Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SesameSeed5

11
Posts
1
Following
A member registered May 09, 2022

Recent community posts

Congrats! Gonna boot up Steam and check it out.

(1 edit)

Finally reached the end of the main story. Have to say, amazing work with the second half of chapter 5. Really gave me a lot of Castlevania vibes. The feeling of adventuring through the varied and intricate landscapes that you've created was amazing. When I reached the penultimate area of chapter 5 and the music kicked in, I was hyped. 

The boss encounters before the last had a lot of narrative threads set up in the previous chapters pay off in a satisfying way. The stuff that surrounds Mila's mother, Ashe, Lucille had great reveals. I enjoyed how a certain contract character made an appearance. It was a blast reaching the end.

The final boss was as climactic as it should be, given everything that has set up. The design was great, and it had a unique mechanic to defeating it. It was funny that a certain character showed up in the end for an assist when I had no problem draining the boss with bombga.

I have some nits when it comes to the ending which are that there's no choosing of Mila's final fate after defeating the final boss and that it was too short. The ending is fine as it is--the part with the Nocturna members after the boss was a great sendoff for these characters. However, I wanted to see more. Would've found it interesting to see what many of the characters (main or contract) have been doing lately. Would've loved if we get to see Mila and Lucille reconcile and connect after the game. Would've enjoyed seeing if Mila would take up Bianca's offer. Maybe there could be a final decision at the end based on one's quest completion to choose Mila's ending. Hope you would consider this since it would make a fantastic end to a fantastic game!

I have completed the game at HR85 with all contracts completed and all skills have been acquired (even the secret one with the 13 super boss rematches). It has been an incredible journey watching this game grow. For years, I had kept this game close to my heart. Seeing and voting on new contracts, waiting each Sunday for the news drop, and witnessing how the main story would unfold. 

Thank you MKRU for working on this game as much as you have. I can't wait to see what you have cooking up for next time.

It is the headpiece of The Bunny Girl Ears that triggers the field effect as you mentioned. If I were to equip it or select another headpiece while the Ears are currently equipped, it forces the menu to close. Would like to see this fixed later on.

Something's weird with the equipment menu. When I select the HEAD option and choose another piece of equipment, the game exits me out of the equipment menu and pause menu. This is nothing game-breaking, but it is annoying to re-enter the menu after selecting a new headpiece.  

Been looking forward to experience the entire main story so I started another playthrough from the beginning.

I started playing with a controller, but I didn't like the default settings. I went into the settings menu to reassign, but something strange occurred. 

After selecting a button to reassign, the game froze and I cannot move using my controller nor keyboard. After a restart, the controller settings just disappeared. Would like to see this addressed soon.

Many congrats on the full release of the main story! Hope you have a Merry Christmas and a Happy New Year after all of your hard work!

Congratulations! I have been following this game for a very long time (since the VampYou days) and I can tell that you put a great deal of effort to see it to the end. Hope you can take a well-deserved break after this.

During battles with more than one enemy, I find it weird that using the item mind's eye activates immediately without any input for me to choose. While it does reveal the health of all enemies, it only shows the information of one enemy--usually the one that I don't need info on. During the one of the boss encounters in chapter 5 (the one that summons 4 other enemies), I use the item, but it keeps showing the info on the summoned enemy rather than the boss. As a person who likes learning weaknesses through the mind's eye, this quirk of the item is annoying to play around. 

While I appreciate the implementation of the mouse in this game, there is an issue when the mouse controls are combined with keyboard controls. I primarily play this game using keyboard controls, but during multi-enemy battles, I was unable to choose targets when using single-target attacks. For the longest time, I couldn't figure it out until I moved my mouse off of an enemy. I found that the mouse has the highest priority when targeting, so whenever the mouse is on one enemy, I cannot use the keyboard to change targets. This is really annoying that I wish there is a toggle to switch off mouse controls, at least during combat. 

On a side note, I do like the escalation of the difficulty by having more battles with multiple enemies present, but I wish there were more of them throughout the game in other chapters. The first multi-enemy fight was near the tail-end of chapter 2, and aside from side-contracts, this type of encounter doesn't reappear often in the main story. I find fighting single-enemy encounters rather tiresome, especially when I had to clear out a gauntlet of them during the first part of chapter 5. I am not suggesting removing some encounters from the game but adding in more enemies for some of them. I think it would improve the gameplay experience when the player has to occasionally fight 2-4 enemies for an encounter.

Maybe it is enjoyable for others (and I would be lying if I said it wasn't fun using diamonds in armor and watching enemies do little to me), but it renders using other gems in armor pointless in comparison. The combination of 350 hp and 15 def and 15 mdef is too good that the benefits from other gems cannot compare. 

I am not specifically asking for a nerf for diamonds in armor but adding a something extra to the other gems so that it isn't a clear-cut choice that diamonds are 100% the best option. Perhaps the other gems could also increase hp in various amounts. Maybe have these gems affect certain attributes like crit chance, evasion rate, accuracy, or light regeneration rate. I think it would help diversify the build options and add some replay value.

Also, the quest giver for The Cursed Attire, after completing the quest, seemed to act as if I had still not turned in the equipment, so talking to him again resulted in giving me a copy of the quest reward. I accidently spoke to him 3 times, so I have 4 of Vorigan's canes in my inventory.

Been playing through the game with a new build using the critical whip, and I have questions. Is it intended that the attributes of the whip apply to skills? If so, is it also intended that all of the bomb skills bypass the 50% accuracy? I have done the critical whip + bomb set up and I have never missed once compared to other skills. This combo, in my humble opinion, breaks this game's difficulty as I swept through many of the normal enemies and even bosses like Dorian (although with some diamond upgrade stacking on my equipment). 

Ps. I have slain Dorian at HR22. Here is the screenshot.


PPS. Here is the build that made the kill possible. All of the equipment is upgraded using only diamonds and 2 moonstones.


I have been trying the latest build (5.0) and I reached the boss of chapter 1. I keep falling to the syringe attack even though I used the Guard command. The attack always does around 180 dmg which one-shots me at my current stats (HR2) and my set of equipment. Is there a bug here?