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The SEGA Spirit Show

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A member registered Jun 14, 2020

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@Rog茅rio Perdiz I managed to get it working. But it's weird, only a specific (unofficial) wireless controller seems to work on my Dreamcast. I replied to DarkPath above in full. 

But to answer your question re. Emulators. I tried ReDream and NullDC. Both failed to register my controller presses. 

Though the emulators themselves did register the controllers. Like I can navigate the ReDream menus with the controller, but it fails to play the game. 

I've never used Flycast. I'll try that in future. But, as I say, I got it working now馃コ

Great demo btw! I know it's not fully finished yet but really cool to see what could be possible 馃槑馃

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@DarkPath To answer your question, I downloaded and tried both.

BUT I managed to get it working. It's weird though, I had to use my RetroFighters Wireless controller on my Dreamcast. 

I originally tried 3 official Dreamcast controllers. They work on every other game (official and homebrew). But didn't work on this. 

But the wireless RetroFighters did work! Really not sure why 馃し

But awesome demo! Great to see what could be possible in future for indie games! 馃槑馃憦馃憦

Hey @DarkPath - I left a comment on the Dream Disc '25 page for Soul Blaze, but I thought I'd leave one here too. I'm actually having a problem getting the demo to start. 

It gets stuck on the Title Screen. It says "Press Start" - but nothing happens. I've tried it on my Dreamcast (using MODE) and also on a couple of emulators. But they all get stuck on the Title screen. The music and stuff is playing, so I don't think it's crashing. But it's not registering any button press.

Do you know if there is a bug? Or am I somehow doing something wrong?

Cheers.

Hey @DarkPath - I'm not sure if I'm missing something, but I can't seem to get past the title screen. It says "Press Start" at the title screen, but nothing happens. I've tried mashing different buttons. I've tried it on a couple of emulators and also on my actual Dreamcast (using MODE). My controllers and Dreamcast definitely work - other games (including Dream Disc '25 demos) run fine. 

Is there an error or bug? Or am I somehow doing something wrong?

I have to admit, I was a little unsure about the controls at first. But just doing the tutorial, I found them actually pretty good. 

I beat the game as Vince earlier today and the control layout didn't bother me at all. My only gripe with controls is that the turning feels very slow most of the time. 

Maybe it'd be good to have an option to change controls, for those who might want to change to a more 'traditional' style. But I'd like to keep the default option too, because I found the combination of A/B to turn and the D-Pad for strafing felt quite natural. 

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Hey there. GREAT game! Just finished a playthrough as Vince :) 

I thought you'd like to know that I actually played it on my PAL Saturn via my Satiator (using the .CUE file). You say in the compatibility list that the Satiator is "Not very playable". But it ran really well for me! Much better than when I tried the Yabuse or Mednafen emulators. 

It did crash once, after I beat the helicopter level. But thankfully, it saved the progress. So when I restarted the game and hit "Continue" it started at the cutscene after the level. Which was great. 

The only bad glitchy visuals were also on the helicopter level. A few times the lower part of the screen looked a bit weird. And one time my sniper rifle sight vanished and I couldn't shoot anyone. But other than that, the game ran brilliantly for me.

If it's ok to make a few notes/suggestions: 

- Some enemies seem to be able to shoot through walls. But not all of them. This was particularly noticeable on the hotel mission. There were 2 or 3 enemies who seemed to be able to hit me when I was in a different corridor (they were in rooms with hostages). I noticed this on a couple of other levels, but it wasn't so bad. 

- It might be good to make it so you can walk through your partner. On the hotel level I actually got stuck at one point, because my partner was blocking the way and I kind of got stuck between him and a wall. Like I couldn't move at all, except for spinning around on the spot. I had to restart the level. 

- I like that it's not a fast-paced game. But I think the turning should be slightly faster. It feels so sluggish just trying to turn to face enemies at times. Just slightly faster would make it feel a bit smoother and less cumbersome, I think. 

- I had a problem on the yacht level, when you go upstairs and activate the first checkpoint. When I first got to that point, I had one hit left on my life. And as soon as that new area loads, an enemy shoots you. Basically I was stuck in limbo, everytime the game reloaded, I had about 1 or 2 seconds before I'd get shot. I tried to move and turn to avoid getting hit, but (partly due to the slow turning) I just couldn't even face my shooter in time. Nor could I outrun their aim. I had to restart the level. So I think it would be helpful to have a health pickup just before you reach that checkpoint. Or maybe a wall that blocks the enemy seeing you immediately when the new area loads. 

But other than those comments, this was an excellent game! I'm definitely going to recommend this to people on our podcast.  I genuinely laughed at a few moments in the cutscenes. I'm looking forward to playing through as Paolo next :D