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Shattered Pixel

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A member registered Jul 26, 2019 · View creator page →

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Hm okay, assuming that is x64 windows and not x86 then I’m not entirely sure. The two big hurdles on Windows tend to be 64-bit and openGL 2.0 support, both of which your computer should have.

You could try downloading the plain .JAR version from github, and installing your own version of Java separately. https://github.com/00-Evan/shattered-pixel-dungeon/releases

I would recommend Adoptium Temurin JRE, Java 11+ : https://adoptium.net/temurin/releases?version=11&os=windows

Can you tell me any more about your computer? Windows version and processor in particular. Based on that error, Shattered may not be compatible with your computer.

Yes, and it also has optional supporter purchases on Google Play. This is very similar to that system, you can download the base free version or pay $10 to get some extras and support the developer.

Often this sort of error happens when save files become corrupted, which is generally an error that’s out of Shattered’s hands unfortunately. Is there any more particular info you can give? “Game Initialization failure” isn’t an error message that Shattered gives, any actual error message reported by the game would be helpful.

Thanks so much for the kind words! Continued enthusiasm from players is the biggest reason why I’ve been able to continue working on Shattered for so long.

It’s fairly common for java-based applications to falsely trigger antivirus software. I can assure you that there’s no malicious code in the game, the code for the free version is actually entirely open source: https://github.com/00-Evan/shattered-pixel-dungeon

After decompressing the files into their own folder, execute “bin/Shattered Pixel Dungeon”

Sorry to hear the game isn’t working for you. Do you get any response at all or does the game simply not launch?

You can find an archive of old releases on Github here, do either v3.1.1 or v3.0.2 work for you? https://github.com/00-Evan/shattered-pixel-dungeon/releases/

Hm, glad to hear that you got it working regardless!

Hm, is the cursor disappearing or just difficult for you to see? The game uses a custom cursor that changes based on whether you’re using mouse or controller, so if it’s swapping between the two at random it might be because you have a controller connected.

Thanks for the kind words!

Thanks for the offer, but I’d prefer to keep the core development of Shattered as a solo project.

Thanks for the offer! Shattered has a public translation community here: https://app.transifex.com/shattered-pixel/shattered-pixel-dungeon/

If you’re downloading the game from here then there’s no reason to download a separate version of Java, there’s already one bundled with the game. If you are downloading the .JAR version from github, then it’ll be entirely dependent on which version of Java you use, I’d suggest a modern version built for 64-bit Windows 11.

Thanks for the kind words!

  • I agree that the current alchemy UI background is a bit sparse on larger displays. It’s not a priority currently but it is something I’d like to make a bit more detailed.

  • I don’t currently have plans to add a 7th+ hero, each new hero is a lot of work and I want to be very confident that they’ll fit well into the game before making them. I would like to expand existing hero options at some point though, such as with more talents or subclasses.

  • More lore will also hopefully be added at some point in the future. Now that all six of my planned heroes are in the game I would like to add a bit of writing that focuses on them.

Do you mean you’re trying to dig with the pickaxe outside of the quest area? That is correct that mining with the pickaxe only works inside the quest area.

Thanks for the kind words, glad to hear that you enjoy the game!

Spamming this area with many messages and then complaining when I don’t immediately reply does in fact not make me more inclined to reply to you.

Very soon actually! If all goes well the beta for v3.1 will be posted today.

?? Do you mean the messages you posted in Chinese two days ago? Just because I don’t reply to something immediately does not mean I’m ignoring it, and my ability to reply to non-English messages is limited.

The Warrior actually has the highest winrate among all the heroes, but it doesn’t feel like he’s very strong as one of his biggest sources of power (the broken seal’s shielding) is very passive and incremental. I’m actually going to be changing that up to try and make his power more noticeable in the next update.

No worries!

Regarding mining gold, were you trying to use the pickaxe on a wall outside of the quest area? The quest mechanics have changed and now the pickaxe only works there.

As for the final boss, defeating it won’t cause anything to happen automatically, but a passage should have opened up behind it.

Honestly it’s hard to pick a specific thing that’s different between Shattered and the original Pixel Dungeon, there are fewer things that are similar at this point! Almost everything is different gameplay-wise aside from the very core gameplay loop, but if you’d like a little summary of the biggest visual changes I did write a blog post about that semi-recently: https://shatteredpixel.com/blog/ten-years-of-shattered-pixel-dungeon.html

Unfortunately there isn’t any difficulty selection. I have considered adding a ‘start mode’ at some point, but it would probably end at floor 10.

In the meantime though, you shouldn’t be afraid of dieing, trying and failing and trying again is the best way to learn. There’s also an in-game guidebook meant to help point you in the right direction.

I didn’t include an Android version here because I wasn’t planning to offer a paid version of it like I can with the desktop version. I wasn’t aware that itch is accessible in china whereas github is not though. I’ll consider adding an Android version here in the future.

It’s because there isn’t an Android Paid apk. Android has free versions distributed though places like Github and a free (but with cosmetic micro-transactions) version on Google Play. There is no up-front purchased version of the game on Android.

I’m afraid not, those purchases are tied to Google Play’s payment system. The closest equivalent would be purchasing a paid copy of the here, or on Steam or GOG.

I double checked to remind myself and this is due to Shattered being a ‘pay what you want’ game on itch.io. Due to the way itch’s system works, ANY payment, even $0.01, would entitle someone to a Steam key. I can’t set a minimum payment threshold like I can for the separate ‘paid’ files you can download directly from itch. Because of this the only way to offer Steam keys here would be to also remove the free version and only charge $10 up-front.

Afraid there is no Steam key included here, if you want to play the game on Steam then purchase it on Steam. Sorry about double paying, but it’s like any other game over multiple platforms.

The game has a built-in update notification, but relies on you to download the new version yourself. If you like to download games through itch then they also have a program you can download that can manage most of this for you.

Save progress is saved under your user app data folder, not where the game is downloaded. You should be able to update without any changes to your save data.

If you would like to play on a 32-bit computer, there is actually a legacy .JAR build available on github: https://github.com/00-Evan/shattered-pixel-dungeon/releases

Note that it requires a separate Java installation on your computer.

Yes, the beta for v2.5 should be available on all platforms.

Unfortunately multiplayer isn’t really feasible to add. Aside from all of the networking code I would need to add (even on LAN), the game itself is entirely designed around one player. Most of the game’s systems would break or need serious changes to work in multiplayer, and even then gameplay would be very awkward as you would spend most of your time waiting for other players to take their turns.

I’m afraid I don’t have a W11 machine to test with currently, does any sort of error message appear?

I can’t say what might be causing the cursor to disappear in particular, but it’s likely some mix of the new record function and the custom mouse cursor that Shattered uses. You might consider seeing if there’s an ‘enable mouse cursor’ recording setting, or using more well-tested recording software, such as OBS.

Odd, that really sounds like the game is running somewhere and thinks it’s in focus when you’re on the desktop. I’d suggest restarting your computer to see if that fixes it, hopefully it won’t come back.

Shattered has triggered false positives on antivirus software before. It should clear up in a few days after they correct the error in their virus definitions.

I appreciate the desire for something like this, but adding meta progression would change the genre of the game. Shattered is a traditional roguelike (lots of folks call games like Rogue Legacy roguelites), and one of the points of that genre is that each run is independent from the others. You have the exact same potential to win on your first run as you do on your 100th.