Thanks for the feedback! All suggestions are welcome. Let me also congratulate you on being the first itch.io commenter on Gunwire :D.
- For grenade damage, I did consider turning current Impact perk into more general damage boost that would affect both the gun and the grenade. I agree that it kind of gets left behind eventually, so I will try either this or something along those lines.
- I'm not 100% convinced about knockback from the flames, unless we are trying to simulate enemies "stepping away from the fire"... I will put that in and see how it feels.
- On a related note, I did put a proper knockback into the grenade explosion itself in the past (originating from explosion center), but I removed it as I kept knocking enemies into myself.
- Dash doing damage on contact was actually my original idea for Ride the Lightning perk. Using a single circular burst was just 10x times easier to implement (especially in terms of visual clarity), but I will revisit this.
- On the objectives, there isn't really anything like that in the game at the moment, but I got some ideas:
- At some point I plan on having proper boss fights, so that will give a feeling of defeating "stages" of the game. I might pair that with actual arena/level transitions, so that the environment isn't exactly the same throughout a run.
- I was also considering temporary objectives (like... "side quests"? "tasks"? "challenges"?) so that the player has some specific smalls goals to achieve, for some reward. Some simple tasks like "Defeat 10 enemies with grenade explosions" or "Use a whole magazine without missing a shot" or "Don't get hit for 20 seconds". Those could then reward the player with powerups or exp boosts.





