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Serelius Quest Entertainment

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A member registered Jun 25, 2025 · View creator page →

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Recent community posts

🗡️ Tower Master is Now Live on Itch.io! 🏰

A Dark Fantasy Roguelike Adventure Begins...

Today marks the official launch of Tower Master (v0.1.0 Demo) — my debut title under Serelius Quest Entertainment! As a lone wanderer with nothing but the clothes on your back, you arrive at the coastal region of Soral. From chopping wood to uncovering ancient secrets, every choice counts.


🔹 Explore. Earn. Survive. Climb.
This first version focuses on:

  • ⚒️ Jobs & Early Economy (Firewood chopping/selling)

  • 🗺️ Exploration-focused gameplay with environmental storytelling

  • 🧩 Treasure hunting and item-based puzzle solving

  • 💬 No quest journal — learn by talking and observing

Whether you're a casual explorer or a hardcore planner, Tower Master rewards curiosity and smart play.

🧠 What’s Coming Next?

⚔️ Combat, weapon training, and Tower climbing
⛏️ Mining system with new NPCs and guild secrets
🏰 Expanded world including the Noble District, Port expansions, and hidden labyrinths

💬 Join the Community!

I’d love to hear your feedback and help shape the world of Tower Master together.

🔗 Play Tower Master on Itch.io
💬 Report Bugs or Share Ideas
Support Development on Buy Me a Coffee

Thank you so much for checking it out. Every comment, bug report, and donation goes straight into making Tower Master even better.

🖋️ Ryan (aka Serelius)
Solo Dev, Serelius Quest Entertainment

Description:

Be respectful, stay on topic, and help make this a friendly space for everyone.

Body / First Post:

Hi everyone,

To keep this community welcoming and organized, please follow these rules when posting:

✅ **1. Be Respectful**

Treat all members with respect. No harassment, personal attacks, hate speech, or discrimination will be tolerated.

✅ **2. Keep It Relevant**

Post your topics in the appropriate thread or category (Bug Reports, Suggestions, Lore, etc.). Off-topic posts may be removed.

✅ **3. No Spam or Self-Promotion**

Please don’t advertise unrelated products, services, or websites. Relevant fan content is welcome—just keep it appropriate.

✅ **4. Use Clear Titles**

When posting, use descriptive titles so others can easily understand what your topic is about.

✅ **5. No Spoilers Without Warning**

If you share story or ending spoilers, please use a clear **[SPOILER]** tag in your title.

✅ **6. Report Issues Constructively**

If you find bugs or have criticism, be specific and polite. We’re all here to improve the game.

✅ **7. Follow Itch.io Terms of Service**

All users must abide by the overall Itch.io community guidelines.

---

🚨 **Moderation**

Posts or comments that break these rules may be removed without notice. Repeated or severe violations can lead to bans.

Thank you for helping make this a great place for all adventurers!

🖋️ – Ryan (aka Serelius)

Serelius Quest Entertainment

Description:

Stuck on a floor? Need money fast? Share your best survival tips or ask for help here!

Post body / first post text:

Welcome adventurers!

Use this thread to:
✅ Ask for gameplay advice
✅ Share your best strategies for climbing the Tower
✅ Help other players survive the brutal ascent

Whether you're struggling with jobs, taxes, Return Crystals, or tough floors—this is your space to help each other out.

🖋️ – Ryan (aka Serelius)
Serelius Quest Entertainment

Description:

Share your wildest theories about the Tower and the world of Aeril!

Post body / first post text:

Welcome lore-hungry climbers!

This thread is for all your thoughts, theories, and questions about the world of Tower Master.

✅ Who built the Towers?
✅ Why are the Return Crystals so expensive?
✅ What's the true motive of the king?
✅ Who or what is sealed at the center of the world?

I won’t spoil everything—but I’ll definitely drop hints here and there. Let’s see what you uncover!

🖋️ – Ryan (aka Serelius)
Serelius Quest Entertainment

Description:

Got an idea to improve Tower Master? Want to discuss mechanics or story? Drop your thoughts here!

Post body / first post text:

Hey adventurers,

This thread is for all your ideas and feedback about Tower Master. Whether it’s balancing, new features, story elements, or even interface improvements—I'd love to hear it.

What I’m especially looking for:

  • Economy balancing (jobs, taxes, Return Crystals)

  • Tower difficulty and progression

  • Story pacing and cutscenes

  • NPC interactions and side quests

  • Anything you want to see in future updates!

Let’s make Tower Master the best it can be—together.

🖋️ – Ryan (aka Serelius)
Serelius Quest Entertainment

Description:

Found something broken, weird, or just plain cursed? Let me know here so I can squash it!

Post body / first post text:

Hi everyone,

If you find a bug, glitch, or anything that seems off in Tower Master, please report it here!

How to report a bug:

  • Version: (Demo? Early access? Etc.)

  • Platform: (PC/Mac)

  • What happened: (Describe the bug)

  • Steps to reproduce: (If possible)

  • Screenshot/video: (Optional but helpful!)

Your bug reports help me improve the game for everyone. Thank you for your sharp eyes and your patience!

🖋️ – Ryan (aka Serelius)
Serelius Quest Entertainment

Hi everyone! 👋

I’m Ryan, the developer behind Tower Master, creating this game under the alias Serelius and the studio name Serelius Quest Entertainment.

Welcome to the official Tower Master discussion board.

This is a dark fantasy roguelike RPG where every climb is a risk—and every failure costs you everything.

Here on the board, you can:
🗡️ Report bugs and glitches
🗡️ Suggest new features or balance tweaks
🗡️ Talk strategy and survival tips
🗡️ Discuss lore, theories, and story ideas
🗡️ Help shape the future of the game!

⚔️ What is Tower Master?

  • A roguelike RPG with a brutal 100-floor Tower challenge.

  • Fail inside the Tower? You lose everything unless you use rare escape items.

  • Earn gold with jobs, survive heavy taxes, and plan your climbs.

  • Watch the kingdom react as you grow in power.

  • Designed for both casual adventurers and hardcore roguelike veterans.

🛠️ Current Status

✅ Early Development / Demo Phase
✅ Looking for feedback on mechanics, difficulty, economy balance, and bug reports
✅ Planning continuous updates and improvements based on player feedback

💬 How to Participate

✅ Be respectful and constructive
✅ Use clear titles for your posts
✅ Check if your idea/bug is already posted before creating a new topic
✅ Share your thoughts freely—I’m listening!

🌟 Thank You!

I’m incredibly grateful for your time and support. Tower Master is an ambitious project, and your feedback will help make it the best game it can be.

Let’s build something amazing together.

🖋️ – Ryan (aka Serelius)
Serelius Quest Entertainment