Hey, the DD100 mod is registering the bunkerSiloInteractor, foldable, and leveler specializations twice, causing errors in the game log. Just bringing this to your attention. Thanks
SecondChanceGaming3709
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I agree—that would be an awesome next step. Right now, Deep Ruts uses FS25’s native deformation system, so rut persistence is controlled by the game. I’m going to investigate whether the deformation can be stored with the savegame and restored safely without creating huge save files or hurting performance. No promises yet, but it is definitely worth exploring!
The teleport mod disables tabbing between vehicles and also disables visiting in the map menu. I was still able to tab between vehicles. I Do have a lot of mods, but I isolated it down by removing mods a few at a time. When I removed the butcher the teleport mod worked as intended and I could not tab, but with it in my mod folder I could tab through vehicles. I hope that makes sense.








