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(+2)

Two GMs mean having different points of view on how to present challenges and dangers to the protagonist.
Also, I really like to subvert the standard structure of role-playing games, which usually have a master and many players.

(+3)(-1)

The 2 GMs is great idea, I agree. But there is no rules or mechanics or tools for GMs to make it something unique. You can, just, play DnD with 2 GMs, but there is also no reason for that. And in "The Voice in the Wood" there is nothing what 2 GMs can make better then 1 GM. 

Don't get me wrong, the game is very good and fun for the evening, thank you for that! This is just a question that comes after the game in my group. 

(+2)

I agree; there is not a mechanical reason. However, during my playtest, the situations created by two GMs for only one character were very different, and they made for a distinct game experience. Thank you for your feedback, and I'm happy you enjoyed the game!