Thanks for playing, and your excellent feedback!
Shawn
Creator of
Recent community posts
To fix your collision issues you'll want to set their Rigidbody2D component's 'Collision Detection', to Continuous. Even after this you might want to slow them down slightly, and perhaps even change your method for moving them. If you're using something such as transform.Translate or transform.position to move them this can cause physics issues, and you'll generally get better results when accessing movement through the Rigidbody.
Hello, we're looking for a talented pixel artist for my team's retro-esque MMO Everham Online. Our game is based in a fantasy world with a heavy emphasis on magic, with a simplistic yet caretoony art style(See Below). By the end of production players will go on quests, fight bosses, and will PVP for control over forts.
Note: We are seeking to commission artwork, not hire employees or a rev-split agreement.
If you're interested feel free to reach-out over Discord: [Fish]#4407
Hello, we're looking for a female VA for our retro-style mmo, we're not dead-set on any particular accent so if you have a strong one please feel free to reach out. Below you'll find a video of the game's current state, its still early in development so much is subject to change however it is a good view of what we're going for.
If you're interested add me on Discord: [Fish]#4407