hehe

Como puede un "buenas noches" ser igual de inquietante que un jumpscare... XD
Que buen juego, la sacaron del parque, de verdad. No me esperaba ese nivel de detalle con los personajes de fondo, los detalles ehm... de guionazo (sin entrar en spoilers) y mucho menos esperaba un juego COMPLETAMENTE DOBLADO QUE CARAJOS.
Sobra decir que los estaré stalkeando de ahora en adelante tanto con este proyecto como con cualquier otro que decidan empezar en el futuro. Que felicidad que tengamos creadores así en Latinoamérica y que aparte estén poniendo el desarrollo en español antes que el inglés. De grande quiero ser así de genial (dijo la nena de veintitantos).
SPOILER WARNING
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Idk if you already solved this, but maybe try being more eager/exited about the whole in-game ordeal. What I did was focusing on Tenebris without being rude to Keith, just more of indifferent. Then choose the options where MC is visibly thrilled about the danger. You may also wanna try changing your plant option at the start of the game, I'm not 100% sure if this has to do with it but I did change it after a few tries and one of these combinations eventually worked, so..
Man I was NOT expecting that particular ending to date one lmao. Love what you've been doing so far <3 it's dark and twisted but in a way that's still fun, and the atmosphere of tension and kinda whimsigoth horror/weirdness (outside of the bad(?) endings, tho I liked them too, it's just different vibes) is so interesting. Will be eagerly waiting for the next update.
Also wanted to say thanks bc I've been wanting to do some kind of game of my own for a while and playing this and remembering the fun/community of indie games has been hella inspiring. :D