Sounds good, can I get your Discord or something for chatting?
SHA.inc
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Hi! I'm a Unity programmer and a university student. I can dedicate part of my time to a Game Jam.
If your team has a strong or experienced team lead — I’m ready to take on any tasks you need.
Mainly I work with C#, but I also have some experience with C++, and can use Python or Java/Kotlin if needed.
I’d prefer not to be the only or main programmer, since it would be hard for me to work 24/7.
Hello everyone. I’m a beginner programmer looking for a team for this game jam.
Summary: I don’t know much and can’t do much, but I’ve already taken part in a few game jams (links to the games are in my profile). I can do some programming, and if really needed, I can try to do voice acting or draw something (though I wouldn’t recommend it).
Unfortunately, I won’t be able to participate 100%, since I’ll be in another city and working from a laptop.
P.S. I hope my honesty will work in my favor, and you’ll still take me into your team.
This game really reminds me of ours — thumbs up for that! Also, it reminded me a lot of Zombie Night Terror. The sound and visuals are on point (that robot model really looks like a character from ETG). The physics feel great, though it seems not all mechanics made it into the final build. Would love more levels with new mechanics.
Hi! Yes, I’d be happy to join your Discord and discuss the ideas in more detail. Just send me the invite link — I’m available.
Also, here’s my Discord: sha5679.
By the way, I have a friend who’s also interested in joining the game jam. He’s a junior student and doesn’t have any experience yet, but he’s really motivated to learn and participate
Hi!
We are a team of two (possibly three) programmers with experience participating in several game jams. We’re confident working with Unity, C#, and .NET.
Our main language is Russian, but we can communicate in English at B2 level.
Right now, we’re looking for a programmer, an artist/designer, and a sound designer to join us. It would also be great to have an experienced team lead to help guide the project.
If you’re interested, please get in touch!
Hi Naumisa,
I’m a Unity developer from Kazakhstan. No professional experience yet, but I’ve taken part in a few game jams.
Confident with C#, .NET, and Unity.
My main languages are Russian and Kazakh, but I can understand and work in English at B1–B2 level.
If you're still looking for teammates — I’m interested.
The game looks good. Big respect to the person responsible for the sound — excellent work. The limitation was used... in an unusual way? The game is visually appealing (for some reason, I kept getting Lona RPG flashbacks).
The heavy crossbow is the best weapon. Honestly, some weapons feel unusable — for example, the axe (I think?) that hits three tiles away from you. It has a really long cooldown, so enemies have time to eat you while you're aiming.
The bugs were a bit disappointing: on the second level, I couldn't tell if there were any walls, and I got stuck inside enemies a couple of times.
Overall, I liked it. I just wish it had more roguelike elements, like randomly generated levels.




