I don't usually play typing games but saw your video on making games for 3 years and had to try it out. There is something to this that ties you to the story when you type out related phrases to the context. Something more than just moving a character around a world or choosing what we say. Almost like we manifest the world as we type it. Or it sets the stage. Not to backseat dev here but I was imagining as you type phrases that set such a state it might appear in graphics. Even if it's only a 2d image that forms as we type. Then queues into the audio? I don't know. But there's something to this concept you made that I like. Good stuff.
Sean Murphy
Recent community posts
That 32 TGA alpha would be perfect for my needs!
Also glad to hear the model import option is already near complete. I'm excited!
On a side note. I would gladly pay for a "Pro" version that lets me export to TGA Alpha, save 10K or higher images, allow commercial use, or other specialized features that people like myself could make use of.
Look forward to seeing the updates!
I am using this program as a reference builder for oil paintings.
This is far faster than building scene collages in photoshop. And provides correct light and reflection reference which is very difficult to get otherwise. I now spend far less time hunting for images and more time painting. Love it.
Only two caveats.
1: I wish I could import my own models, specifically human analogs I've created from other programs like DAZ Studio. The developer has mentioned they are looking into this in future updates.
2: I wish the sky had an Alpha channel PNG option. Then I could use reference scenes in layers on top of other sci-fi paintings I've done. Because, as it stands, I currently spend a few hours with tedious masking around every leaf and tree.
With those two options it would be perfect. Still, this is probably my favorite reference art tool. Even if it wasn't meant to be one.