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shannianhe

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A member registered Aug 09, 2025 · View creator page →

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No problem at all! Thank you so much for understanding 😊

I'm really glad and grateful that you're willing to share constructive ideas to help improve the game. Your feedback has already been super helpful, and it means a lot to me. Please feel free to drop any suggestions, big or small, whenever you have them!

Looking forward to your future ideas~

Sorry for the late reply and I’ve been super busy with updates and catching up after vacation. Really sorry about that! 😅

Thank you so much for your continued awesome feedback — I really appreciate it! 😊

You're totally right — adding something like the “Betrayal Log” app (or similar) would definitely give the MC (and player) a much better understanding of everything happening behind his back. I already loved your app idea from before, and combining it with videos (with or without sound) is a brilliant next step! It would make the slow-burn NTR feeling so much stronger.

I’ve actually started experimenting with video sequences recently (one of our fans has been making some really cool video edits using the game scenes, and they turned out great). Your suggestion fits perfectly — I’ll definitely explore adding more in-game videos in future updates.

Yvonne’s POV is also a fantastic idea! I haven’t put it in the immediate roadmap yet, but once the story branches more (especially after the main NTR-to-reclamation arc), I’ll seriously consider including her perspective. It would add so much depth.

Your ideas are genuinely helping shape the game — thank you again! Please keep dropping any more thoughts, UI ideas, or scene wishes anytime. Hope you’re still enjoying the current version~ ❤️

Hi! Thank you so much for this super detailed and thoughtful suggestion! 

I really love the idea: adding a dedicated in-game app (maybe called something like "Yvonne's Secret" or "Betrayal Log") right on the phone home screen.

  • In the NTR Route: The protagonist remains "unconscious" / completely unaware in-story — he just passively receives creepy notifications, leaked chats/photos, or auto-unlocked entries, building that helpless, slow-burn betrayal feeling.
  • In the NTS Route: The protagonist is fully aware and consenting — he can open the app himself, check updates actively, maybe even get teasing direct messages from Laura/Yvonne, or make choices that affect how much he sees/participates.

Using the same app mechanic for both paths is genius — it creates strong contrast between the two experiences without needing completely separate systems. It would make the route divergence feel much more meaningful and immersive.

Right now the story is on a single kinetic path that mixes heavy NTR early on with later growth → potential pushback/reclamation, but your concept is perfect for a future branching version. I'll definitely add this to my notes and think about how to prototype it (maybe as an unlockable feature first to test reception).

Thanks again for the amazing feedback and passion — it means a lot! If you have more details (UI style ideas, specific notification types, what the protagonist could do in NTS mode, etc.), please keep dropping them. I'll try my best to incorporate player ideas into future updates! ❤️

thank you so much for the kind words! 😊 

I'm really glad you enjoyed the game! 

If you have any feedback, suggestions, bugs, or just want to share your thoughts on the story/direction, feel free to drop a comment anytime~ More updates coming!

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Just finished playing through a few paths in the latest free version – this game has an insane amount of content for something still in early access! 

The Lover route is solid if you want to protect Liz, but the Happy and NTR paths have some really intense moments with the nanobots and Matt's schemes.

 Replayability is top-tier, way better than a lot of finished games out there. Hoping for more updates soon, especially expanding the NTS variants. Great job, dev!

Under Laura’s Heel is an Phone Chat-Sim + Visual Novel that begins as a classic workplace love-triangle drama and ends in absolute female domination.

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Hi TheTemple ofChaos,

Thank you so much for taking the time to report this bug! I really appreciate you pointing it out.

You are absolutely right. I've already fixed the issue for the next update. The landmine sound will now properly respect the game's sound settings.

Thank you so much for playing my game! 

Regarding the missiles at the end of the level, this is actually an intentional part of the game's design—it's a narrative moment meant to result in a 'scripted defeat' for the player character. It's not something meant to be dodged or destroyed in the usual way, as it serves to trigger a specific story outcome(This location has been marked as failed).


https://shannianhe.itch.io/giant-beauty-stomp

Protect the Village! Unleash the Giantess!

Your peaceful village is under attack by monstrous invaders! In its hour of need, a stunningly beautiful giantess rises to defend her home... using her  one feet to crush the invaders!

How You Help: The giantess needs your sharp eyes! Scrutinize her attire to find hidden differences and weaknesses. Successfully break these points to strategically remove pieces of her clothing. As you progress, reveal more of the giantess's incredible power and captivating allure, fueling her fight!