Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

seshoumara

17
Posts
25
Followers
9
Following
A member registered Feb 16, 2021 · View creator page →

Creator of

Recent community posts

Thank you! Validation input sets is something I have to add to all my games to avoid hard-coded solutions. Consider joining my discord, I am restarting game dev this year.

This jam entry had the highest technical load, so I had little time to think about level design/content. Introducing new nodes that would aggregate data, not just filter it, would indeed make it better. Thanks for playing and for the feedback!

All the prototypes are weekend-long jam entries, so the amount of content is very low. That is the end of the game.

Hi. Since Monday I didn't touch the jam and before that I didn't know you answered. Sorry :(

I know the jam already started, but I'm making a bash-related game. Let me know if you're interested in case you haven't found a team yet.

Thank you for playing! I barely had time to finish it as it is during the 72 hours of the Ludum Dare 51 jam :) I plan in the future to implement more difficult tasks that require also control flow (ifs, loops) and more cards. But currently my main game I'm developing is Low Level Hero, also a programming-puzzle. I'm hyped you liked it, I'll definitely come back to improve it. If you also participated in LD51 I'd love if you can rate this game there.

Thank you for playing. I wish it had flow control too, like a command to advance or return to a specific card column, but in 72 hours I'm glad I made it :) I will polish this at some point.

Cool concept. I absolutely love your sound effects. The tiers can be solved though with only the first two Water cards, but not as fun as using all of them.

(2 edits)

Thank you for playing it! I'll allow spaces in copy-paste command in the next update. EDIT 18.09: try it now :)

Thank you very much, you're too kind. I'm currently working on a programming-puzzle game, but after that I'll revisit this jam prototype.

I had planned more levels and rolling the box instead when pushed, changing its value, but as my first game that was too optimistic in 48 hours. Thanks for trying it.

(1 edit)

Thank you so much. I had the worst level implementation and drained a lot of time, hence no time for sounds and levels. I did the last level 30 minutes before the submit deadline. I do have a new mechanic for this game in mind: instead of pushing the box, you roll it as it is too heavy thus the dice value changes. I don't know if it makes it trivial on levels with more boxes and goals, if now you can push any box to any goal, as long as the final side of the dice matches.

I enjoy turn-based games. On second try I got to level 9, even though I had almost no special dice. I think I should get rid of some weak slots when I can to improve the chance?! You had music and effects, well done in that short time span!!

Thank you, The level implementation in my code was very hacky, big lesson learned, which contributed to me spending many hours more than I anticipated. If I think of another interesting mechanic, I'll update it with more levels too. As first game, I'm glad I had something.

Thank you. Yes, I know, but didn't have time unfortunately. I wanted to try your game, but I am on Linux.

For the last level, the only semi-complicated one, you can do it in under 95 moves, but don't know the best possible.

Thanks. Would have loved to add it too, but I struggled a lot with tilesets and bugs, this is my first game. By the time I also managed to export it correctly, there were only 15 minutes left. I still have to learn how to add sounds btw :)

After some clicking found an interesting idea: turn-based programming game.