Thank you! This was stumping me for about an hour. They should definitely make it more clear that the sorter will accept its shape in any orientation.
seasparrow32
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OK, after thinking about this for a while, I can now see that inside the circle, the large number is Location, and the small number is the Detail.
But my complaint still stands-- this poorly explained and will cause confusion. All of the images and explanations on page 23 (v2) need to be reworked for clarity.
Big fan of this short campaign! It is really enough for great gameplay and not too much extra fluff.
The mapping example needs clarification, and for the diagram to match the text explanation:
Page 23. The number outside the circles are Depth, the letters outside are sequence, but what are the two numbers inside the circles?
Based on the text, I thought they were numbered events from the location table, but that doesn't completely track:
In "A", the number 13 does correspond to the event-- Impassable Bridge. But what does the number 11 specify? It isn't the location of Tower of Fate, because that isn't mentioned in the text.
For "B" the number 14 does track with the table location, Cliff Pass, so that's good. But what is the second smaller number 14?
For "C" the number 14 is Cliff Pass again, and the number 10 is Immolated Brush, whereas the descriptive text mentions Fae Village.
It doesn't track. This mapping technique needs a better explanation of how to do it.
And I think this image is probably just an error left over from a previous edit, and doesn't actually make any sense, and just needs to be fixed with correct information.
Does anyone still have the Zombie apocalypse hack for this game that appeared on the old Story Games forum? All the ritual phrases were reworked with genre-appropriate dialog, and I always thought it would work really well. We are thinking about playing a game of stock Polaris over Discord, and there is some interest in all the variants, including the time-travel hack as well.