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ShiftGaming

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A member registered Apr 07, 2026 · View creator page →

Creator of

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Thank you for playing, and for getting that far! over halfway through the game. appreciate the comments.

small hint to people, escape hint for chapters 1,2 and 4 are really similar, 3 is slightly different. wanted to do more types of hints but time and all.

the artwork and the vibe of the game are done really well. The music sounds like it fits it well but getting cuts and static, maybe caused by playing web version. I struggled to easily figure out what the main game loop was but i liked how it looked and felt so tried for a while going back and forth doing what it told me and talking to random things. i struggle with too much exposition before i get to start making decisions. solid game.

it was just a 55 inch tv with 3840x2160. then i move the game to my 2560x1440 monitor and it felt like it played better, probably just because how it scales and how far i have to move my mouse on different resolutions or something.

Found someone who read Trust Noone just like i did :). song loop is simple but catchy and fits the game. good simple game of trivia and lying. enjoyed it. Great first game jam, keep at it!

i like the artwork and i think the idea of a turn based dialogue has a lot of promise. i personally struggled with the gameplay, tried the conversation with the newspaper quest a couple of times and felt like i got soft locked and couldn't do anything. i was probably just missing what i should press but i couldn't figure it out.

i struggle with getting into these types of detectives games gameplay. but i really like the atmosphere. the artwork is great. the setting feels really good. music fits it very well. great atmosphere to the game.

gave it a bit more time to check something. was way easier to play not on my big screen. so made it to the last level. played solidly overall, fun concept. the springs could use a better hit box to move. last level felt rough. good game.

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Really entertaining. good sound effects, fun vibe that makes you want to try again. the music was really good and fit the game well, but it had some distortion in it that took away from it. Same as someone else earlier, my ability to click and drag wasn't good enough around stage 5. Still fun and well done. easier or larger hit boxes on the characters would have been nice for me personally. good game.

Enjoyed it. good art, music and sounds. solid vampire survivors gameplay with a good twist with innocent villagers that could definitely be expanded upon. really solid.

Gave me a bit of a mega man vibe. simple and to the point. Solid.

heh, so you switch every door and you win :). at least i think.

Yeah i got past the first fire, not really sure how. they had the message to learn how to wall jump but didn't know how to do it mashing the WASD keys. i liked the art and music though.

Solid. Felt like something you could turn into a real game with more mechanics and levels. Great feel and vibe to it. simple and to the point. 

I struggled with the gameplay a bit. was hard to figure out talking and what clue and hint to use and what they meant. Randomly accused a few people and maybe beat a few levels. i think the concept can work, i like the characters. Sorry if i was mean.

simple fun game. by the end of it i was good at using my number pad again. could have used some more complexity. maybe a don't shoot this color or progressing difficulty mechanic. solid for a week long jam.

this is a really good base to build a real game off of. already has a solid loop, good theme. just needs more polish and content like every other game made in less then a week. would have liked to be able to hire multiple people at once. great game.

had a nasty bug not letting you past chapter one. fixed. probably more i missed :). just a heads up. you might have to take damage to execute the "correct" sequence.

Enjoyed. Really good start to a game. Good loop. Solid game.
We only had a week so not judging and just pointing out, but the things that bug me the most is the ux, when i select something to build, the menu should get out of the way. Also i had no clue what the mechanic was that told me what the nightcrawlers were. other then that really solid. just needs more time to add content and polish everything.
A game similar to yours that might give you some inspiration. Gnomes on steam has a similar vibe.

Pretty fun little concept. i would have loved some hotkeys to pick which camera. also i had the targeting break and wasn't able to shoot after moving cameras sometimes. i agree with last post. could use levels and difficulty and such.

i got stuck around the fifth puzzle. probably just my own bad. solid start. just needs more time and fleshing out for a fun little puzzle game. missing wasd controls is rough :).

Music is really solid. The theme has a really good vibe to it. Gameplay has potential, but feels like it's not quite there yet. Basically you have 3 choices of what to do with your villagers, didn't feel a  huge amount of strategy but admittedly my knowledge of the game is weak. then going through the finding of the shapeshifters each night is a decent puzzle. and the game is basically a survival to see how long you can last? 
i can see the potential. If UX wasn't as clunky to pick villagers and do other things. Understandable on the short time line to make it.

camera control didn't feel the best, probably don't even need it for this type of game. so I played through and, basically you ask a question to 8 characters, try to figure out the trustworthy one and off a couple you think are the bad ones each round? I felt like there was too much info before i was able to make an actual gameplay choice. So a little slow for me personally, but i understand just how limited the time we had for this was.
Good vibe, good setting. would be solid with more time spent on gameplay.

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i couldn't figure it out started out in a room with no indication what to do besides wander out into a dark hallway. pitch black maze to start the game? i figure i might be missing things. also need an escape hatch in your game so people don't need to alt+f4 it.
edit: tried again with the new info. those starting items are hard to see :). i like the ambience. walking around the room with the flashlight gives that creepy effect and the sounds effects fit it really well. still couldn't find my way through the door, but figure a key or something is hidden where i can't find it.

I agree with visuals are really nice. vibe is really good. Gameplay felt like it could have used more time.  a faster retry level at game over would have been nice for us testers. took a second to figure out the typing game, felt like i just mash the keyboard then type a word when prompted, a little more complexity would have been good. and the move dots to where they should be game could have developed into something more. didn't fully get the puzzle on the last level, i was just brute forcing it. i missed the tactical game somehow, thought i hit all the levels.

Great feel to the game. gameplay could have used more time but we did not have much of that.

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appreciate you playing. you beat the first chapter. 3 more to go.  sometimes you gotta get hurt to break through. admittedly i needed more time to make it all flow better. you're supposed to be protected from some shocks when doing the escape sequence, don't think it's firing like it should.
And just found that bug myself, you are right, had a persistence issue that didn't show up when playing on my computer. Should be able to continue past chapter 1. Very appreciated for that bug report. 

https://shiftgaming.itch.io/master-stacker-tower-trials
3D puzzle game, balance odd shaped pieces on a one legged table in various modes. also a cozy builder mode with custom blocks.  Jenga like, Tetris a bit in one mode. Just launched the demo! full version early access in Steam imminent.