Nice job! The game was super fun and addicting. I got about a 5500. Awesome job!!
saucesauce
Creator of
Recent community posts
Great game! The changing rules and powerups with the colors was a great idea, and I think you did a really good job with it! I got a score of about 350 I believe. Suggestion: I would make the numbers on the targets much bigger - even making targets with larger health bigger and more distinct would be good. It would help the player know what to focus on. Overall, great work!!
Neat game! Impressive amount of work for only 3 days, and the story is well written and the characters are fun. I was a little surprised there were not more healing checkpoints in between sections, and I don't play many RPGMaker games so if there was a way to save I did not know it. Anyway, amazing work!!
Neat game! I like the concept a lot, the setup and the music make it feel very cozy. My suggestion: get rid of the money idea. I think this would be a bit better if players could experiment freely and didn't have to be so deliberate in their choices (right now you get like 3 chances to win the first round, which is extremely difficult). Fully lean into the cozy vibe. Overall, awesome job!
Fun game! I liked the animations and the concept a lot. The game looks very polished. I wish knowing the tells gave me just a little more of an advantage over the other guy - once I figured out the patterns I didn't feel like my odds were that much better. Maybe I wasn't playing optimally and it was a me issue. Anyways, awesome job!!
Neat game! I like the concept and the graphics and music are really good. I found it a little difficult mostly because I felt like there wasn't many enemies I could match up easily. Also there is a minor bug where the game saves the enemies you shot last game into the next if you die before you confirm. Altogether, awesome job!!
Fun game! The switching was challenging but fun and original, I had a good time with it! I might suggest having something like shapes or letters to match up the carts and destinations instead of just colors - this makes it more colorblind friendly and also just easier to see where things should go. Awesome work!!
I love the papers please concept! I also like how you used the limitation in a creative way! Unfortunately the instructions button was bugged which made it very difficult to progress through the game without restarting. I hope you are able to fix it because the game has a lot of potential. Awesome work!
Cool game! You did a good job with the level design, especially in the beginning teaching the players concepts. I think it might be a bit better to have all floors act as gates, instead of resetting to the beginning if you touch the wrong color. It made it a little treacherous to navigate at times. Awesome job!!



