Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Scotaire

25
Posts
4
Topics
17
Followers
28
Following
A member registered Oct 01, 2015 · View creator page →

Creator of

Recent community posts

Super ! Je vous envoie un DM Twitter ;)

Encore bravo les PBeS ! Est-ce que vous pensez faire la BBQ Game Jam de juillet ? Ce serait génial un jour de faire un groupe Pico-8 !

Purée une DOUBLE masterclass des PBES :D bravo pour vos idées originales et l'implémentation aux petits oignons ! Avec mes potes on voulait marcher dans vos pas et on se demandait comment vous faisiez pour vous tenir au courant de toutes les game jams du grand Est ?

J'ai la technique pour faire un super score : continuer d'avancer en taguant 😀 bravo et à bientôt en jam

Oh WOW! Right in my heart! I was sad I couldn't make it to the finish in time but your pics make it worth it ❤

I've used a tons of assets, is it okay if I put the list as text on the itch page on sunday?
Edit your project, then More > Admins > And enter the account of other authors. If they have their dashboard set to "show co-author" games it show on their itch page too
Edit your project, then More > Admins > And enter the account of other authors. If they have their dashboard set to "show co-author" games it show on their itch page too
(1 edit)

Oh I see, well we could never have figured it out on our own, lol

Thank you so much!

Hello everyone,

We're planning to make a game in the 4-colors palette, but in the greyscale one.

GBStudio uses the green palette by default

Is it possible to set the original Game Boy (not GB Color) with this greyscale palette instead of the green one? Or are we forced to use GB Color settings?

We found no documentation about this topic, but several games cited in examples are black and white so we figured it might be possible to set it up like this without the green tones

BBQ Game Jam 2022 community · Created a new topic Bonjour

Il y a quelqu'un ?

COTY (Cocotiers Of The Year)

👌 that retro medieval stuff is so niche... exquisite! 

This looks like the final boss area of Pico8 GTA

Picking up an unecessary item in the corridor forest, and ending up forced to throw a wishlisted item is so frustrating 😭

Apart from that your game is very cute.

😳

Game Jam I-Feel community · Created a new topic Discord

Bonjour,

L'invitation pour le discord est expirée et il n'y a pas de mail pour contacter les organisateurs.

Je voulais en profiter pour vous demander s'il était possible de participer à la jam en arrivant après le kick-off, soit le vendredi très tard soit le samedi matin.

Great thinking ! I've seen it easily understandable with phrasing such as "Their roll must beat a difficulty of 3. Each time they come back, the difficulty increases by 1."

It's excellent, but I think you mean the dungeon's gate is destroyed on a roll of 12 *or less*.

I've got Ending 2! I'm a fellow traveller!

So cute! Did you compose the music?

Well I could never have guessed but all in all it's quite simple. Thanks for the tip Jeiel!

Sprytile community · Created a new topic Multiple tilesets

Hello !

I'm currently testing "complex" scenes with existing tilesets, and I haven't found a way to create two obejcts with different tilesets in the same scene. The second object I try to creat end up referencing an empty texture. Here's a picture :

The buildings are made with a "buildings" tileset, and I tried to add objects from an "objects" tileset, applied to another Blender entity. Sadly the tileset doesn't load. I figured that if I copied and pasted objects from another scene (as I did with this pine tree in the corner), it works, but the referenced tileset is still blank on the plugin ; though blender can find the material as you can see on my screenshot.

Do you have to load a single tileset with all your graphics or did I do something wrong here?