Yep none yet. Used to be some fire particles, but I'd like to take a look at why loading particles takes so long first.
SethRaeder
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It definitely had a shader compilation hang on first particle appearance, but usually would eventually make it. I added a bit to the starting animation so that the particles load at the start of the game, instead of midway through - Seems to improve things a lot on my end, for mobile and web browser mode. Game load takes a little longer but it shouldn't hang anymore.
The first is planned! I want to hook up the "sniff" animation into that new wetness system.
For a tool, I'm not sure how to best implement. I can totally do a slider in the options to do colds/flu type stuff - which kind of already exists, but isn't very user friendly lol, just a a couple of settings that add tickle/burn/sensitivity over time. Giving every character a cold profile, which influences those things depending on cold "intensity", and just having one slider would probably make sense?


