Hello!
This new version of Gunwire comes with 2 crucial changes: a levelling perk system, and a big UI overhaul introducing a HUD.
The perk system took a while get up and running, especially once I started diving into more creative perks, like Bullet Time (slowing game time during dashes) or Scorched Earth (creating patches of fire after grenade explosions). On the whole, the game should be a bit more interesting now, as you can combine different weapons and perk strategies into (still relatively simple) builds.
I noticed that Unity is capped at 82% of fullscreen, which caused the actual size of everything to be much bigger than I originally planned. I reduced all font sizes and backed up the camera by 30%. This results in increased stage area, giving the player a bit more space to move around while kiting the enemies.
A more comprehensive list of changes:
- Perk system - Defeated enemies grant experience, allowing player to level up and get stronger.
- Spawn system - Instead of enemies just increasing in density, I went with a bit more catered approach where tougher enemies are introduced in dedicated phases
- Game over stats - The game will now display player's stats after losing - number of kills, total damage etc.
- Stage and UI got resized
- Visuals - Full UI overhaul (windows, buttons, bars), together with a new HUD
- Visuals - Added particle effects, bloom effects and afterimages
- Visuals - Added AOE indicator to exploding Boombot and grenade skill
- 4 New weapons - Jackhammer, dual revolvers, dual SMGs and dragunov sniper rifle
- 3 New enemies - Charging Mechadog (periodically charges at the player), Armored Spider (tanky), Chasing Mechadog (fast)
- Audio - Changed up some of the sounds where I was able to find better matching ones, especially for weapons.
- ... And more bugfixes than I could count!





