Hey! Thanks for playing, or at least trying to. I'm really sorry to hear your game froze, I didn't hear about that happening to anyone until now. If you try the latest update that I just released ~15 minutes ago, I added a save/load system so you won't lose your progress this time. Try it out and let me know :)
Serinity
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Thanks for playing my game! A question for you: Is the gameplay too slow, or is there not enough to do? I'm considering either adding more gameplay in the next update, or simply increasing the sell price of the honey. I too noticed the running faster 'bug', I'll patch that in the next update unless people want to use it for bee-hopping :P
This might be the most visually impressive 3D game in the jam. I'm jealous of your artwork! The gameplay was pretty fun too, hunting around for the bones. However the game did enter it's win state when I only had 2 of the 3 bones collected. Some audio would really spice things up too.
What I want to know is how you got your filesize so small??
Here you feel the serenity of the salty sea and reinvigorating spring.
Hey... what do I have to do with the salty sea??
This game has a very creepy atmosphere... which I love! It's almost like a liminal space? The fishing was a little wonky (about half of the time my bobber would revolve around me) but I managed. I enjoyed the vibe. I didn't quite understand the ending but it definitely weirded me out, which I think is what ya'll were going for. Good job!
What a fun little game! I beat it pretty quick. I'd definitely like to see where this game might go if you plan on expanding it. My only problems/critiques:
- I can't dig up the plant on the far right corner. It's stuck under the sidebar menu.
- The noises of the people talking were.. creepy? Funny? Both?
- You made me exploit low-income housing people for money 😭
Overall nice work, keep it up! You've earned a follow!
The artwork is so cute, and the gameplay is fun as well! I was also a bit confused on how to progress though, and also didn't understand the point of the counter. I'd also maybe add an alternative interact button to S, as I had to go back to the tutorial sign to figure that one out. This might be my favorite artistic game of the jam :)
Thanks for playing! Those are fair critiques, I was concerned that the pacing was too slow. How would you improve the pacing? Would simply increasing the honey sell price be enough, or should there be other changes? As for Bee Guy, I'll likely either add a way to skip the dialogue or add a separate page for instructions with Bee Guy only providing 'lore'. Stay tuned!
This game's art and music really cranked the cozyness up tenfold! I really admire your placement system and would love to know how you made it work. Some things I would change include:
- Inputs were slightly confusing, I kept having to reference the itch page. Mousewheel alone to switch items would be enough, for example.
- Maybe a way to earn money rather than a slowly generating money pool? Maybe you sell your photos?
- I couldn't get the mailbox working :( (Desktop version)
Overall great job!
Thanks for trying my game! I'll be sure to try yours out too tomorrow. On the issue of progress, I was worried the game wasn't balanced as I didn't get much time to play test. Do you have any ideas or suggestions for how to improve that? I was thinking of increasing the sell price for honey to 25 (up from 15). For Bee Guy, did you find he talked too much during the intro text or did you find the 'fun facts' annoying? Again, thanks for playing! :)
This game had wonderful art, all of the characters were very unique and fun. Had a bit of trouble reading the UI especially on the right hand side, and sometimes when a property of the ingredient was negative it would appear on a new line, which made it slightly confusing. It also launched on the wrong monitor. The music was very fitting, and the gameplay was easy and clear. Overall a very aesthetically pleasing game with a fun gameplay.