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SatriAli

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A member registered Jul 08, 2020 · View creator page →

Creator of

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I've found the issue, between the second column and the wall on both sides.
Won't fix it during the voting period cause that seems contrary to the spirit of a jam, but I know what to do as soon as the voting period ends.

Thanks for the report!

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That's... very odd.

For the camera jumping / locking, that seems to happen sometimes in unity web builds when the mouse hasn't focused the window properly, or something like that.
I've had it happen a couple of times in different games, but never managed to reproduce it twice in a row after reloading the page.
Would love to know what causes it, and if there's anything the game can do to prevent it...

In that screenshot, did you somehow glitch through a wall, or did the level just vanish?
Any details you could provide would be very welcome!

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Really glad you enjoyed it!

I added a tips section to the page with a short video showing how you can get to the hard levels, if you want to give it another shot. Hopefully that will help, you aren't the the only person who has had trouble reaching them.

Regarding the rocket being slow, just in case: did you see the rocket tutorial panel in the hub (straight ahead when exiting the hard area) which explains that you can charge your shots so they fly faster?

Destroyable obstacles / buttons to open doors and a few other interaction ideas were on the list, but unfortunately we just didn't have time to explore them during the game jam. We do intend to revisit the game once the voting period is over though, quite a few things we want to try out!

Thanks for all the feedback, and hoping to see your times on the hard level leaderboards soon :)

The gameplay is maybe a bit too simple to be engaging for long, but I really love the concept and metaphor!

Love the graphics and animations in this!

I wasn't clear on how to drag the fishermen down though, seemed going to the surface and holding down was what worked best, but it still took ages, did I miss something?

Great graphics and theme interpretation!

I noticed the sound effect when firing seems to cut off as soon as the bullet impacts, I'm guessing the audio source is probably attached to the bullet itself. Just in case this is useful to you: I usually find an audio source on the player / some other persistent object and using AudioSource.PlayOneShot is the easiest way to handle this sort of repeating sound effect.

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This is really nice. Interactions are a bit clunky and I hit several game breaking bugs (cat stuck at the inn forever set to leave in a negative number of days, time to leave for a cat which already left the day before...) but I think what you managed in the time you had is pretty impressive!

The music got pretty repetitive, pretty quick though.

I like this, it's pretty unforgiving but I think I'm just bad at it.

A volume control to lower the music would have been nice though.

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Glad you're enjoying it.

Saw your replay on the H2 race, impressive!

Hi, thanks for giving it a try.

Unfortunately I have no idea what could be causing that, it looks crisp for everyone who has tried it on my end...

Do you have issues with any other unity browser games or is it just this one?

Were you on desktop? Mobile? Very small screen? I'd be grateful for any info you could provide regarding your setup.