Le principal c'est d'avoir rempli tes poches 😀
C'est assez dur à expliquer et il faut bien lire les dialogues pour saisir l'apprentissage (on n'a pas eu le temps de faire plus clair) : pour entraîner une IA, il faut faire des choix à sa place au début. C'est ce qui se passe dans la majorité du jeu.
Ensuite on la laisse tourner toute seule et là elle peut mettre en place ce qu'elle a appris. C'est pour cela qu'il y a une ellipse de 10 ans après la phase d'apprentissage.
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Hello everyone,
We're planning to make a game in the 4-colors palette, but in the greyscale one.
GBStudio uses the green palette by default
Is it possible to set the original Game Boy (not GB Color) with this greyscale palette instead of the green one? Or are we forced to use GB Color settings?
We found no documentation about this topic, but several games cited in examples are black and white so we figured it might be possible to set it up like this without the green tones
Hello !
I'm currently testing "complex" scenes with existing tilesets, and I haven't found a way to create two obejcts with different tilesets in the same scene. The second object I try to creat end up referencing an empty texture. Here's a picture :

The buildings are made with a "buildings" tileset, and I tried to add objects from an "objects" tileset, applied to another Blender entity. Sadly the tileset doesn't load. I figured that if I copied and pasted objects from another scene (as I did with this pine tree in the corner), it works, but the referenced tileset is still blank on the plugin ; though blender can find the material as you can see on my screenshot.
Do you have to load a single tileset with all your graphics or did I do something wrong here?



































