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Sederic

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A member registered Oct 01, 2023 · View creator page →

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Hello! We’re building a 4X turn-based strategy game inspired by the history of antiquity, where players compete to lead an ancient civilization to greatness. Think tile-based gameplay, procedural hex maps, tactical unit combat, deep multiplayer systems—all developed in Unity.

  • 🎮 Genre: 4X Strategy

  • 🏛 Setting: Antiquity (ancient empires, rich cultural themes)

  • 🧪 Status: Playable prototype complete; multiplayer & polish underway

  • 🔧 Tech Stack: Unity (C#), Aseprite (Pixel Art), Discord (comms)

✨ What We’re Looking For

We're currently seeking 2D artists and pixel animators for a variety of art tasks:

  • 🌱 Pixel art + animations (for hex tiles and UI)

  • 🧭 UI design elements 

  • 🔍 Icon art for resources and gameplay elements

  • 🖼 Capsule art and banners for Itch and Steam pages

Whether you're a seasoned artist or new and eager to learn, we value curiosity, consistency, and collaboration over previous experience or formal credentials. If you love ancient history, have an affinity for pixel art, or strategic games, —we’d love to hear from you. Many of our current team started off with little-to-none art experience and have grown significantly through the project. 

We are always open to anyone who wants to grow with us!

👥 About the Team

We’re a team of ~6 core contributors and a dozen or so flexible collaborators.
Our work culture is:

  • 🤝 Supportive & growth-oriented

  • 💬 Collaborative via Discord (async + weekly syncs)

  • 🚫 No crunch – quality over speed

  • 🌱 Mentorship-friendly – ideal for developing artists

🕒 Commitment & Compensation

  • Time: 10–20 hours/week (fully flexible)

  • 💰 Compensation: We are primarily a group of volunteer-only friends and peers working passionately to make something we're proud of. However, It is still our intention to eventually monetize the game and do some form of revenue sharing to reward our contributors!

📸 Progress So Far

  • ✅ Working prototype (playable internal build)

  • 🌍 Procedural hex tilemap & 4X systems

  • 🖼 Early art, UI mockups, and animation samples available

  • 🔁 Currently refactoring for multiplayer

💌 How to Apply

To get in touch, email sergioandresdelrio@gmail.com or share your Discord tag (e.g., username#1234) and we’ll reach out!

Please include:

  1. A brief note about your background or interests

  2. Why you're excited to join the project

  3. Your Discord handle

  4. (Optional) A link to your portfolio, Instagram, or any past work

🏛 Why Join?

  • Work on a game you'll be proud of

  • Collaborate with kind, creative teammates

  • Grow your portfolio and skills

  • Help shape a game still in development

  • Be part of something meaningful and ambitious

Looking forward to hearing from you!

Sergio
Project Lead

Sent a Discord friend request!

Sent you a Discord friend invite. Looking forward to talking!

Sent you a Discord message. Looking forward to talking more!

Here’s a sample of our Tile art. Each of these hexagons are 68x68 pixels each. We don’t only use this scale but for now it’s become our default -especially for tiles. 

Sent a message through Discord! Looking forward to talking

Yes, would love to talk. Please send me an email at:

sergioandresdelrio@gmail.com

Please include in your email:

  1. What role you’re interested in
  2. A short note about your background or skills
  3. Why you’re excited to join
  4. Your Discord username so I can contact you

Looking forward to hearing from you!

(5 edits)

🔹 Description:

Hello! We're developing a 4X turn-based strategy game set in Antiquity—think ancient empires, tile-based conquest, and rich multiplayer gameplay.

Our game is built in Unity on a hexagonal tilemap with procedural world generation, classic 4X mechanics, and an ambitious long-term vision. We've already built a working prototype, and are currently refactoring systems for multiplayer support and modularity. This is not a vague idea—we are well past the concept phase and deep into production.

🧠 About the Project

  • 🎮 Genre: 4X Turn-Based Strategy

  • 🌍 Theme: Antiquity (historical-inspired civilizations)

  • 🧩 Tech: Unity (C#), Aesprite (pixel art), Discord (team comms)

  • 🧪 Status: Prototype complete, working on multiplayer + polish

  • 💰 Payment: Volunteer-only, but we are planning revenue sharing based on contribution if the game is monetized

👥 About the Team

  • 🧑‍💻 ~6 core contributors + 20 flexible collaborators

  • 🖼️ Roles: Programmers, Pixel Artists, UI/UX Designers, Musician, Project Managers, etc.

  • 🎯 Structure: Weekly sync meetings (1–2 per week), async collaboration

  • 🫂 Culture: Friendly, positive, growth-oriented, no crunch—quality over speed

  • 💬 Discord is our primary hub for coordination and camaraderie

💡 Who We're Looking For

We're actively seeking programmers, artists, project managers, and game designers,  especially those excited about:

  • 🌱 Procedural world generation

  • 👾 2D Pixel Art

  • 🔵 UI Art / Design

We're also very open to people interested in game design, especially if you're passionate about:

  • 🧭 4X strategy mechanics

  • ⚔️ Turn-based systems

  • 🏛️ Ancient history or classical civilizations

Experience isn’t everything—we value curiosity, commitment, and good communication over credentials. If you're eager to learn, collaborate, and contribute to something meaningful, we'd love to meet you -regardless of your skills or background. Our current team includes people who started with little experience and have grown immensely.

🕒 Expected Time Commitment:


Roughly 10–20 hours/week, with flexibility based on your availability. We're not a crunch team—we want people to enjoy the process and grow with us.

📷 Progress & Media

  • ✅ Working prototype on itch.io (WIP, internal build link on request)

  • 🗺️ Procedural hex tilemap and working 4X systems

  • 🎨 Early art and UI mockups available upon joining

  • 🎮 Multiplayer refactoring in progress

🏛️ Why Join Us?

  • Work on a game you’ll be proud of

  • Collaborate with kind, skilled people

  • Get real experience and mentorship if you're still learning

  • Share in potential profits if the game succeeds

  • Be part of a project already well underway—with space for your ideas to matter

📬 Interested?

📬 How to Get in Touch

Since itch.io doesn’t allow DMs, please email me directly at sergioandresdelrio@gmail.com or drop your Discord tag below (e.g. username#1234) and I’ll reach out.

If you’re interested, please include:

  1. What role you’re interested in
  2. A short note about your background or skills
  3. Why you’re excited to join
  4. Your Discord username so I can contact you

Looking forward to hearing from you!

- Sergio : Project Lead

Recently patched the bug that didn't allow them game to reload if anyone wants to play it :)

All our art is orignal EXCEPT for the title screen which is a purchase asset from IStock.

This is Sergio, I worked on the game and I wanted to make sure we leave disclaimers.

Our game involves a LLM AI that the player can talk to. 

We wanted to simulate the experience of pretending to be someone else in order to enter a bar or venue. 

Our AI model is the bouncer trying to test if the player is really who they say they are.