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ScottGrogin

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A member registered Jul 03, 2018 · View creator page →

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Thanks for getting back so quickly!

I triple-checked and I definitely have everything that the error message is asking for. I ended up fixing my issue after poking around in the source code and finding the variables live_gmlive_asset_api_blank_object and live_gmlive_asset_api_blank_room; I used those in the create event and it started working.

live_init(1, "http://localhost:5100", "");
live_gmlive_asset_api_blank_object = obj_blank
live_gmlive_asset_api_blank_room = rm_blank

Hello!

I’m having trouble getting live room reloading to work. After following the documentation, I kept getting the error below when the game started.


_________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

room_goto argument 1 incorrect type (undefined) expecting a Number (YYGI32)

 at gml_Script_room_goto_live (line 3124) -               room_goto(l_rm);

############################################################################################

gml_Script_room_goto_live (line 3124)

gml_GlobalScript_scr_room_updated (line 24) - room_goto_live(argument0);

I found that if instead of having room_goto_live(argument0) in the scr_room_updated script, I wrote the function below in the script,


function scr_room_updated(arg){

     room_goto_live(arg);

}

then the game could transition to the live room, but when it was updated, the game would crash with


___________________________________________

############################################################################################

ERROR in

action number 1

of Async Event: HTTP

for object obj_gmlive:

Unable to find a handler for exception { value : Please add a completely empty room, add live_room_start(); to it's Creation Code, and assign it to live_blank_room in obj_gmlive's create event., message : Please add a completely empty room, add live_room_start(); to it's Creation Code, and assign it to live_blank_room in obj_gmlive's create event., longMessage : , script : , stacktrace : [ "gml_Script_gml_std_haxe_Exception_thrown:2961","gml_Script_room_goto_live:3120","gml_Script_live_gmlive_asset_api_room_updated_impl:3130","gml_Script_live_async_http_1:152","gml_Script_live_async_http:244","gml_Object_obj_gmlive_Other_62:1",0 ], h_native : { value : "Please add a completely empty room, add live_room_start(); to it's Creation Code, and assign it to live_blank_room in obj_gmlive's create event.", message : "Please add a completely empty room, add live_room_start(); to it's Creation Code, and assign it to live_blank_room in obj_gmlive's create event.", longMessage : "", script : "", stacktrace : [ "gml_Scrip

 at gml_Script_room_goto_live (line 3120) -                      if(!room_exists(live_gmlive_asset_api_blank_room))throw gml_std_haxe_Exception_thrown("Please add a completely empty room, add live_room_start(); to it's Creation Code, and assign it to live_blank_room in obj_gmlive's create event.");

############################################################################################

gml_Script_room_goto_live (line 3120)

gml_Script_live_gmlive_asset_api_room_updated_impl (line 3130) -        room_goto_live(l_rm);

gml_Script_live_async_http_1 (line 152) -                      live_gmlive_asset_api_room_updated(l_rq);

gml_Script_live_async_http (line 244) -               live_async_http_1(l_map);

gml_Object_obj_gmlive_Other_62 (line 1) - live_async_http();



My runtime version is 2022.6.1.40

I can also send a sample project that reproduces the issue if needed.

I'm running version 1.1.5.3 on mac 11.0.1 and the visuals tab does not display any shapes.


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