Really liked that idea of different stages of the level. also the climbing and swinging-physics worked really well. great work :)
feels like a very good start to many possibilies :)
some slight nausea-inducing bugs happend in the labyrinth level where i had some problems with the pickable objects. the flashlight once yeeted me out of the level and i got stuck in the wall. and on multiple occasions i happended to stand on the spheres and actually rotated with them. very weird feeling since i am testing while standing :D
that might be fixable by using different physics-layers for the player and the objects :)