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SecondChanceGaming3709

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A member registered Jan 19, 2025 · View creator page →

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hahahaha

I will check it out, thanks for letting me know

What a beautiful piece of crap lol, will be great for a start from scratch nice work. 

Hey thanks for bringing that to my attention. I uploaded the one I was using in my playthrough lol. I went ahead and removed it. Try redownloading it. 

Awesome!

This looks amazing! any thoughts of adding RCS?

OK, well I know there has been issues with tires sinking recently, but either way, thanks for your quick responses and hard work!

(1 edit)

Hey also the tractor appears to be sinking on one side and I believe it is related to Giants last update, modders have been updating there mods after the last patch. May want to take a look at that as well.

Are they any known mod conflicts with this, I notice I am getting some errors, but I believe it is a mod conflict

Awesome!

You guys rock, Thanks!

errors

I removed a ton of the script mods I had after reviewing this!

ModMixer 1.3.0.0

------------------------------------------------------------

=== ModMixer loading ===

INFO: AdvancedDamageSystem duplicate-registration suppressor active.

[HIGH] SpecializationUtil.registerFunction (hasBreakdown)

  This mod registers 'hasBreakdown' twice in its own registerFunctions, which logs repeated registration errors on load. ModMixer suppresses the duplicate at runtime so the first registration stands and the errors stop.

[HIGH] PlayerInputComponent.registerGlobalPlayerActionEvents

  Courseplay safely overwrites (calls superFunc). Loads at C, before all 12 appenders (D-W). Chain intact. Guarded log only.

[HIGH] HandToolHands.consoleCommandToggleSuperStrength

  LumberJack safely overwrites (L). EasyDevControls appends first (E < L), so EDC is baked into LumberJack's superFunc chain. Both mods' logic runs. Log only.

[MEDIUM] AI driving systems (behavioural)

  AutoDrive and Courseplay are both AI vehicle-routing systems. Hook chains are clean — all AutoDrive hooks call superFunc and are installed inside AutoDrive:loadMap() (not at Lua execution time). Behavioural conflict if both systems are assigned to the same vehicle simultaneously. Use one per vehicle. AutoDrive also adds safe appends to ConstructionScreen.draw (alongside MovePlaceablesAdvanced and constructionSearch) and BaseMission.draw (alongside 3DInspector) — all additive, nothing lost.

[INFO] GuiTopDownCursor.updateRaycast / getPosition / getHitTerrainPosition

  PerfectEdge replaces three top-down cursor functions without calling superFunc. No other installed mod hooks these functions — it is a safe solo replacement that improves cursor precision in construction mode. If a future mod also hooks these functions it would conflict.

[INFO] Vehicle.load

  TerraFarm overwrites Vehicle.load but calls superFunc (uses/returns the base load result); Courseplay prepends. Chain intact — base load runs, both mods add their per-vehicle data. Log only.

Conflict summary: 3 HIGH, 1 MEDIUM, 2 INFO. See ModMixer.log for details.

=== SCAN-BASED DETECTION (dataset generated 2026-06-01 12:46:11) ===

[SCAN][CRITICAL] AnimalSystem.loadAnimals  (STOMP / UNKNOWN)  BetterHorseValue + RealisticLivestockRM

  3 broken overwriter(s): FS25_EnhancedLivestock, FS25_RealisticLivestock, FS25_RealisticLivestockRM  (+1 safe ow)  (+2 chainers)

[SCAN] uncatalogued CRITICAL: AnimalSystem.loadAnimals  (BetterHorseValue + RealisticLivestockRM)

[SCAN][CRITICAL] ConstructionBrush.verifyAccess  (STOMP / UNKNOWN)  NoRestrictedFences + UnrestrictedPlacement + UsedEquipmentYards + paintAndTerraformAnywhere  [catalogued above]

  3 broken overwriter(s): FS25_AditionalGameSettings, FS25_NoRestrictedFences, FS25_PlaceTerraformPaintAnywhere  (+4 safe ow)  (+1 chainers)

[SCAN][CRITICAL] ConstructionBrushNewFence.validateCurrentSegment  (STOMP / UNKNOWN)  NoRestrictedFences + UsedEquipmentYards

  1 broken overwriter(s): FS25_NoRestrictedFences  (+2 safe ow)

[SCAN] uncatalogued CRITICAL: ConstructionBrushNewFence.validateCurrentSegment  (NoRestrictedFences + UsedEquipmentYards)

[SCAN][CRITICAL] MissionManager.getIsMissionWorkAllowed  (STOMP / UNKNOWN)  RedTape + TipAnywhere

  1 broken overwriter(s): FS25_WorkAnywhere  (+7 safe ow)  (+2 chainers)

[SCAN] uncatalogued CRITICAL: MissionManager.getIsMissionWorkAllowed  (RedTape + TipAnywhere)

[SCAN][CRITICAL] PlaceableHusbandryAnimals.addAnimals  (STOMP / UNKNOWN)  RealisticLivestockRM + RedTape

  2 broken overwriter(s): FS25_EnhancedLivestock, FS25_RealisticLivestock  (+2 safe ow)  (+1 chainers)

[SCAN] uncatalogued CRITICAL: PlaceableHusbandryAnimals.addAnimals  (RealisticLivestockRM + RedTape)

[SCAN][CRITICAL] WheelPhysics.updateTireFriction  (STOMP / HIGH)  MudSystemPhysics + VariableTirePressure  [catalogued above]

  1 broken overwriter(s): MoreRealistic  (+2 safe ow)  (+1 chainers)

[SCAN][HIGH] AnimalScreen.setSelectionState  (LOAD_ORDER / UNKNOWN)  AnimalsTrailerOnly + RealisticLivestockRM

  Overwriter(s): FS25_EnhancedLivestock, FS25_RealisticLivestock, FS25_RealisticLivestockRM | Chainers: FS25_AnimalsTrailerOnly, FS25_Farming_RP_Pack, FS25_HardcoreBalanceMod, FS25_RealisticLivestockRM

[SCAN] uncatalogued HIGH: AnimalScreen.setSelectionState  (AnimalsTrailerOnly + RealisticLivestockRM)

[SCAN][HIGH] Cutter.onEndWorkAreaProcessing  (LOAD_ORDER / MEDIUM)  FollowMe + MoistureSystem  [catalogued above]

  Overwriter(s): FS25_CombineXP, FS25_MoistureSystem | Chainers: FS25_FollowMe

[SCAN][HIGH] FSBaseMission.sendInitialClientState  (LOAD_ORDER / LOW)  AdvancedDamageSystem + BankCredit + EasyDevControls + LumberJack + MoistureSystem + RealisticLivestockRM + RedTape + TipAnywhere + UsedEquipmentYards  [catalogued above]

  Overwriter(s): FS25_PowerTools, FS25_UniversalAutoload_Fix, FS25_UniversalAutoload_V1_0_2_8 | Chainers: FS25_0_TerraFarm_V1_6_2, FS25_AGRO_CENTRUM_FINANSOWE_UPDATE_v2_0, FS25_AdjustAnimalFood, FS25_AdjustStorageCapacity, FS25_AdvancedDamageSystem, FS25_AnimalHerdingLite, FS25_BaleDegradation, FS25_BankCredit, FS25_ContractsAndInvoices, FS25_CropRotation, FS25_CustomContracts, FS25_DistributionCostOverride, FS25_DynamicFieldFires, FS25_EasyDevControls, FS25_EnhancedAnimalSystem, FS25_EnhancedLivestock, FS25_FarmlandMarket, FS25_FieldLeasing, FS25_FieldRename, FS25_Fresh, FS25_HirePurchasing, FS25_InvoiceSystem, FS25_Invoices, FS25_LumberJack, FS25_MoistureSystem, FS25_MoveHusbandryAnimals, FS25_MultiplayerVehicleKeys, FS25_NPCFavor, FS25_RealisticLivestock, FS25_RealisticLivestockRM, FS25_RealisticWeather, FS25_RedTape, FS25_RentYourField, FS25_SeasonalCropStress, FS25_SelfFixAndRepaint, FS25_SellToTheBestBidder, FS25_TaskList, FS25_TipAnywhere, FS25_ToggleFertilizer, FS25_UsedEquipmentYards, FS25_VehicleYearsSystem, FS25_Workplan

[SCAN][HIGH] FSCareerMissionInfo.saveToXMLFile  (LOAD_ORDER / LOW)  EasyDevControls + MapObjectsHider + ProductionControl + RealisticLivestockRM

  Overwriter(s): FS25_CropRotation, FS25_PalletSpawnStore | Chainers: FS25_AdditionalContracts, FS25_AdjustStorageCapacity, FS25_AnimalCaretaker, FS25_AnimalHerdingLite, FS25_CombineXP, FS25_Configure_Maintenance, FS25_Contracts_Plus, FS25_CooperativaCredito, FS25_Courseplay_V8_1_0_3, FS25_CropRotation, FS25_CustomTriggerCreator, FS25_DistributionCostOverride, FS25_DynamicFieldFires, FS25_DynamicFieldPrices, FS25_EasyDevControls, FS25_EnhancedAnimalSystem, FS25_EnhancedLivestock, FS25_FarmTablet, FS25_FarmlandMarket, FS25_FarmsCleanup, FS25_FieldLeasing, FS25_FieldRename, FS25_FieldToDoList, FS25_FuelCosts, FS25_GPSHeadlandAssist, FS25_GrassCollection, FS25_HelperPrice, FS25_ImprovedHay, FS25_InvoiceSystem, FS25_MapObjectsHider, FS25_NPCFavor, FS25_ParkItUnderARoof, FS25_PrecisionHands, FS25_ProductionControl, FS25_RealTimeSync_1, FS25_RealisticLivestock, FS25_RealisticLivestockRM, FS25_RealisticWeather, FS25_RentYourField, FS25_SeasonalCropStress, FS25_SeasonalWoolProduction, FS25_SellToTheBestBidder, FS25_SoilFertilizer, FS25_SuperPerson, FS25_Through_The_Years, FS25_ToggleFertilizer, FS25_ToolPositionSaver, FS25_UpgradeYourFactory, FS25_UsedPlus, FS25_WorkingNeighborOnField, FS25_WorkplaceTriggers, FS25_YieldTracker, FS25_baleDirect, FS25_bankInvestment, FS25_gameplay_AutoLookAround, FS25_gameplay_Real_Vehicle_Breakdowns, FS25_netWorthTracker, FS25_proSeed

[SCAN] uncatalogued HIGH: FSCareerMissionInfo.saveToXMLFile  (EasyDevControls + MapObjectsHider + ProductionControl + RealisticLivestockRM)

[SCAN][HIGH] Farm.changeBalance  (LOAD_ORDER / UNKNOWN)  BankCredit + RedTape  [catalogued above]

  Overwriter(s): FS25_RoddHarderEconomy, FS25_XP_Progression, zzzFS25_RoddZeroOperatingCosts | Chainers: FS25_BankCredit, FS25_FarmTablet, FS25_RedTape, FS25_SellMultiplier, FS25_TransactionLog

[SCAN][HIGH] HandToolChainsaw.updateRingSelector  (LOAD_ORDER / HIGH)  EasyDevControls + LumberJack  [catalogued above]

  Overwriter(s): FS25_EasyDevControls, FS25_ForestryHelper, FS25_LumberJack | Chainers: FS25_ChallengeStart, FS25_ForestryHelper

[SCAN][HIGH] HandToolHands.consoleCommandToggleSuperStrength  (LOAD_ORDER / UNKNOWN)  EasyDevControls + LumberJack  [catalogued above]

  Overwriter(s): FS25_LumberJack | Chainers: FS25_EasyDevControls

[SCAN][HIGH] PlaceableHusbandry.onHourChanged  (LOAD_ORDER / MEDIUM)  RealisticLivestockRM + RedTape

  Overwriter(s): FS25_RedTape | Chainers: FS25_EnhancedLivestock, FS25_RealisticLivestock, FS25_RealisticLivestockRM

[SCAN] uncatalogued HIGH: PlaceableHusbandry.onHourChanged  (RealisticLivestockRM + RedTape)

[SCAN][HIGH] PlayerInputComponent.registerActionEvents  (LOAD_ORDER / MEDIUM)  AdvancedDamageSystem + EasyDevControls  [catalogued above]

  Overwriter(s): FS25_HudSelect, FS25_RandomPlayerSounds_BMP, FS25_miniMapLayer | Chainers: FS25_AdvancedDamageSystem, FS25_CustomTriggerCreator, FS25_EasyDevControls, FS25_FieldToDoList, FS25_FuelCosts, FS25_FullVehicleSystems, FS25_GrassCollection, FS25_IncomeMod, FS25_MarketDynamics, FS25_NPCFavor, FS25_PlayerSpeed_V1_1, FS25_QuickCamera, FS25_RandomWorldEvents, FS25_SeasonalCropStress, FS25_SellMultiplier, FS25_SoilFertilizer, FS25_TakeSingleObjects, FS25_TaxMod, FS25_ToggleFertilizer, FS25_UsedPlus, FS25_VehicleExplorer, FS25_VehicleSleeperCab, FS25_WorkplaceTriggers, FS25_manualCover, FS25_modularHUD

[SCAN][HIGH] PlayerInputComponent.registerGlobalPlayerActionEvents  (LOAD_ORDER / UNKNOWN)  EasyDevControls + InputHelpPager + Machinery_Pie_Menu + MapObjectsHider + MoistureSystem + RealisticLivestockRM + RedTape + headTrackICextension  [catalogued above]

  Overwriter(s): FS25_Courseplay_V8_1_0_3, FS25_MoistureSystem, FS25_RedTape, FS25_TaskList, FS25_TradeInMenu, FS25_bankInvestment | Chainers: FS25_AdditionalContracts, FS25_AdjustStorageCapacity, FS25_AlexTheAnimalHelper, FS25_AllRoundExtension, FS25_AnimalCaretaker, FS25_AnimalFoodOverview, FS25_AnimalHerdingLite, FS25_AnimalsDisplay, FS25_AnimatedObjectExtend, FS25_AntiAFK, FS25_AutoRepairs, FS25_AutoRun, FS25_ChallengeStart, FS25_CircularMenu_Of_HandTools, FS25_Contrails, FS25_CutOpenBale, FS25_EasyDevControls, FS25_EnhancedHelpMenu, FS25_EnhancedLivestock, FS25_EnterClosestVehicle, FS25_FarmKit, FS25_Farm_Manager, FS25_FarmlandOverview, FS25_FarmlandOverview_Extended, FS25_FieldExporter_V1_1, FS25_FillTypeAmountPriceDisplay_V1_0_0_1, FS25_FlightMode, FS25_Forester, FS25_Fresh, FS25_FullVehicleSystems, FS25_HeapPreview, FS25_HideHelpTexts, FS25_HouseRentIncome, FS25_InputHelpPager, FS25_LitresToTonnes, FS25_Machinery_Pie_Menu, FS25_MapObjectsHider, FS25_MoreVisualAnimals, FS25_MoreVisualAnimalsRM, FS25_NXProductions, FS25_NXVehicleMileage, FS25_NoWorkers, FS25_NotificationLog, FS25_PlaceableOverview, FS25_PlayerTeleportDisplay, FS25_PowerTools, FS25_ProductionInfoHud, FS25_RadialVehicleSwitcher, FS25_RealisticLivestock, FS25_RealisticLivestockRM, FS25_RealisticShopping, FS25_RealisticWeather, FS25_ScreenshotMode, FS25_SellMultiplier, FS25_SellToTheBestBidder, FS25_SteeringLock, FS25_StumpHighlighter, FS25_TakeSingleObjects, FS25_ToggleFertilizer, FS25_ToolWorkLines_v0_1_0_3, FS25_TransactionLog, FS25_VIPOrderManager, FS25_VehicleFruitHud, FS25_VehicleInspector, FS25_VehicleManager, FS25_VehicleMileage, FS25_VehicleSwitchFilter, FS25_WoodManager, FS25_WorkerProgress, FS25_XP_Progression, FS25_growNow, FS25_headTrackICextension, FS25_playerPosition, FS25_pushBales

[SCAN][HIGH] PlayerInputComponent.update  (LOAD_ORDER / HIGH)  AdvancedDamageSystem + MoistureSystem + RealisticLivestockRM  [catalogued above]

  Overwriter(s): FS25_AdvancedDamageSystem, FS25_RealisticShopping, FS25_manualCover | Chainers: FS25_AnimalHerdingLite, FS25_AutoRun, FS25_EnhancedLivestock, FS25_ImprovedHay, FS25_MoistureSystem, FS25_MoreVisualAnimals, FS25_MoreVisualAnimalsRM, FS25_RealisticLivestock, FS25_RealisticLivestockRM, FS25_RealisticWeather, FS25_VehicleSleeperCab

[SCAN][HIGH] WheelPhysics.serverUpdate  (LOAD_ORDER / HIGH)  LongerLastingMud + MudSystemPhysics

  Overwriter(s): FS25_MudSystemPhysics | Chainers: FS25_DynamicDrivePro, FS25_FarmKit, FS25_LongerLastingMud, FS25_TireTrackDamage, FS25_Wet_Wheel_Tracks

[SCAN] uncatalogued HIGH: WheelPhysics.serverUpdate  (LongerLastingMud + MudSystemPhysics)

[SCAN][MEDIUM] FSBaseMission.onDayChanged  (WARM_CHAIN / MEDIUM)  EnhancedColorSelection + RealisticLivestockRM + UnrestrictedPlacement  [catalogued above]

  20 chainers on MEDIUM-freq fn

[SCAN][MEDIUM] FSBaseMission.onHourChanged  (WARM_CHAIN / MEDIUM)  EnhancedColorSelection + UnrestrictedPlacement  [catalogued above]

  18 chainers on MEDIUM-freq fn

[SCAN][MEDIUM] FSBaseMission.onMinuteChanged  (WARM_CHAIN / MEDIUM)  EnhancedColorSelection + UnrestrictedPlacement  [catalogued above]

  14 chainers on MEDIUM-freq fn

[SCAN][MEDIUM] InGameMenuSettingsFrame.updateGeneralSettings  (HOT_CHAIN / HIGH)  headTrackICextension + interactiveControl

  9 chainers on HIGH-freq fn

[SCAN][MEDIUM] PlayerHUDUpdater.delete  (HOT_CHAIN / HIGH)  MoistureSystem + RealisticLivestockRM

  6 chainers on HIGH-freq fn

[SCAN][MEDIUM] PlayerHUDUpdater.update  (HOT_CHAIN / HIGH)  EasyDevControls + MoistureSystem + RealisticLivestockRM + UsedEquipmentYards

  10 chainers on HIGH-freq fn

[SCAN][MEDIUM] PlayerInputComponent.unregisterActionEvents  (WARM_CHAIN / MEDIUM)  EasyDevControls + InputHelpPager + headTrackICextension

  14 chainers on MEDIUM-freq fn

Scan-based detection: 25 active conflicts (13 catalogued, 12 uncatalogued); 302 benign INFO chains. Dataset: 940 mods scanned. See ModMixer.log.

INFO: registerGlobalPlayerActionEvents — Courseplay (safe overwrite) + 3 appenders. Chain is intact (Courseplay loads at C < all appenders).

INFO: 45 benign append chains found across installed mods. Multiple mods append to the same function (Utils.appendedFunction) with no overwriter present — every mod's logic runs in sequence, nothing is lost. No action required.

INFO: 22 safe overwrite chains found across installed mods. Multiple mods overwrite the same function but every overwriter calls superFunc, preserving the full chain. No action required.

INFO: FSCareerMissionInfo.saveToXMLFile has the largest safe chain in this install — 10 mods all append their save data (DynamicFieldPrices, EasyDevControls, EnhancedLoanSystem, FieldLeasing, MapObjectsHider, RealisticWeather, SeasonalWoolProduction, ToggleFertilizer, UpgradeYourFactory, netWorthTracker). All additive, nothing lost. No action required.

=== ModMixer loaded — full report in ModMixer.log ===

2026-07-01 16:00:19.179 Ooops in updateVehiclePhysics :C:/Users/Joseph's PC/Documents/FS Mod Collection/mods/FS25_AdvancedDamageSystem/scripts/ADS_Breakdowns.lua:5563: attempt to call missing method 'isUnderService' of table

2026-07-01 16:00:19.179 Error: Running LUA method 'update'.

dataS/scripts/vehicles/specializations/Locomotive.lua:538: invalid argument #1 to 'abs' (number expected, got string)

2026-07-01 16:00:19.296 Ooops in updateVehiclePhysics :C:/Users/Joseph's PC/Documents/FS Mod Collection/mods/FS25_AdvancedDamageSystem/scripts/ADS_Breakdowns.lua:5563: attempt to call missing method 'isUnderService' of table

2026-07-01 16:00:19.296 Error: Running LUA method 'update'.

dataS/scripts/vehicles/specializations/Locomotive.lua:538: invalid argument #1 to 'abs' (number expected, got string)

2026-07-01 16:00:19.318 Ooops in updateVehiclePhysics :C:/Users/Joseph's PC/Documents/FS Mod Collection/mods/FS25_AdvancedDamageSystem/scripts/ADS_Breakdowns.lua:5563: attempt to call missing method 'isUnderService' of table

2026-07-01 16:00:19.318 Error: Running LUA method 'update'.

dataS/scripts/vehicles/specializations/Locomotive.lua:538: invalid argument #1 to 'abs' (number expected, got string)

2026-07-01 16:00:19.340 Ooops in updateVehiclePhysics :C:/Users/Joseph's PC/Documents/FS Mod Collection/mods/FS25_AdvancedDamageSystem/scripts/ADS_Breakdowns.lua:5563: attempt to call missing method 'isUnderService' of table

2026-07-01 16:00:19.340 Error: Running LUA method 'update'.

dataS/scripts/vehicles/specializations/Locomotive.lua:538: invalid argument #1 to 'abs' (number expected, got string)

2026-07-01 16:00:19.357 Ooops in updateVehiclePhysics :C:/Users/Joseph's PC/Documents/FS Mod Collection/mods/FS25_AdvancedDamageSystem/scripts/ADS_Breakdowns.lua:5563: attempt to call missing method 'isUnderService' of table

2026-07-01 16:00:19.357 Error: Running LUA method 'update'.

(2 edits)

loading under the map appears to be about a 50% chance rate. Folder was empty. Errors are related to the ADS (Advanced Damage System), which is one that I changed the order of, but it is not happening every time I load in.

I think there was one or two that reorders and yes I didn't notice until after I did the reorder, because I had not restarted it prior to those changes, so it may have been due to my reorder. Yes i will drop this empty folder it, do you think that will resolve it? I have placed it back into my mod folder and will update you.

The new engine models look really sweet though! Keep up the good work.

No worries

(1 edit)

After using this mod, I load in under the map or load in and the game is frozen. Is this a known issue? Stops once I remove

This is a Godsend!

Hey Midwest, just pointing out that the new engine models look amazing, but they are missing some textures. I am sure your aware and still working on things, but wanted to bring it to your attention just in case, keep up the great work!

Thanks Hank

Would you mind if I fixed it and reposted with credits to you?

I am getting a couple of errors, just to bring it to your attention. I can share log if needed. 

This is awesome, looking forward to future improvements

has errors

Working on fixing this

I was able to pull them from farming simulator/data (barrel) and apply them in GE, works fine. 

Awesome!

Goldbar 4 had a CPU mesh that was unchecked. I checked it and saved the I3d file and is working now with no errors.

Awesome once again! thanks Blackice2000

Awesome!

zzzFS25 is an invalid mod name and causes error in the log file

Any chance of a horse stable? there is not one UK style horse stable out there that I could find. Just Curious, Thanks Blackice2000

You did it again! Amazing work and Thank you for sharing

The charcoal processer has errors

Awesome, this mod is a game changer! Thanks Flage