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sevensidedmarble

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A member registered Jan 30, 2016 · View creator page →

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I guess I should have been more clear in my fixed description, but the version that was judged was the wrong one. Sorry.

Yeah, to anyone that had any problems, that was because when I exported it I didn’t know Godot wouldn’t include my json files by default which contained all the actual content.

Here’s a link to the fixed version: https://gofile.io/?c=0Bciyo

There’s new builds for all platforms there that you can use instead. I can’t update the build here during the judging.

This submission is actually broken, when I exported it I didn’t know Godot wouldn’t include my json files by default which contained all the actual content. Here’s a link to the fixed version: https://gofile.io/?c=0Bciyo

It’s actually broken, that’s why. When I exported it I didn’t know Godot wouldn’t include my json files by default which contained all the actual content. Here’s a link to the fixed version: https://gofile.io/?c=0Bciyo

It’s actually broken, that’s why. When I exported it I didn’t know Godot wouldn’t include my json files by default which contained all the actual content. Here’s a link to the fixed version: https://gofile.io/?c=0Bciyo

Sorry, I just learned this filesystem issue actually had nothing to do with html5, the exporter for godot just didn’t include by data directory containing json at all.

So it’s basically unusable now, sorry.

I’ll upload a fixed version after the jam but I obviously can’t fix it during judging.

I removed the web build cause it was glitchy. I need to learn how to use the filesystem in web builds in Godot.

Yeah there’s a lot of weird stuff about how file loading works in Godot in the browser too it seems. I’d recommend desktop.

(1 edit)

Yeah I’ve never tried the web builds with Godot before, could you try the Windows one?

For what its worth the web build does run ok for me, but the aspect ratio is weird in html so I’d still heavily recommend the desktop build.

This was a really cool idea!