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A member registered Jun 21, 2015 · View creator page →

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Thank you!

Actually yes! Apologies for not keeping Itch more thoroughly updated. I'm very, very close to releasing it. It took a lot longer than I expected because a ton of optimization work had to be done to get it running at a reasonable frame rate. I have a short list of fixes and tweaks left to go, but without making specific promises, Very Soon.

Just a Bite releases are SFW. Cuddle Kobold proper will have the optional NSFW content, when it's at a point I can show. It's still extremely early into the rebuild, as I've been learning some valuable lessons from trying to get Just a Bite polished up.

Well, not to plug it too hard, but that is what my Patreon is for, as I talk about game plans there and on my Discord. I've just finished Just a Bite after tinkering with it for the better part of a year, and I'm doing the last touches on an attempted Quest 2 port.

As for Cuddle Kobold! proper, that's a big question and one I'm still narrowing down. I want to stuff in a lot of different activities as distractions, but scope creep is a real danger for a smaller developer like myself. It's sort of a mini-sandbox with a friendly lizard person you can interact with as you please. They can just be background noise as you watch videos, or play small games with you, or be a cuddle companion. I'm planning for a very "comfy" vibe with some playful distractions and mini-games.

I'm finishing off the last touches on the final update for Just a Bite before switching to the main game. Once that's settled, I'll try porting it to Quest 2 and see if it's functional. I'd like to get it on AppLab if possible, but it might be a little too tricky to optimize for me right now. Thank you for your interest!

I'll have to pass on that, sorry. I've actually been thinking about revisiting it and reoriented myself with GB Studio some. (Ran into some conversion issues due to Invoke Actor instructions that didn't convert correctly at the time.)

Do you mean the headset that uses your Android phone? There's a few different products with that name. It looks like it's Google Cardboard-based, so I'd suspect no, unless you know some kind of OpenXR or Oculus streaming/converter software to use that I'm not aware of.

What version of GB Studio are you using?

Thanks a kind offer! I'm glad to hear it's picked up. I have a bit on my plate at the moment with trying to get the public taster for Cuddle Kobold! out, but if I get some time after, I'll see what I can do to fix it up.

Not in active development, unfortunately. Hopefully when I have some down-time from working on Cuddle Kobold and GB Studio v3 has gotten more of the rough patches out I've been hearing about, I'd like to revisit and at least polish off Move In Day.

It's a little further along, but broken and unfit for public release right now. I upgraded to v2Beta without realizing it introduced a serious bug due to event handling changes. I was waiting for a patch or feature addition to change it, but they moved on to refactoring the entire code base, and are now on v3alpha. I'd like to get back to it and at least wrap up the original Move-In Day, but I don't know when v3 will release. So I'm working on my VR project, Cuddle Kobold, instead. Sorry it's not better news.

Looking forward to it, then!

Thank you very much!

That's really too kind, but thank you.

Thank you!

I got roadblocked due to a move and a major issue with GB Studio, but hopefully soon!

Thank you again!

Thank you! Not one based on Rulent Tower, but once my Game Boy-based project is complete, I have another VR game planned!

That's awesome!

Sorry, there's no flat screen mode. I did attempt to include one, but it would lose a lot without the VR aspect. There isn't a ton there to begin with. 

Glad you liked it!

Hey, I incredibly appreciate those songs, the game would be silent without them! And check out the next version when it goes public, it's gone through some big changes! But thank you so much for the kind words!

Here's Rulent Tower VR! It's for both PC VR and Oculus Quest. When developing it, I made sure content was safe for all audiences:

I'm glad you enjoyed it!

I hadn't considered that. Thank you!

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1. Hi there! What's your name? Want to introduce yourself?

I'm Setsune. Live in Ohio, in the US.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I didn't participate in the last jam; I wasn't aware of it. I joined this as a good friend recommended it, and I've had a hard time jumpstarting my own projects independently. The game jam format and low impact nature of the jam might help with that.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Mario games, including SMB3, Galaxy 1 & 2, and now Odyssey, some Sonic games, Final Fantasy VI and Chrono Trigger, and some assorted others.

I did take various stabs at making amateur Sonic games years ago, and scripted out a Mario fan game, but ultimately didn't get far with actual production of either. I'm focused on original works now, but of course I want to echo good game design concepts those titles introduced or refined.

4. Do you have experience with game development? What did you do/with what engine?

Years ago I used to tinker with the predecessors of Clickteam Fusion, including The Games Factory, Click & Create, and several versions of Multimedia Fusion, which became the current Clickteam Fusion. You can actually get fairly far with those engines with a lot of custom override code, something a friend of mine is particularly good at, but ultimately I found it to be massively inconsistent and a pain to fight with. I hit several roadblocks I couldn't work out on my own, and it discouraged me from development for some time.

I picked up Unity a little over a year ago, and while I've made a few starts on projects, it's pretty hard to stay motivated.

5. Tell us about something you're passionate about!

I really like VR. I think it's going to be the future of some games (not all, at least not until virtual screens are nice to use). In the past I've had the Oculus Rift DK1 and DK2, and the Gear VR, and currently I have my HTC Vive and a dedicated space for Room Scale VR.

6. What are your goals for this game jam?

I want to get a project out there that's playable, something that can at least somewhat be considered finished. I'd like to learn more about the tools I use, through collaboration and practice. And if possible, I'd like to work with a team, as self-motivation has been an issue in the past. It's hard to stay dedicated when you believe no one cares about your work.

7. Any advice to new jammers (if you're a veteran)?

Not Applicable.

8. If you're a returning jammer, what can the admins do to improve your jam experience?

Not Applicable.