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SethRaeder

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A member registered Jun 05, 2023 · View creator page →

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Recent community posts

Yep none yet. Used to be some fire particles, but I'd like to take a look at why loading particles takes so long first.

Some extra work on UI theme, but this should be a lot nicer! I'll probably push this tonight, but I definitely could do with better tooltips.

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It's certainly possible - added a quick one to each slider in my local environment, to see if it would work. Might need some thinking on what to put in each tooltip, how descriptive to be, etc. Would also be nice to expose more things to the debug menu, like the curves, and give it some styling.

It definitely had a shader compilation hang on first particle appearance, but usually would eventually make it. I added a bit to the starting animation so that the particles load at the start of the game, instead of midway through - Seems to improve things a lot on my end, for mobile and web browser mode. Game load takes a little longer but it shouldn't hang anymore.

That would be fun! Would be easy enough to do for mouse and keyboard controls. Making sure it works on mobile web browser might be tricky, but I can think of a couple ways. Maybe it does it automatically if the hand is empty held over the nose?

The first is planned! I want to hook up the "sniff" animation into that new wetness system.

For a tool, I'm not sure how to best implement. I can totally do a slider in the options to do colds/flu type stuff - which kind of already exists, but isn't very user friendly lol, just a a couple of settings that add tickle/burn/sensitivity over time. Giving every character a cold profile, which influences those things depending on cold "intensity", and just having one slider would probably make sense?

0.8.9.1 - Fix tool disappearing in insertion hitbox. (Forgot to make the area visible!)

Hand has negative tickle/burn values, so it's useful for holdbacks, not tickling. Doesn't (currently) reduce trigger count though.

0.8.5.1 - Fixed inserted tools not appearing (I hid the node by accident), fixed hitch/buildup/sneeze repeat scaling being backwards - moving slider to the left should decrease the chance now.

No particular goal - at least not yet. If you have any good ideas on that front, feel free to share! I've intended it more of a sandbox, but adding modes with some other little mechanics could be fun.

DRGSNZ community · Created a new topic Bug Reports

If you have any issues with the game, feel free to report them here.