Love the idea. unfortunately it bugged out for me in the level with the yellow cube: after some rewinds the sphere was missing multiple times. But until then it was very cool, please continue the development of that idea, would be great. With XR there could be some additional benefits with the movement control for some puzzles :)
Serantiko
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I really liked the setting. i was at first confused what that got to do with rewind but i got it :D (non-native english speaker) really cool and innovative approach.
i had some small hiccups with the camera clipping into the airboat and the airboat getting stuck somewhere very short but overall it feels very polished and the mentioned hiccups weren't that bad. Would love i you expanded this concept in the future to a explorative game-type where you can just see some small scenes that make you happy :)
I really love the idea of a sandbox-marblegame. Unfortunatly the physics seems a bit weird. the marble got stuck or bounced really weird often times. but thats something that just needs some tweaks and adjustments ;)
would have been interesting to further deepen the rewind-mechanic into the gameplay. for example rewind only reverses forces on the marble and you can change the track while rewinding? (physics wouldn't like that either but i'm just dreaming ^^).
I had the problem that i grabbed the remote randomly very often. maybe the remote functionality could also be mapped to the left controller?
Really liked that idea of different stages of the level. also the climbing and swinging-physics worked really well. great work :)
feels like a very good start to many possibilies :)
some slight nausea-inducing bugs happend in the labyrinth level where i had some problems with the pickable objects. the flashlight once yeeted me out of the level and i got stuck in the wall. and on multiple occasions i happended to stand on the spheres and actually rotated with them. very weird feeling since i am testing while standing :D
that might be fixable by using different physics-layers for the player and the objects :)
Wow, really nice, looks and feels very polished. You could also call it the controller killer as i smashed my controllers multiple times while rewinding xD would be a fun addition for the future where you could overcrank the figures or somehow change the crank-physics.
really like that take on tower defense where you still are active. also really nice use of the motion controls of XR.
If i am really really nitpicking: The Coins into the slot gets slightly annoying after a while, maybe you could implement a version where you can select multiple coins via joystick and put them in the slot?
Also just fyi: i testet on a quest 3. after rount 5 or so the framerate dropped bit by bit. i guess thats not a problem on PC but for quest there might have been to many models at the some time during a round. felt like 30-40 frames in the end.
Thank you very much. I actually thought about changing colors over time or over spawned elements. i had one version where those energy-echos slowly turned orange. but that wasn't the solution as it made everything more confusing. maybe some more distinct random colors would have helped.
The wheels (as well as all the other inputs) are completely physics-based so yes, gravity pulls slightly on them. the have a definable resistance. the was a small problem with higher distance where the wheels started jumping around, so i went with the lower resistance.
Thank you very much. Yes, i was not sure how hard or easy i should do it. It also get's harder the more "energy-echos" are there, i tweaked the visualisation a lot during development. thats also why i implemented the extra tutorial-part where all those echos get deleted. One problem you might have faced: To differentiate between creating new energy-echos and gathering alt ones i have to check not for the n-th echo but the n-1-th echo. so not the last visualized one but the one before that. i realise now i show have just made the n-th invisible. i will update that after voting finished (addionally to you suggestion regarding the local-floor in the other comment :)
additionally, the last puzzle is probably hard since you have to rotate one dial in one direction and the other in the other direction. The description is written in a weird and non-direct way. lets just assume that was intentional :D i linked a video (with the old voice-acting) where you can see the correct solution :)
