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Devil Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 2.846 | 2.846 |
Concept | #44 | 2.692 | 2.692 |
Enjoyment | #46 | 2.538 | 2.538 |
Overall | #48 | 2.596 | 2.596 |
Presentation | #65 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Evan Youssef, Aidan Quinn
Software used
Godot 3.5.1
Use of the limitation
Unlike most tower defenses, the towers in Devil Defence can die. All game components (towers, enemies, centerpiece) can die.
Cookies eaten
10 total
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Comments
This is a great take on tower defence genre, to mix it with the turret defence genre. I quite enjoyed switching between towers to optimally destroy the demons. My preferred setup is 3 light beam towers and 1 archer tower.
I like this pixel-art style a lot. Good job!
i like the pixel art style
8 waves... well... on the one hand, there are no problems, everything works and conditionally fulfills the restrictions, but... this is not tower defense... but the game is not bad, peculiar, very similar to Taur, there is not enough passive protection, shields or something like that, automation of the process, so to speak