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Sekundes24

60
Posts
1
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A member registered Jul 20, 2025

Creator of

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Enjoyment: I loved this game. If you keep developing it, it might find myself playing it again. Weirdly satisfying to put out the sun.


Gameplay: controls felt totally fine. Doing constant damage feels rewarding. Enemies and projectiles feel absolutely fair, maybe just on the easier side.

Innovation: Feels really unique in a way. There is not much depth yet, but it already feels like a piece of an amazing game.

Theme: Odd and strange indeed. The whole mission feels absurd which gives it a lot of flavour


Audio. Very basic audio concept but puts emphasis on the strange situation. Dramatic build up towards the later phases feels really tense.

Enjoyment: I really like rhythm games but I failed horribly at stage 1. I picked the beetle stage after that and cleared it with an A.  Really got into this grooving vibe.


Gameplay. Controls feel fair and the tempo never gets too unmanagable . Very fluid

Innovation: Nothing too out of the ordinary, would have loved to see more mechanicas witht he path direction changes


Theme: The gnome gave off a strange vibe but the blur effect made it more annoying than strange. would have loved to see more of the forest critters around


Visuals: Visuals were okay, not much going on but the shapes were very clear and distinct


Music: strong point, the music was good, if the button imputs were more synced to the melody it would be a lot more immersive, but funky beats nonetheless

Enjoyment: Finished the game and had a lot of fun with your levels.

Gameplay: very easy to understand and yet complex to think for a moment! very fun

Innovation: Very clever puzzle elements. Wish there were more levels, really liked it.

Theme:  Nice take on the theme. I did not know that penguins eat broccoli, and I knew even less that I can feel sorry for shaved broccoli stems.

Visuals:  very clear elements and funny art style

Audio: No music, but iconic sound effects. 

Enjoyment:  Fun little game with a lot of Wow references. I hate pandaren too so it was satisfying to send them back.

Gameplay: Combat felt relatively easy, controls were fine although i was worried that 4 directions could be a problem in combat. Quests were super easy to understand and fun to execute 

Innovation: Solid Idea can be expanded upon with some upgrades and harder fights this could be a great game!

Theme:  Strange indeed, especially that you had to hit the cute pandas. Meowther alone fits the team well

Visuals: really good artstyle pleasant to watch. perfect atmosphere between cozy daytime and scary night time.

Audio: I rarely give 5 stars, but this is a 5 star soundtrack. really really well done!

Enjoyment: Rifat enjoyer here. Headbutting Ninjas. This game makes you rage, but the positive kind of rage where you enjoy beating the shit out of those thugs

Gameplay: pretty straight forward, would love to see combos. very satisfying combat

Innovation: nothing too new, but fun design. Add more powerups!

Theme:  a bit off, a city filled with thugs is not a very strange place but the sewer level saves the day!

Visuals: very bright and colorful, smooth animations very pleasing.

Audio: damn that is a sick track. Especially Stage 3, this theme goes HARD. Good job!

Enjoyment: I was worried that I would not like it because WTF hit me hard when i had the first impression. But then it turned out to be a very fun puzzle game. Almost beat it but after collecting the third shiddlediddlething I went left and the game crashed :/

Gameplay: I still do not know how i figured out the puzzles but you kinda led me there very subtle, very good guidance!

Innovation: Really odd world felt new and exciting puzzles were fund and the right difficulty.

Theme:  There were so many little peculiar things, i loved the shadows moving in that one room. felt really fitting

Visuals: First i didnt like the pixel style and 3d mix, but i got used to it and i learned to love that little egg wheel

Audio: Very fine soundtrack, even started humming it during grinding my gears.

Enjoyment:  I had fun seeing what else I can discover. The Upgrades could be a bit more flashy to get a better understanding of what areas you can now access. I guess got an upgrade and went somewhere else to see how far i can go.

Gameplay:  Very basic gameplay, encourages exploring the stage. I would have loved if the stage was not only left/right, but also down, since this is what makes diving so special.

Innovation: Diving genre with a more relaxing and explorative character. Nothing ground-breaking but the formula works

Theme:  I think except for the weirdly shaped worms the place was not really that strange. Marine life is a wonderful place but you could have gone for the more exotic creatures of the depths

Visuals:  I was missing some cues on where i was on the map. Finding those fish in a complete monocolor blue is kinda tedious. but when you have the gradient to dark waters if became a lot easier and more fun to navigate.

Audio: nice soundtrack really enjoyable to listen to!

Enjoyment: Ah this looks to be a very promising game, I had a lot of fun experimenting with different probes although I have to admit I did not understand a lot. My guess is the the 3 different probes check for different ranges so you would to alternate them to guess the range.

Gameplay: Straight forward but difficult to understand what exactly im looking for. maybe a more forgiving tutorial would make the game more accessable

Innovation: Really nice idea and the planet exploring business is something i really like. Sending in probes has a scientific touch that I have not really had in games like that. It rewards testing.

Theme:  Strange worlds indeed, the planets all creative and totally different from the boring rocks you imagine out there

Visuals: I really really love the planet select scene. Seeing the exotic planets circle their host star is a really stunning visual that i enjoyed a lot.

Audio: If I am not mistaken there is none. Please add space ambient!

Enjoyment:  I am really bad at platfomers so I didnt make it very far, but im proud of me to beat the section where you have to switch mid-air. 

Gameplay: The jumps felt fair and risky at the same time. its nice to see a build up in difficulty.  Only thing I would wish for is checkpoints as it is quite frustrating to do the level all over again

Innovation: Platformer with a twist. Made it challeging enough to give it a try

Theme: Fits the theme very well, especially those trees who would come off the ground. Really got my by surprise

Visuals: clear artstyle very colorful and detail rich texture

Audio: not a lot going on here but a nice tune to concentrate on the jumps

Enjoyment: Unfortunately the difficulty made it impossible for me to experience more of it, even when im aware that enemies lurk off screen they still got me most of the time. 

Gameplay: The controls are smooth and the visual cues are very self explanatory.  Very solid

Innovation: Its a shame I didnt progress further since I think there is a lot about the mechanic to enhance your skills with the ingredients you gather. Maybe dont reset them or have a way to deposit them, since making the game easier by playing would cater to a greater audience.

Theme: dark and mysterious tone. fits the theme very well

Visuals: very nice and colorful pixel art, animations feel fluid and look awesome

Audio: very vivid audio, makes the game feel alive, really good job here. The music is moody and sets a nice tone

Enjoyment: I really got hooked early on. It felt like that spongebob scene where he is in monster town waiting for the bus. It had a really interesting atmosphere. 

Gameplay: I sadly have to admit I did not well with the controls, nor did I really understand what I was supposed to do I could open up the journal but was not able to turn the pages. I just denied access to people who had red drawings. I feel like i should look for mismatching information, however, I got no feed back wheter I have done it right or not, so I am kinda lost how I did.

Innovation: Best aspect of the game. The monsters were so creative. really well done makes me want to learn more about them and their feats.

Theme: Its a bummer its just 9 stops. Making this underworld tour is already giving off this strange place vibe with the assets you are using right now. I would love to see more

Visuals: Very unique looking monsters and very fitting desolate and dark landscape, was fun to look at.

Audio: Could have used more sound cues, you have those indivual monsters and stages I felt this came a bit short. 

Enjoyment: there were multiple paths to chose from, even if they just went full circle it tempted me to explore.

Gameplay: I sadly got lost and couldnt finish it. I watered the tree once and then I had no idea what to do. When talking to the tree  I could not really make the dialogbox go away, only ESC and M helped which felt weird.

Innovation: I assume there are multiple items to solve puzzles which makes it a nice approach to the genre.

Theme: Excellent setting, the forest felt surreal and strange. An alarming feeling kept my company while playing

Audio: Strongest category for your game. Really well done, atmospheric and thrilling, kinda happy there were no jump scares in what I have found, would have really gotten me. Really good job!

I was really impressed withe the concept. The game has this early N64 period style that is really intriguing. However, I could not leave the starting area. Please let me know how to skip that first Dialog window. I literally hit every key on my keyboard and mouse and could not progress. 

The game felt strangely familiar, but yet quite realistic with having stamina that can run out when running too fast. Maybe you can add more powerups like a star that makes you go dadadadadaaadadadadada and invincible. Levels were designed well and challenging yet fair. But then came the castle stage, jumps needed to be almost perfect, enemies spawning on the other side and mushrooms outspeeding you. Felt a bit unfair but over all funny take on the genre.

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Lovely art style, and catchy music. I think what this game does really well is that you have to balance exploring vs focussing on your main task, which is a bit of a double edged sword. Its highly relatable but from a game standpoint i started avoiding places I did not expect trash, so I missed out on cool interactions. Fun game and flawless execution.

I tried all oombinations but could not get the coffee to work. I was looking around to see if I had to put a mug beneath the machine first, but I failed. My dreams to live as a barista have been crushed by cruel reality.

However, i prentended that it worked and played along, the cozy music made me feel really comfortable and and i enjoyed the selection of colors. the recipes are easy enough to remember but there a plenty to give you a challenge. What happens if I go Ice Ice Ice and make it hot though?

 

What did I like? All minigames were implemented nicely. They felt easy to understand, fair to execute and fun to play. i liked the shower phase the most as the increasing water jet made you feel really powerful. The artwork was matching and had a cozy feeling to it.

What would I love to see in future versions? The music felt a bit "sad" in my ear,  Im not a music expert but maybe playing some chords in Major would fix this. Game length is a bit too much for the food catching game. Maybe if the Hunger bar is full you can skip the rest of the timer?

Unfortunately, I was unable to get past the first thorn vine. Is there something im missing? The music was beautiful, the controls felt good. Difficulty wise it might be a bit too much to me but I suck at platformers. But i enjoyed smashing into the walls with the dash, felt amazing!

Thank you for taking your time to provide us with your experience. There is a lot of very valuable insight that we will make sure to apply in the future. It helps a lot to hear sincere words. Once again thank you for testing! 

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The Idea of making a plant grow is a nice base for the theme and the implementation is really nice. I really enjoyed protecting my plant. Especially having multiple attack angles not just left and right. What bothered me a bit is that there were so many art styles combined that it broke the immersion. On the topic of immersion breaking, why have tiny soldiers shoot the bugs? There was everything from pixel art to 16-bit sprites to Comic style to photo realism.  Additionally I would love to see some progress. The score going up is fine but the plant should develop features faster.

Very complex and thoughtful system. Being given so many choices makes it really fun to build a deck and try out how far you can go. The first few playthroughs are really tough though since the number of effects and rules quickly overwhelm a new player.  Things I would love to see is a bleep sound when an action is performed, because I often found myself playing 2 or 3 cards by accident.  

A cool and fun concept. Digging upgrading making progress is a fine loop. There is always the feeling that what pops up on the screen motivates the player to change course. What I found to be rather difficult was the airbourne controls. Sometimes I shot up walls wasting no stamina at all and other times I felt like I couldnt crawl at all. Waiting for stamina when you dig straigth down and try to get back up is really frustrating. Stone is OP, Iron is UP.  I would love to see an upgrade that increases the stamina regneration rate. Overall very stable game! 

I see, I run the game in the browser(chrome) on Win 11.

I couldnt start the game, please help!

I am not sure if it is the right way to publish your project folder like that. People might just copy your hard work as it is incredibly easy to extract items from your game like that. It also appears to be still in development, fair enough, the controls are there and the sword fireball animation is nice. I wish I had an enemy to shoot at. Keep it up!

Im not sure if it is me but I had a lot of bugs that made it difficult for me to play. First of all the art ist great and the music fits the game nicely. Watching a plant grow is a great theme and enjoyable to watch. The game lacks clarity, I found myself confused a lot of the times because sometimes i lost hearts without touching and sometimes i went right through an obstacle and nothing happend. The plants wiggle animation adds more confusion I would like it to be more responsive. Impressive work for a first time none the less!

The Nes look and feel are really authentic in this one. From the 8-bit tunes and effects to the relentless difficulty. Well made!

The soundtrack is fire. It feels good to use the arm canon. The crab combat feels a bit like a coin toss though. Overall great game!

Very stylish artwork and pretty good concept. I failed even on the easy setting. But I will give it another try!

I managed the first two levels but I wish there was more of a cue what to do. But it feels rewarding seeing the gauges move.

The tone of the game is very consistent, makes a great base for some horror action involving player manipulation. Would love to see the story play out.

Im a bit sad that the game does not not have more content. I really enjoyed the idea of building a defense line, experimenting with the units. Great animation and concept!

The strategy game is well balanced, i like the fact that you can still move after attacking and that friendly fire is something you need to consider. Fun game!

Combining the runes to make spells is a nice concept. I got a C but I enjoyed it a lot!

Very catchy theme and immersive sound effects. The game idea is great, I wish there was more minipuzzles(was staring at the screen on the left the whole time waiting for something to pop up) Fun experience overall

Really nice mechanics, the twists that are generated through switching modes are really clever and fun to explore.

Really interesting mechanics, it overwhelmed me quickly but it was always clear what to do. There is a certain satisfaction to see gadgets move.

My best time on shovel was 00:15:30. It felt ready good to assemble quickly and then watch how your build works. really nice concept and fun mechanics. 

The weapon system was really creative and engaging. I wish there was an option to keep the current set, or at least a tooltip that showed you the changes to your current setup. But the game was a lot of fun!

The enemy design is awesome! It felt really good to slice away at the crabgunner. a bit more clarity regarding taking damage would be nice. I liked that different stages had different objectives.