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Scrawny

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A member registered Apr 27, 2017 · View creator page →

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Presentation and writing were both way beyond the call of duty for a jam. Gameplay didn't quite click (much like my finger after playing this game for an extended period of time), wildly spamming weapon swaps seemed like the path of least resistance, but just seeing how the different stories wove into eachother kept me playing and trying to main different weapons. Very memorable, great design, my trigger finger is in a constant state of agony, enjoyed my stay, A+

Definitely a bit buggy, and the stealth mechanics felt a little vague (do I blend with the floor, or should I try to match the background from the guard's PoV, or just the general color around me?), but the idea's fun, graphical style has charm and music's a bop. The Looney Tunes traps were definitely the highlight, ended up setting a bunch of them up just to watch the guards flop around the room. Encountered a movement bug where my character kept floating sideways forever so I couldn't finish, but still had a good time, gj

Tried this game exclusively because of the angry ghost in the thumbnail picture. He's so upset

Pretty fun concept, loads of different directions you could take this with more dev time. Took me a moment to realize some quirks with the controls and gameplay, and had some spooky bugs that forced me to restart, but these things are pretty common with jam games. Had a good time, very impressive for a first game

Had a great time. A lot of very satisfying little strategic decisions, visual style is cohesive and deliciously crunchy, shotgun feels meaty. There's definitely room to tune up the difficulty a little, and the balancing is a little off, but that's to be expected of a jam game. Great job

On behalf of the mountain yeti community, I condemn this game and its unethical portrayal of our bloodthirsty peace-loving species

But also, I am physically unable to stop playing this game. One look at the gifs and I knew this game was my entire vibe. 10/10

Concept, vibe, tunes, visuals are all on point, and according to the rules, drivable vehicles in any game are an automatic +1 letter grade. I spent some time just driving around for fun. Only problem for me was that I ended up wandering the island having no idea which heads I already had pictures of, and where the last ones I needed were

Puzzle design was fantastic, made me feel stupid multiple times. Aesthetic was radical, encountered zero bugs, had a great time, A+

What ancient horror forced your hand to birth this game into our accursed timeline. I am screaming and sobbing. 10/10, so glad I was here to witness the birth of the strand-of-grass type game genre

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I went back to look into it a bit more, and figured out you can reliably replicate the missing character by trying to drag any of the green numbers into the blue slots

Definitely had some bug issues, I kept getting blank numbers in the debugging window, and that interface in general was pretty unclear. But man oh man, the atmosphere was absolutely worth dealing with any bugs. Opening the game for the first time was a whole experience. The visual style, sound design, A+

WARNING: the basement has a few bugs that may lock the game up. To avoid these, make sure you have the key, and (puzzle spoilers) shoot down the chandelier before interacting with anything else

Alternatively, use this post-deadline bugfix build. Bug fixes only, everything else is the same

Smart interpretation of the theme, straight to the point, really comfy tunes, good simple fun. Enjoyed my stay

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Yeah sorry about that, I have the lockup fixed but you can't post updates until the voting period has ended, so... whoops. You should be fine if you get the key first and (puzzle spoilers) shoot down the chandelier before interacting with anything

Edit: added a post-jam bugfix build in the comments if you feel like diving back in

Had an absolute blast figuring this one out, what a trip. Definitely stands out. Not sure if there's more to the game after the big bomb, I was left with a bunch of empty screens and couldn't find anything else to do

Was sad it was over/10

Alright, I have a pretty solid idea what the problem is based on all that. Appreciate the help, and sorry for the trouble

Dang, thanks for reporting in (and for the nice words). I think I have the bug figured out, but just to double check, do you remember which part of the game that happened in?

Or if you have the time, could you check the log from %localappdata%low\Scrawny\Single Core Detective? I'd wager there's a NullReferenceException in there, about 20 rows from the top. If so, the next line should read something like "at DialogueManager.StartDialogue blah blah", that would help me out a bunch