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Screwy Lightbulb

A member registered Jun 29, 2015 · View creator page →

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Ah yay!! ^.^

Linux build is fixed. Mac build a bit more tricky.

Thanks for letting us know. I know why this is and will fix soon and let you know.

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I have re-uploaded the windows files. It' says "Build is now processing, should be up in a bit." Not sure how long "a bit" usually is. Usually not long, but mega-bundle might have slowed things down a bit. :) 

EDIT: It's up

Weird. Will investigate shortly.

Would like to add Thanks! 

I already have the next 3 episodes planned out. Going to try a slight sdustment to my life soonish so that I can have the time and energy to work on fun stuff like this more (as well as act 3 of a certain other game). Stay tuned, I guess. :)

Not in this game ;p 

Ah! I'm already planning on putting a small container in each fishing spot for your overflow items, if you happen to fish up something bigger than the inventory slots you have left available - that could be in the form of a landing net :)

I thought about nets, for having the ability to fish up several things at once, but I think that will spoil the slow, casual nature of the game.

Yes, items of the same type will stack ^.^

After chatting with someone else about it I'm now thinking of separating the hooks from the process to be more like the bait - you can have a bait box, and also a handful of hooks that you take with you that attach to the completed rod. So while you have to craft the rod at the house, you can attach hooks and bait 'in the field'. :)

Being able to craft your own fishing rod is something I'd like to have in the game. I've thought of two ways to implement it, but figured I'd ask here if any one way seems preferable to you :)


Your character will have a player house in the game with various things one can do there. The house could include a crafting station for working on your fishing rod, where you assemble various components (probably four - rod, reel, line, hook) into a fishing rod. The bonus of this method is that the rod will be a single item that you take with you, equipped into one dedicated slot on your paperdoll, and any extra fishing rods you want to take will take up just one small spot each in your inventory. The con is that when you find shiny new upgrade parts, you'll have to return to your player house to swap them out into your rod.


The other method is a mix-and-match job where you have four slots on your paperdoll, one for each component of the fishing rod, and you can swap each individual component out on the fly. The bonus to this method is that if you're fishing in an area and find a new reel that's an upgrade on your current reel, you can swap it out immediately. The downside is that each component is now separate and taking up more space in your inventory, so if you want to save fishing rod 'sets', they'll take up more space.

Thoughts? :D

Hi, when did you download the game? The white dot thing and the game-breaking bug associated with it should not be in the latest builds.

Nice! I like seeing these - they serve as very useful feedback since I can see people play and how they interact with the game. :)

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Dangit, I thought I fixed the white dot bug.

But ok!

EDIT: Solution deleted

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Methinks we should ask Amos to put spoiler tags in this thing. :) Do you mean after you got the statue past Barsnick?