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Satsume

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A member registered Oct 02, 2023 · View creator page →

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Thanks!

Not for now, but maybe in the future — who knows!
 

(1 edit)

Hello people!

Recently, I took part in a game jam.
Unfortunately, it didn’t go as well as I had hoped, but that’s okay—I still had fun bringing this new project to life: "Antis".
It’s a simple ant simulator where you have to build a colony and protect the queen. For more information, check out the game’s page!

https://satsume.itch.io/antis




PS: I’ve just updated the game to version 1.2 with various improvements and bug fixes!

Thanks!

Thanks for playing Antis!
No, there is no ending. You can stop playing whenever you want. In any case, if you have unlocked everything and faced the boss, you can consider it finished. 

Update to version 1.2 will be available soon. (After the jam vote.)

thank you so much! 

It's always nice to see when people appreciate your work :)

Grazie per averlo giocato prima di tutto,  poi ti ringrazio anche per l'apprezzamento, alla fine era proprio quello che volevo, fare qualcosa di diverso che andasse "oltre le aspettative" (lol) dei classici giochi di rpgmaker, in ogni caso c'è sicuramente bisogno di qualche ribilanciamento, anche se bene o male non posso lamentarmi, per il tempo, diciamo che ci sono due punti di vista, essendo che un giorno dura circa 1 minuto, e che in quel minuto bisogna fare delle scelte, o anche il calcolo del costo del cibo, che spesso (soprattutto all'inizio) ti ha fregato, velocizzare il gioco diciamo che può essere un arma a doppio taglio, quindi piuttosto preferisco che il giocatore faccia check continui (se l'assalto non è vicino e non può costruire) in modo che comunque si possa organizzare per bene, alla fine essendo comunque una sorta di city-buider/relax game, mi sta bene che ci sia anche dell'inattività, anche se posso capire che ad alcuni possa annoiare, in ogni caso trattandosi di una jam, questo è quello che son riuscito a fare in quei giorni.

Per la questione delle workers, è vero che possano sembrare delle formiche che hanno peso solo come costo (il che sarebbe comunque un motivo valido per inserirle, visto il loro scopo) ma in realtà avrai notato quanto le costruzioni si velocizzino, e quindi far si che ne so, che un upgrade importante come una taskroom finisca prima di un assalto, o un food storage prima della spedizione, è comunque un vantaggio no? :P

In ogni caso grazie del feedback, può essere utile in caso di futuri aggiornamenti!

-------------------------------------------------
ENG:

Thanks for playing, first of all! And also, thanks a lot for the nice words. That was exactly what I was aiming for—something a bit different, something that goes “beyond expectations” (lol) compared to the usual RPG Maker games.

Of course, some things still need to be balanced better, but overall I’m happy with how it turned out. About the timing: there are two ways to look at it. A day lasts about a minute, and in that time you have to make choices—like managing food costs, which probably caught you off guard at the start. Speeding up the game could be risky, so I’d rather players take time to check things (if there’s no raid coming and nothing to build) so they can plan properly. Since the game is a bit like a city-builder or a chill game, I don’t mind if there are some slower moments. I get that it might feel boring to some, but for a jam game, this is what I could make in those few days.

As for the workers, yeah, they might seem like ants that just cost resources (which is already a valid reason to have them, since that’s part of the challenge), but they actually help a lot with building speed. So getting something important done—like a taskroom before a raid, or food storage before an expedition—is a real advantage, right? :P

Anyway, thanks again for the feedback—it could be really helpful for future updates!

Thanks for playing Antis, first of all!

About the tutorial — you're right, I probably should've given players a bit more time to read it, I just didn't want it to feel too long, since I see it more as a little extra to help understand the game before it really starts.

As for the other questions about food and ants, it's pretty simple:
Each day, every ant eats 1 food, and the queen eats 5.
So if you have 10 ants, you'll lose 15 food per day (10 + 5).
You need harvester ants to gather more food than they consume!

But if you made it to the end, that means you figured the system out!
Either way, if you enjoyed it, I'm really glad!

Thanks a lot for playing it! ^^

First of all, thanks a lot for playing my game! (and obviously for streaming it)

Not including a save feature was a tough decision, but an important one, because it really affects the atmosphere of the game.
Knowing you can't save makes the player think more carefully about their choices, and there are other reasons I can't reveal as they would be major spoilers!

However, I understand that it can be frustrating (even if a speedrun takes no more than 20-25 minutes), but I have my reasons for this choice!

Anyway, thanks again for playing!

Hello, i have few question about the rules

  • I'm not native English, and my English it's a bit rough, i can use chat gpt / or other websites  to help me for the translation?
  • I can use a free plugin for my jam project? I must credit them? Even though they are super simple and do not change the gameplay of the game?

Thanks :)

Trick3nd, my first-ever complete game!

It’s a short horror-adventure game (around 20-40 minutes per run), and I’d love to promote it here!


The game is free then if you want to try it, check the page here;
https://satsume.itch.io/trick-3nd

First of all, thank you for trying Trick3nd!

Unfortunately, I can't reveal how to unlock the different endings, but I can assure you that what happens at the end of a "failed" quest is not an ending.

I hope this information is helpful. Thanks again!

https://satsume.itch.io/trick3nd

Hello, everyone! I’d like to promote my first complete game, "Trick3nd"!

Trick3nd is a short adventure horror game with small puzzle elements, multiple endings and more!