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shadowxdgamer

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A member registered Jun 07, 2020 · View creator page →

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Thank you for the feedback :dd

good but it can use better css and sound

I gave it a little playtest and it looks good overall, i like these kind of read and click genres though i would prefer if they had more images and visual cues but it's good, i will play it some other time to become a dark lord and give a full critique

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I stumbled upon Ash Warden on reddit and I’m honestly hooked. It’s an incremental Tower Defense roguelite that does something most in the genre don't: it makes the player-controlled action just as important as the building.

The Hook: You defend three 'Seal Towers' against hordes. The catch? If even one tower falls, the run is over.

Why it’s a gem:

  • Active Combat: You aren't just watching. You click-to-shoot and can teleport instantly between towers to manage lanes.
  • Insane Scaling: You choose between Ranger or Melee classes, each with 4 distinct paths. By the time you’re collecting 'Sigils' from bosses, you feel like an absolute god.
  • Deep Progression: It uses a multi-currency system (Vestiges, Echoes, and Sigils) that makes the skill tree feel very rewarding.

If you like Rogue Tower or the power-creep of Vampire Survivors, you need to check this out while it’s still in the playtest phase."

game link :

https://mgfa-studio.itch.io/ash-warden

cool game, keep up!

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1. Viewport & Responsiveness (UX)

  • The Issue: The game layout currently exceeds the standard viewport height, forcing users to manually zoom out (Ctrl + -) to see the full board.

2. State Idempotency Bug (Technical)

  • The Issue: Re-selecting the current difficulty level causes the game to break

3. Combo System Logic

  • The Issue: The combo meter is currently non-functional, failing to track consecutive matches or update the UI.

4. UI/UX Aesthetic: Settings Panel

  • The Issue: While the game uses a "Glassmorphism" theme, the settings panel feels disconnected and "flat" due to a dull gray color palette.

New Game Mode Concept Suggestion: "Memory Rogue" (Roguelite)

Instead of a static difficulty selection, you could introduce a Progressive Run mode. This adds "stakes" and strategy to a simple memory game.

The Loop

  • Start Small: Begin with a tiny "4x3" grid.
  • The Choice: After every win, the player is presented with 3 Random Power-Up Cards.
  • The Twist: Every power-up comes with a "Price" (a trade-off).

Example Power-Up Cards:

Card Name Benefit (The Buff) Penalty (The Nerf)
The Architect Increases grid size (more points) Reduces starting time by 10s
The Chemist Adds a "Bomb" "2x2" area of (unmatched cards) Reduces total hints like by 2 for example
Time Warp Freezes the timer for 5 seconds after every match Cards flip back 50% faster
X-Ray Vision Briefly reveals all cards at the start of the level Adds 2 "Decoy" cards that have no pairs

But good game nonetheless keep up the good work :pp

you already have the necessary building blocks

Not a bad game as a first game :p
it's chill

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My highscore is 311500, who can beat it? :p

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My maximum score is 311500. can you beat it? :d

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Spot-The-Glitch

Spot the Glitch is a high-speed, roguelike perception puzzle game. The player acts as a digital auditor scanning data arrays for "corrupted" artifacts. The game blends the simplicity of "Odd One Out" puzzles with the strategic depth of a roguelike deck-builder.

Gameplay Screenshot

Features

  • High-Speed Perception: Rapidly identify the anomalous character in a grid of alphanumeric data.
  • Roguelike Progression: Earn points to level up and visit the Protocol Shop every 5 levels.
  • Deck-Building Strategy: Choose upgrades that boost your cleansing power, time limits, or grid size—but beware of usage costs!
  • Boss Battles: Every 25 levels (plus Level 10), face off against unique bosses like The Void (Fog of War) or The Blinker (Visual Strobe).
  • Artifact System: Defeating bosses grants powerful artifacts (e.g., Quantum LensAuto Patcher) that passively aid your run.
  • Dynamic Difficulty: The grid grows, time shrinks, and anomalies become subtler as you survive deeper into the system.

Mechanics

  • Thinking Time: A rapidly depleting timer forces quick decisions. Finding a glitch resets the timer (or extends it in Boss Mode).
  • Integrity (Lives): Clicking a normal cell damages your system. Lose all integrity, and the session ends.
  • Boss Modes:
    • The Void: Obscures the grid; hover to reveal sectors.
    • The Shifter: Shuffles the grid every few seconds.
    • The Blinker: Grid fades in and out of visibility.
    • The Virus: Anomalies multiply over time—find the original!

Screenshots

Start ScreenBoss BattleShop Interface
Start Boss Shop


Game link :

https://shadowxdgamer.itch.io/spot-the-glitch

bro this is a marketplace for games not software

Thank you for the feedback

Thank you for the feedback once again, about the duplicates in clues, i will try to look into it, as for the clues not fitting i will try to also fix that. CSS is tricky to make it work for all screen sizes. if you would give me your laptop's screen resolution that would help!
For now i want to add a progression system to make the players wanna comeback, and a shop system my idea for the shop system is you unlock game mechanics before you can use them, do you see that Hint button? what if you need to buy it first? Also adding few more themes and skins won't hurt :d

Also thank you so much for the donation, really appreciated, i will try my best to add new features and updates on a daily basis. Your are now officially my first supporter :d

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yes you can turn the slider all the way down in the settings, thank you for your feedback ^^

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Vault 88 - A simple logic puzzle game

Hey everyone, just released a new puzzle game called Vault 88.

It’s a straightforward logic game where you need to guess a secret code (3 or 4 digits depending on difficulty).

The gameplay loop is simple:

  1. Guess: Pick a combination of digits.
  2. Hints: The game gives you feedback on your guess—telling you if a number is correct and in the right place, or correct but in the wrong place.
  3. Solve: Use logic to narrow down the numbers and crack the code.

That’s it. No filler, just a clean mental challenge. I built this using React and focused on making the interaction feel satisfying.

Play it here: https://shadowxdgamer.itch.io/vault-88

I'd love to hear how many attempts it takes you to solve a "Hard" vault. Let me know what you think!

Cheers!

amazing!