Purrfect
seaspear
Creator of
Recent community posts
2 days was sure rough, next time we will be having just testing on the second half of the jam (or on the last day). Though realistically I will probably learn nothing and try to implement features that brick the entire thing in the last hours.
Love your game btw, props to your 3d modeller the tiny bot is adorable and the crusher is menacing though touching it seemingly does nothing XD
https://seaspear.itch.io/not-ok-cupid
It is 'more playable' but yea later tonight it should actually have the variant shooting and some music.
Disclaimer: Game is bugged af. Fix ready for after voting closes (it should be voted on as is). Similarly there is no description and cover until then either. But I just realized a loophole: I can comment here.
Description: Play as cupid trying to get people to fall in love the proper way, with your bow and arrow, before they download legally distinct Tinder variants and find love without you or read too much doomposts and give up on love all together.
How to play: AWSD to move, mouse to attack.
Theme: As a 'twist' your bow breaks, and you have to contend with just an arrow. Later your bow arrives back barely functioning and now shooting cycles through the bugs we faced while coding the shooting, such as arrows spawning from top left corner or moving weird until the level is cleared and your bow break again. Rinse and repeat... Love never rests.
TODO: Adding some juice to hitting folk, pairing up the first and second person hit instead of just vanishing everyone D: adding some sound effects and music
Disclaimer: Game is bugged af. Fix ready for after voting closes (it should be voted on as is). Similarly there is no description and cover until then either. But I just realized a loophole: I can comment here.
Description: Play as cupid trying to get people to fall in love the proper way, with your bow and arrow, before they download legally distinct Tinder variants and find love without you or read too much doomposts and give up on love all together.
How to play: AWSD to move, mouse to attack.
Theme: As a 'twist' your bow breaks, and you have to contend with just an arrow. Later your bow arrives back barely functioning and now shooting cycles through the bugs we faced while coding the shooting, such as arrows spawning from top left corner or moving weird etc. until the level is cleared and your bow breaks again. Rinse and repeat... Love never rests.
TODO: Adding some juice to hitting folk, pairing up the first and second person hit instead of just vanishing everyone D:
Ah that isn't supposed to happen... I swear it works fine on my computer :D Either way it shall be fixed after the voting closes (asked the organizers, shouldn't even edit the description and the lack of a cover photo apparently)
We barely got to upload it so obviously we didn't have time to test whether it worked on browser (lessons learned)
Skull attaching concept is cool but I ended up standing at the start location as the ship got bigger and bigger with parts I have no way to access to .
I was almost at the end when the character glitched down but didn't drown, but unfortunately Skel didn't make it as glitched down character wasn't in range to repair anything...
As someone who managed to submit with 10 seconds left I relate to what you say about time management with my core. I enjoyed and finished the game. it is well made and cyberpunk hellscape thematically fits well with 'getting over it' vibed platformer would have been a solid submission. (Also potentially you could send the organizer an email to try your luck xr@br.de like these folk: https://itch.io/jam/puls-game-jam/topic/4674177/are-entries-after-deadline-still-being-accepted