Very interesting concept! I personally am a fan of the era so I might be biased, but great visual design and music choice! I love the fact that I can just hand out booze to people if I don't know what to say. Wish that works in real life too.
SaturnDech
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Thank you! Improve the snapping is top on our priority list. Ideally we want it to be something that makes it more convenient to place things, rather than being unreliable and gets in the way. At its current state it certainly needs some fixing. We'll be testing more ui arrangements as well. Appreciate the feedback!
I like the visual! It was a very comedic experience. I played two rounds, choosing only words that conveyed my situation. Didn't work, my phone exploded and I died. I played one extra round after reading through the comments, and picked every single word that I could pick. I was rescued in like 10s.
Thank you! Glad you liked it! We had several ideas for how to display the informations, and how transparent we want those numbers to be. At the moment they are a bit unintuitive and can feel random at times. Hopefully we can find a solution that's more intuitive and knowable, while also allowing unforeseen outcomes, so that there are room for both strategies and surprises.
Thank you! Glad you liked it! Because reading ducuments and numbers on labels is going to be such a central part of gameplay, texts, fonts and GUI in general is definitely something we need to improve. We also went back and forth between using grid snapping and letting the player place them everywhere; hopefully we can come up with a solution that has the best part of both approaches.
