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(2 edits) (+1)

Hey there. GREAT game! Just finished a playthrough as Vince :) 

I thought you'd like to know that I actually played it on my PAL Saturn via my Satiator (using the .CUE file). You say in the compatibility list that the Satiator is "Not very playable". But it ran really well for me! Much better than when I tried the Yabuse or Mednafen emulators. 

It did crash once, after I beat the helicopter level. But thankfully, it saved the progress. So when I restarted the game and hit "Continue" it started at the cutscene after the level. Which was great. 

The only bad glitchy visuals were also on the helicopter level. A few times the lower part of the screen looked a bit weird. And one time my sniper rifle sight vanished and I couldn't shoot anyone. But other than that, the game ran brilliantly for me.

If it's ok to make a few notes/suggestions: 

- Some enemies seem to be able to shoot through walls. But not all of them. This was particularly noticeable on the hotel mission. There were 2 or 3 enemies who seemed to be able to hit me when I was in a different corridor (they were in rooms with hostages). I noticed this on a couple of other levels, but it wasn't so bad. 

- It might be good to make it so you can walk through your partner. On the hotel level I actually got stuck at one point, because my partner was blocking the way and I kind of got stuck between him and a wall. Like I couldn't move at all, except for spinning around on the spot. I had to restart the level. 

- I like that it's not a fast-paced game. But I think the turning should be slightly faster. It feels so sluggish just trying to turn to face enemies at times. Just slightly faster would make it feel a bit smoother and less cumbersome, I think. 

- I had a problem on the yacht level, when you go upstairs and activate the first checkpoint. When I first got to that point, I had one hit left on my life. And as soon as that new area loads, an enemy shoots you. Basically I was stuck in limbo, everytime the game reloaded, I had about 1 or 2 seconds before I'd get shot. I tried to move and turn to avoid getting hit, but (partly due to the slow turning) I just couldn't even face my shooter in time. Nor could I outrun their aim. I had to restart the level. So I think it would be helpful to have a health pickup just before you reach that checkpoint. Or maybe a wall that blocks the enemy seeing you immediately when the new area loads. 

But other than those comments, this was an excellent game! I'm definitely going to recommend this to people on our podcast.  I genuinely laughed at a few moments in the cutscenes. I'm looking forward to playing through as Paolo next :D