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SecondChanceGaming3709

127
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A member registered Jan 19, 2025 · View creator page →

Creator of

Recent community posts

Hey, the DD100 mod is registering the bunkerSiloInteractor, foldable, and leveler specializations twice, causing errors in the game log. Just bringing this to your attention. Thanks

I will see what I can do, thanks for reporting!

Can you give me some more detail? Error in your log or don't look right visually?

Turning down the volume is a easy fix. Can you tell me which is to loud, in cab or outside or both? I will add a update once I adjust the engine volume. Thanks for letting me know!

I did not test it with diesel from vehicle to the next. I will test that

Amazing work!

Tested it again and no issue with unloading found.

(2 edits)

I tested it before releasing it and it unloads just fine! 

I was literally thinking we need something for this the other day! This is another epic mod, Thanks

I agree—that would be an awesome next step. Right now, Deep Ruts uses FS25’s native deformation system, so rut persistence is controlled by the game. I’m going to investigate whether the deformation can be stored with the savegame and restored safely without creating huge save files or hurting performance. No promises yet, but it is definitely worth exploring!

Thanks!

The teleport mod disables tabbing between vehicles and also disables visiting in the map menu. I was still able to tab between vehicles. I Do have a lot of mods, but I isolated it down by removing mods a few at a time. When I removed the butcher the teleport mod worked as intended and I could not tab, but with it in my mod folder I could tab through vehicles. I hope that makes sense.

I don't think there is anything wrong with the mod, however when you have No teleport mod installed with it, you can still teleport, remove the butcher and you cannot teleport again. So more of a conflict I found and just wanted to mention it case others had came across it. 

It was a pleasure!

Another outstanding mod!

I have to say again this mod is so game changing. Genius! Any other mods in the pipeline? Thanks

That would be wicked! Thanks WittyMods

Would be cool if it worked like the rentals mod and generated a rental income. Cool Mod

Oh I see, that makes sense! Will be looking forward to the update when it is ready. Thanks Derwen

I noticed once it is placed, I am not generating any meadow grass? is that intentional or does it build over time?

Awesome, I live in Washington and I will be keeping an eye on this!

Looking Amazing MRG!

Failed to find child 6 from node "RootNode|SRT|cameras", only 6 children given, creates a LUA call stack Error that repeats itself. Should not be to hard of a fix.   

  • This mod appears to conflict with the "No Teleport Mod" on modhub

    (1 edit)

    I can test it and see if I run into issues or errors and let you know if I come across anything. 

    Have you tested to see if this conflicts with Grazing Pastures Mod?

    I fixed this for you, you can now unload into it from a combine. However I am not going to post it on itcho, so you may need to join my discord and I will post it in the general chat

    https://discord.gg/x4XPHntBp

    Possibly, but I am currently working on another project. Post the link and I can take a look

    Does this work only with base game pastures or any pastures? Awesome mod!

    Lots of Errors

    I did testing with each tire and did not come across any wheels floating, I am aware of an issue with the mud mesh while driving in the snow and I am working on fixing that. 

    hahahaha

    I will check it out, thanks for letting me know

    What a beautiful piece of crap lol, will be great for a start from scratch nice work. 

    Hey thanks for bringing that to my attention. I uploaded the one I was using in my playthrough lol. I went ahead and removed it. Try redownloading it. 

    Awesome!

    This looks amazing! any thoughts of adding RCS?