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I agree—that would be an awesome next step. Right now, Deep Ruts uses FS25’s native deformation system, so rut persistence is controlled by the game. I’m going to investigate whether the deformation can be stored with the savegame and restored safely without creating huge save files or hurting performance. No promises yet, but it is definitely worth exploring!

(+1)

Sound good ..mybe Persistent tire tracks mod and terra farm might be a place to do some investigating to figure out how the game would save the ruts