Those look awesome. Are there borderless (no hex border) variants part of this set?
schnick3rs
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Thanks again for the excessive insights. I have burning desire to talk more about it so if you indulge me... :)
A. stat imbalance
yea, i "confess" i come from a long history of point buy (shadowrun, lot5r) and if we play random stats we usually allow to roll some sets.
I played Mausritter (raw stats!) with some of my default folks and had a blast (meybe the players did too :D) and i did not experience to much hassle with the stats. mostly because i did not let them even roll when i think their becackground or equipment would justify. So while i guess i got the gist and we played it like this I am still a little... insecure about it. We also have players that are very experienced and good ROLEplayers but are mechanically savy and cant "shake" it up so to say, which brings me to.
B. feat (area attack) spam
Just from reading, it feels like this feat is quite mighty and maybe its worth spaming it as fast as possible in many cases. I feel that it might not unfold as such in play, so i wonder what your experience with the feats were.
C. wilderniss and holdings
Do i got this right, you do not roil while in a holding, hence "omening" stops (is halted) mecahnically. I assume one (the GM) would still progress the omens if it makes sense regardless of the rolls.
D. wilderness and other encounters
OH, did the players know that a wilderniss roll of a specific result spawns an omwn? Did you roll wilderniss in secret? Do you "sprinkle" non omen encounters in there?
E. Seers
Did you meet others ssrs? did the group activly searched them to advice in a myth? did they "feared" the seers?
Thanks for sharing. I'm curious on some aspects if you don't mind:
1. myth resolution
the book states that myth are to be resolved. did you ran into problems with that procedure. did all myth play until the 6th omen? Did you decide on the spot and it made narrative sense most of the time.
2. group motivation
was the Oath and initial premise enough to glue the gropu together. Did you made them known each otther long before?
3. stat imbalance and knights
did you had issues with players having significant stat power differences? if so, how did you address it if at all?
4. omen frequency
did omens appear in a frequence that was handlebar, didd you alter the frequency sometimes?
thanks in advance.
Thanks a lot for taking the time for some feedback. Honest is the best! :)
Fair points on Originality and Looping. Wasn't so obvious for me, thus it's good to get some external input.
Glad the enjoyment was high :) I will check the parts you mentioned that you needed to read twice. :thumbs
So thanks again, and I hope we will meet again in the next Write off... dududuuuuuuu :)
So, I like the story. I can't see my final rating so I derive this from my notes:
Enjoyment: 3-4
I'm a Khorne War fan, so you got me there. Short cool snippets from the various battlefield encounters (thumbs up). The part with the weapon selection book and the glyph was not for me. It felt a little to hack & slash computer game. Maybe that was the goal? Just my opinion and personal preference here. It took me a little out of the immersion.
Originality: 3-4
Live die repeat was not so new. But to be fair, I also struggled a bit to make something matching the theme that was not derived from something.
Theme: 5
I found the repeating live, kill, die sequence captured the infinity loop very good. One question thou. In Second last part, it indicates that the demoness is in her last "weapon" cycle? Did I read that correct?

