1. Hi there! What's your name? Want to introduce yourself?
I'm Setsune. Live in Ohio, in the US.
2. Did you participate in the last jam we held? If so, what
do you plan on doing better this time? If not, what's your reason for
I didn't participate in the last jam; I wasn't aware of it. I joined this as a good friend recommended it, and I've had a hard time jumpstarting my own projects independently. The game jam format and low impact nature of the jam might help with that.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Mario games, including SMB3, Galaxy 1 & 2, and now Odyssey, some Sonic games, Final Fantasy VI and Chrono Trigger, and some assorted others.
I did take various stabs at making amateur Sonic games years ago, and scripted out a Mario fan game, but ultimately didn't get far with actual production of either. I'm focused on original works now, but of course I want to echo good game design concepts those titles introduced or refined.
4. Do you have experience with game development? What did you do/with what engine?
Years ago I used to tinker with the predecessors of Clickteam Fusion, including The Games Factory, Click & Create, and several versions of Multimedia Fusion, which became the current Clickteam Fusion. You can actually get fairly far with those engines with a lot of custom override code, something a friend of mine is particularly good at, but ultimately I found it to be massively inconsistent and a pain to fight with. I hit several roadblocks I couldn't work out on my own, and it discouraged me from development for some time.
I picked up Unity a little over a year ago, and while I've made a few starts on projects, it's pretty hard to stay motivated.
5. Tell us about something you're passionate about!
I really like VR. I think it's going to be the future of some games (not all, at least not until virtual screens are nice to use). In the past I've had the Oculus Rift DK1 and DK2, and the Gear VR, and currently I have my HTC Vive and a dedicated space for Room Scale VR.
6. What are your goals for this game jam?
I want to get a project out there that's playable, something that can at least somewhat be considered finished. I'd like to learn more about the tools I use, through collaboration and practice. And if possible, I'd like to work with a team, as self-motivation has been an issue in the past. It's hard to stay dedicated when you believe no one cares about your work.
7. Any advice to new jammers (if you're a veteran)?
8. If you're a returning jammer, what can the admins do to improve your jam experience?