Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SHA.inc

50
Posts
4
Topics
3
Followers
4
Following
A member registered May 03, 2020 · View creator page →

Creator of

Recent community posts

Sounds good, can I get your Discord or something for chatting?

Hi! I'm a Unity programmer and a university student. I can dedicate part of my time to a Game Jam.

If your team has a strong or experienced team lead — I’m ready to take on any tasks you need.
Mainly I work with C#, but I also have some experience with C++, and can use Python or Java/Kotlin if needed.

I’d prefer not to be the only or main programmer, since it would be hard for me to work 24/7.

I sent a friend request, but if it doesn't arrive, this is my nickname sha5679

(1 edit)

Hello everyone. I’m a beginner programmer looking for a team for this game jam.

Summary: I don’t know much and can’t do much, but I’ve already taken part in a few game jams (links to the games are in my profile). I can do some programming, and if really needed, I can try to do voice acting or draw something (though I wouldn’t recommend it).

Unfortunately, I won’t be able to participate 100%, since I’ll be in another city and working from a laptop.


P.S. I hope my honesty will work in my favor, and you’ll still take me into your team.

A few bugs and some overlapping textures in the atlas, but the art design is great and there are tons of characters! Upscaling to 2K/4K doesn’t work well, and the controls feel a bit tricky. Still, cool UI styling and awesome music — interesting idea overall!

Cool concept, very Loop Hero–like! The visuals are nice, feels like playing classic chess. Sometimes the game feels unwinnable — a bit of balance tuning would help. Overall, great mechanics and a solid idea.

This game really reminds me of ours — thumbs up for that! Also, it reminded me a lot of Zombie Night Terror. The sound and visuals are on point (that robot model really looks like a character from ETG). The physics feel great, though it seems not all mechanics made it into the final build. Would love more levels with new mechanics.

Great game with a nice nod to Space Invaders! The upgrade system could be more impactful to really feel the progress. The visuals are cool, and the loop concept is interesting, though there’s room for improvement.

Hi! Yes, I’d be happy to join your Discord and discuss the ideas in more detail. Just send me the invite link — I’m available.

Also, here’s my Discord: sha5679. 
By the way, I have a friend who’s also interested in joining the game jam. He’s a junior student and doesn’t have any experience yet, but he’s really motivated to learn and participate

Painting dogs might not be the most humane idea… but if you look past that, it’s a really cool PICO-8 game! The color-loop mechanic is clever, though I wish there were more levels and features. I wanted more — that’s a good sign.

The house always wins. I lost mine — now I’m living under a bridge with nothing but my laptop and this game. Totally worth it.

Cons: the mouse still can’t find its cable, no translation to every language in the world.

Pros: great art style, finally a place where you can escape work

Divine voice acting, and the idea reminds me of one of our concepts for this jam. Overall, the game is really cool! Longer loops would be nice, but other than that — just 10/10.

A solid roguelike — simple, but with style.

THE SOUND AND GRAPHICS ARE SO GOOD! The pacing is great, and it feels satisfying right from the start. If this became a full game, it could easily be Ultra Kill 2.

Great idea! There are some minor lighting bugs, but nothing too distracting. The voxel art style looks really nice. Honestly, the game could use a tutorial or some kind of guide — it's a bit hard to get into at first. Otherwise, it's awesome!

Great game! The mix of 2D and 3D feels really fresh, especially for a racing game. The retro style looks cool, and the drifting feels satisfying. There are a couple of odd mechanics and things that aren't very intuitive, but overall it's a fun and well-made experience. Awesome job!

(1 edit)

Hi!

We are a team of two (possibly three) programmers with experience participating in several game jams. We’re confident working with Unity, C#, and .NET.

Our main language is Russian, but we can communicate in English at B2 level.

Right now, we’re looking for a programmer, an artist/designer, and a sound designer to join us. It would also be great to have an experienced team lead to help guide the project.

If you’re interested, please get in touch!

(1 edit)

Hi Naumisa,

I’m a Unity developer from Kazakhstan. No professional experience yet, but I’ve taken part in a few game jams.

Confident with C#, .NET, and Unity.

My main languages are Russian and Kazakh, but I can understand and work in English at B1–B2 level.

If you're still looking for teammates — I’m interested.

This game is really awesome! The idea is similar to ours but executed in a funnier way and with clever mouse interaction. 10/10 — honestly the best one so far.

I really enjoyed the jumping — double jump platformers almost bring me back to childhood. I didn’t fully understand the “loop” limitation, and the bug when turning the character was a bit annoying, but overall it was fun.

Not bad! The weapons feel great, sound design is solid. The art style honestly isn't my thing, and the enemies feel a bit too tough — but overall, it’s a cool experience.

I really enjoyed playing this! The idea of "loop" here isn't in the literal sense, but more like a loop of life — which is a refreshing take. Sadly, the experience was slightly ruined by a crash... such a shame.

The game is really fun, and the end-level effect is absolutely fantastic! But it’s way too short — I’m seriously craving a full 10-hour version!

The game looks good. Big respect to the person responsible for the sound — excellent work. The limitation was used... in an unusual way? The game is visually appealing (for some reason, I kept getting Lona RPG flashbacks).

The heavy crossbow is the best weapon. Honestly, some weapons feel unusable — for example, the axe (I think?) that hits three tiles away from you. It has a really long cooldown, so enemies have time to eat you while you're aiming.

The bugs were a bit disappointing: on the second level, I couldn't tell if there were any walls, and I got stuck inside enemies a couple of times.

Overall, I liked it. I just wish it had more roguelike elements, like randomly generated levels.

(1 edit)

Before the deadline, 3 hours of saving do not work, half of the art is missing, I am generally silent about the abilities. Kill me.

P.S. A critical save bug made us upload the project a few hours later than planned, and we’ll add textures once our artist comes back to life.

Best game november 2022!

With the 4th place bro! (you deserved the first, others cheated)!

thanks!!!

In the game we are the point from which the enemies run away, so it is impossible to lead several at once

Good game, but complicated controls

Зачем собирать русских в одном месте, если  русский геймдев - это коллективный разум, что создаёт игры про злых кигиби и 300$

Yes, a hammer often helps with problems in life, for example, when quarreling with neighbors or if the TV does not work

Yes, I agree that we added a lot of features that we didn't have time to balance, for example, walking through enemy chess is a meaningless and very difficult action, we are glad that you liked our game, we will try to improve the sounds and music in the game!

Thank you very much for your feedback, the balance of the hammer will ever be, and the sounds are buggy because of Ilya, I will definitely punish him! :D

За шашки и Сашку!

Not a bad game, but not enough variety.

Wow, why this game has received so few reviews, then add a couple of enemies and the ability to build and it will be 10/10, a good game about survival in the arena

Better than many games of this genre, but... is this exactly right for jam?... Well, it's a good game.

well, not touhou, but it's also good, I didn't understand a little where the enemies are shooting from and where, and I want more enemies