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schmevie

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A member registered Jul 15, 2014 · View creator page →

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Damn, I really like this idea. I can picture you going through receipts of like the one time he took you to lunch or a movie and memories being triggered. Or past due heating bills and you remembering a cold house in the winter. I think you are missing a sort central game mechanic, if you wanna go that route. Maybe the time thing can be it? Or it could be a Gone Home type of game where you focus really on building the dad's life through the objects not through any sort of mechanic. Not sure if that makes sense.

Currently working on my new game Kirko. It's more of an interactive story/experience. I'm really trying to nail the ambience/atmosphere of the game! Give it a go!

Kirko