedback!
We are happy to see how much love the game is receiving. We have a lot of ideas (but you know, the game jam's time constraint was very tight, and we couldn't add 90% of the stuff we planned). But we're considering creating a full game based on this "barebones demo." So, please, follow the main dev to receive updates if you want :D
Yeah, we're struggling with the fullscreen / resolution thing building from Unity. I'm trying at this exact moment to fix it, but I don't have found a solution yet (activating the fullscreen option in itch seems to create some strange issue with the position of the elements on the screen).
So... A long night in front o me.
The idea of using the cinders to light the torch is cool. Thank you!
hi! Thank you for the feedback and the rating!
The two starting areas are the ‘tutorial’. Basically you enter in a new area and you roll dice to discover what you lose an what you gain (Hp, sanity, cinders).
Some areas are darker and you need to light the torch, spending a charge. This way you will have more chance to avoid troubles.
Yes! Need Games is presenting right now on Gen Con the english version: https://twitter.com/needgamesrpg/status/1686848587106299904?s=46&t=lfLOHypJic4NrEmljLwaXg
Hi! The enemies haven't stats - it's a game a little bit different than "the most famous fantasy game." The system is based on Blades in the Dark - and tags and short descriptions describe the NPCs.
As a rule of thumb, if an enemy is weak, full success is enough to defeat it. If the enemy is strong, you can create a clock.