J'ai la technique pour faire un super score : continuer d'avancer en taguant 😀 bravo et à bientôt en jam
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Oh WOW! Right in my heart! I was sad I couldn't make it to the finish in time but your pics make it worth it ❤
We're planning to make a game in the 4-colors palette, but in the greyscale one.
GBStudio uses the green palette by default
Is it possible to set the original Game Boy (not GB Color) with this greyscale palette instead of the green one? Or are we forced to use GB Color settings?
We found no documentation about this topic, but several games cited in examples are black and white so we figured it might be possible to set it up like this without the green tones
Picking up an unecessary item in the corridor forest, and ending up forced to throw a wishlisted item is so frustrating 😭
Apart from that your game is very cute.
L'invitation pour le discord est expirée et il n'y a pas de mail pour contacter les organisateurs.
Je voulais en profiter pour vous demander s'il était possible de participer à la jam en arrivant après le kick-off, soit le vendredi très tard soit le samedi matin.
Great thinking ! I've seen it easily understandable with phrasing such as "Their roll must beat a difficulty of 3. Each time they come back, the difficulty increases by 1."
It's excellent, but I think you mean the dungeon's gate is destroyed on a roll of 12 *or less*.
Well I could never have guessed but all in all it's quite simple. Thanks for the tip Jeiel!
I'm currently testing "complex" scenes with existing tilesets, and I haven't found a way to create two obejcts with different tilesets in the same scene. The second object I try to creat end up referencing an empty texture. Here's a picture :
The buildings are made with a "buildings" tileset, and I tried to add objects from an "objects" tileset, applied to another Blender entity. Sadly the tileset doesn't load. I figured that if I copied and pasted objects from another scene (as I did with this pine tree in the corner), it works, but the referenced tileset is still blank on the plugin ; though blender can find the material as you can see on my screenshot.
Do you have to load a single tileset with all your graphics or did I do something wrong here?