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SeaMaid

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A member registered Jun 09, 2018 · View creator page →

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Man, writing a comment on this without spoiling anyone who sees it is gonna be tough.


I did really enjoy the concept and execution! Poor [redacted], I'm glad he took the revelations and stuff more levelheadedly than [redAAA] or [reDDD], he's becoming my favourite example of characters who [---------]. The drawings are done in a very soothing style, too. It was nice looking at the extra cgs and seeing how they had developed over the years.

But you mention in the comments below that you're planning on polishing the game at some point? In which case, I have two suggestions. Maybe, after [------} starts happening, it would be better to simply revert to the title screen, at least some of the time? Repeatedly being exited out of the game over the course of the 45 minutes it took to play took the sting away fairly quickly.

The second suggestion is related to the music. I didn't see any music credits in the... well, credits section, so I hope none of the team takes this personally, but... It was honestly kind of hard getting into the game due to the low music quality. Perhaps you should look into copyright-free music for the remake, or maybe even ask friends/colleagues for help? Having bubbly but wellmade music might help the mood whiplashes get across stronger, imo.


But overall, I did enjoy this and look forward to hearing more about the updated version! Maybe I'll convince some friends to play it or at least show it to them, who knows~

This VN has a very eerie atmosphere and immediately put me on edge. The short play time felt much longer. But that's just a good thing imo, considering the protagonist we're dealing with and how easy it is to slip up and get a bad ending...

The one thing I would suggest (for future releases?) is adding an option to fast-forward through text one already has read.

No worries about the late response... especially considering this one is, too, heh

Good to know! While I consider myself no game dev, it's true I have some ideas coming up, so I'll be taking a few looks and it and see what would be possible (and reasonable) to include+expand on. (I won't delve into too much detail here, but I have thoughts of recreating a story I am writing as a VN, and the letter system could be useful to include "extra" updates in the original with worldbuilding that didn't advance the main plot... /thinking )

Speaking of... as I'm writing this, I just finished reading the extra material. Admittedly since I had very short play lessons to start with it took a while to get fully immersed in the mystery, but once I did... Hm, it's hard to write about mysteries without spoiling them for those reading comments before playing, but personally I'm leaning more toward the rational conclusion. Although I haven't had the time to elaborate even to myself why that is...

The choice of music nd where to place it was exceptional, too - as a hobby composer I should be taking notes. In fact, my only criticism re: audio and visuals would be the sprites for John, Paula and Rose. Hyanide did a great work with the sprites they provided, and the silhouettes fit the tone of the story as well as the sprites... But those three sets of sprites being a strange mix between them was slightly off-putting, and I do believe having them as silhouettes as well could have been a better choice. (That said there are more jarring examples out there - *cough Sengoku Gensoukyou cough* - and I was still able to take their scenes seriously.)

... I have no idea how to end this comment so: overall, 8/10 kinetic novel, worth trying to learn things from!

Hello Rastagong! I have roughly an hour into this game and am interested in reading/playing to the end whenever I have the time.

The reason I'm writing a comment already is that I noticed something when opening the file directory via the itch app... Namely, that most of the files under the "game" directory still are in RPY format, meaning I can read the script in Editra and - theoretically - edit the script of your game. This struck me as unusual because every Ren'Py game I tried except one have the RPY files exported as PYs for copyright reasons (the one exception was made by a group sharing it with a closed group I just happened to be part of, which means they probably trusted us not to spread it on).

I guess what I mean to ask is - was this intentional?

Cute idea yet surprisingly difficult (it took a lot of tries to get some maps right...) Neat little game!