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Selectricity Productions

A member registered Oct 28, 2019 · View creator page →

Creator of

Recent community posts

Wow, really means a lot to me :) throughout the development of the project I had the same thought, I would've played this... Thank you very very much for checking out the game :)

Thanks for playing!

Thanks for the video, you seem to understand the story as I intented it to be :)

Thanks a lot for playing my game and for making a video on it! :)

Thank you very much!

Thank you very much! Absolutely loved the video!

Thanks for playing the game!

Thanks for playing the game, you seem to get the story in the way I intended it to be :)

Thank you for making the video and for playing the game!!

Thank you very much for playing the game, means a lot :)

Thank you for playing the game :)

Thank you very much for playing and for making the video! :)

Wow, really love this game! The combination of the puzzles and the changing environment really interested me and I felt pretty immersed at times. I'm not really sure what I did at the ending, but I guess I just finished the game the way it should be. Once again, great job!

Thank you very much for playing the game and for giving the clear feedback :)

Thank you so much for playing!

Hey man, thank you very much for this video, really enjoyed it :)

Thank you!

This game is awesome! The graphics are stunning, especially for the smooth framerate. With few jumpscares it still had me sitting at the edge of my seat for the whole game. The story itself unfolds in a very nice way, slowly granting you more to learn about the game and more areas to wander in. The only thing I can really say that was negative, was the lack of guidance, which had me searching for more than 10 minutes for a single clue (but this could also be blamed on me not being a very good detective :))


A short horror game that doesn't rely on jumpscares, but rather scares you in a more subtle way. The game is built up of smaller mini-games, which slowly uncover the brutal truth about what happened in the past. Will you find out what's haunting this innocent man? And why his dreams just seem to bleed into reality?

Here you can post your feedback on the game's demo.

Don't forget to add your name to the post that you want to be credited with :)

Thank you very much!

Thanks for the feedback, I've just come to the realization that the controls are pretty bad and that I should switch them up. Also a big thanks for playing! :)

Thank you!

thanks a lot man :)

There's some playthroughs in this comment section, i think that's your best guess:)

Yeah, you can skip that one, good job on completing the game ;)

That is amazing to hear man! Keep up the work!


Thank you very much for playing our game and for making a video on it, we love to see that :) 


Thank you very much for your kind feedback :)


Thank you very much for your inspiring words! I'm glad you like our game :)


Thanks a lot for playing our game, we love you've made a video on it :) Seeing the gameplay through someone else's eyes is a great experience, so thank you!


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Wow, thank you very much for playing the game and making a video on it, we love to see those :) You also seem to figure out the game fairly quickly, good job!


The orientation was one thing we were not really sure about, but now we have confirmation it doesn't work. Thank you for your feedback!

This game has an amazing aesthetic, and I do love the concept of the unguided puzzling too. But as another commented mentioned, the interaction with the environment feels a bit off. Keep up the good work! :)

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Itch Page Of Slow Bill

Slow Bill is the combination of action and time manipulation. You are challenged to shoot all enemies, but this will be made easier by having the power to alter time. There's also a little kind of puzzle system in it. The game takes about 15 minutes to play and the controls are introduced by a semi-interactive tutorial through-out the game. 

More info and a trailer are on the Itch page I included at the top of this post.

Pretty cool game, although the controlling part is quite tricky.