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ShinichiSaiko

14
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A member registered Sep 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you for your feedback. I wanted to implement a different and more intuitive crafting system, but there was not enough time. But I think the current one fits as well.

I was immediately focused on the next level button and didn't even see the quit, so the button placement was completely fine in my opinion. 

Thank you for your feedback. The art is an asset and I linked the creator on the games page.

The enemies get selected randomly from their module level, and the modules scale (no balanced scaling, but at least a start). The Defend and Skip Turn buttons were in my early designs when I thought of adding a lot more things, but in the end, I had to cut a lot, and they ended up pretty useless

It was the easiest way for me to make a system that works as a game and I didn't have the time to adjust the system afterwards

In the beginning, I wanted to make a magic damage system and even some status effects, but that quickly became to much for 1 week time,  and so I just went with a simple bonk the enemy

I wanted to make it so that every attack gets its own animation. With that, there would have been a split of your and the enemy's turn. However, I had never used animations before and did not find the time to learn and implement them. And I am surprised that no one found the Markiplier joke :P

Thank you for your comment. Yes, I could have thought a bit more about the next button, but it was like that in the first sketch that I made of the UI, and I didn't think about changing it. And although not wanted, getting triple-digit strength is kinda satisfying

I linked the creator of the asset on the game page

Because of the time, I had to cut some ideas, like different damage types and better scaling

The game is very fun to play. But the screen shaking was a little bit to much. Otherwise a really great game.

I wanted to add voice lines because there are only pre-defined texts, but I didn't have time for that. And I  decided not to use background music because I want only hell to have a really annoying elevator music loop so that you know you are in hell.

I had to go the easy route, that's why I made a text game

thanks for telling me. should be fixed now.