I was really impressed withe the concept. The game has this early N64 period style that is really intriguing. However, I could not leave the starting area. Please let me know how to skip that first Dialog window. I literally hit every key on my keyboard and mouse and could not progress.
Sekundes24
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The game felt strangely familiar, but yet quite realistic with having stamina that can run out when running too fast. Maybe you can add more powerups like a star that makes you go dadadadadaaadadadadada and invincible. Levels were designed well and challenging yet fair. But then came the castle stage, jumps needed to be almost perfect, enemies spawning on the other side and mushrooms outspeeding you. Felt a bit unfair but over all funny take on the genre.
Lovely art style, and catchy music. I think what this game does really well is that you have to balance exploring vs focussing on your main task, which is a bit of a double edged sword. Its highly relatable but from a game standpoint i started avoiding places I did not expect trash, so I missed out on cool interactions. Fun game and flawless execution.
I tried all oombinations but could not get the coffee to work. I was looking around to see if I had to put a mug beneath the machine first, but I failed. My dreams to live as a barista have been crushed by cruel reality.
However, i prentended that it worked and played along, the cozy music made me feel really comfortable and and i enjoyed the selection of colors. the recipes are easy enough to remember but there a plenty to give you a challenge. What happens if I go Ice Ice Ice and make it hot though?
What did I like? All minigames were implemented nicely. They felt easy to understand, fair to execute and fun to play. i liked the shower phase the most as the increasing water jet made you feel really powerful. The artwork was matching and had a cozy feeling to it.
What would I love to see in future versions? The music felt a bit "sad" in my ear, Im not a music expert but maybe playing some chords in Major would fix this. Game length is a bit too much for the food catching game. Maybe if the Hunger bar is full you can skip the rest of the timer?
The Idea of making a plant grow is a nice base for the theme and the implementation is really nice. I really enjoyed protecting my plant. Especially having multiple attack angles not just left and right. What bothered me a bit is that there were so many art styles combined that it broke the immersion. On the topic of immersion breaking, why have tiny soldiers shoot the bugs? There was everything from pixel art to 16-bit sprites to Comic style to photo realism. Additionally I would love to see some progress. The score going up is fine but the plant should develop features faster.
Very complex and thoughtful system. Being given so many choices makes it really fun to build a deck and try out how far you can go. The first few playthroughs are really tough though since the number of effects and rules quickly overwhelm a new player. Things I would love to see is a bleep sound when an action is performed, because I often found myself playing 2 or 3 cards by accident.
A cool and fun concept. Digging upgrading making progress is a fine loop. There is always the feeling that what pops up on the screen motivates the player to change course. What I found to be rather difficult was the airbourne controls. Sometimes I shot up walls wasting no stamina at all and other times I felt like I couldnt crawl at all. Waiting for stamina when you dig straigth down and try to get back up is really frustrating. Stone is OP, Iron is UP. I would love to see an upgrade that increases the stamina regneration rate. Overall very stable game!
I am not sure if it is the right way to publish your project folder like that. People might just copy your hard work as it is incredibly easy to extract items from your game like that. It also appears to be still in development, fair enough, the controls are there and the sword fireball animation is nice. I wish I had an enemy to shoot at. Keep it up!
Im not sure if it is me but I had a lot of bugs that made it difficult for me to play. First of all the art ist great and the music fits the game nicely. Watching a plant grow is a great theme and enjoyable to watch. The game lacks clarity, I found myself confused a lot of the times because sometimes i lost hearts without touching and sometimes i went right through an obstacle and nothing happend. The plants wiggle animation adds more confusion I would like it to be more responsive. Impressive work for a first time none the less!

