LFS: Programmer(s) — For a multiplayer 4X turn-based strategy game set in the ancient world
About the Game
- 4X turn-based strategy spanning 10,000 BCE – 500 CE
- Procedurally generated hex worlds — continents, biomes, rivers, resources
- Up to 8 players, tactical combat, 10,000 years of civilization history
- Built in Unity 6 / C# with a deterministic simulation architecture and Mirror networking
- Currently on Milestone 1 — singleplayer prototype — with a full roadmap to a polished, shippable game
The Team
- Game Director / Lead Programmer / Lead Designer
- Art Lead
- 3 × 3D Artists
The art pipeline is active and producing. We need programming firepower to match.
Why This Project is Worth Your Time
- Scoped GitHub issues with full documentation, context, and instructions — ready to pick up
- Async-friendly and milestone-driven — no hand-holding required
- Active community of artists and designers already collaborating with real momentum
- You won't be wading through chaos or waiting on direction — just building
Who We're Looking For
We're not filling seats. We want one or two developers who are already passionate and driven and just need the right project to commit to. There has to be real buy-in — this is a serious long-term collaboration, not a casual side contribution.
Compensation
- Revenue share model
- Programmers collectively receive 40% of total revenue
- Split based on finalized contributions
- Terms formalized closer to publishing — serious work gets rewarded
Details
- Tools: Unity 6, C#, Mirror Networking, GitHub, Discord
- Status: Open
- Development time: 1+ years in active development
Contact
DM me here on Itch.io or via Discord — Sederic





