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(1 edit)

Really glad you enjoyed it!

I added a tips section to the page with a short video showing how you can get to the hard levels, if you want to give it another shot. Hopefully that will help, you aren't the the only person who has had trouble reaching them.

Regarding the rocket being slow, just in case: did you see the rocket tutorial panel in the hub (straight ahead when exiting the hard area) which explains that you can charge your shots so they fly faster?

Destroyable obstacles / buttons to open doors and a few other interaction ideas were on the list, but unfortunately we just didn't have time to explore them during the game jam. We do intend to revisit the game once the voting period is over though, quite a few things we want to try out!

Thanks for all the feedback, and hoping to see your times on the hard level leaderboards soon :)

As of this comment, I'm on 2 of the Hard leaderboards now too. :) Giving up on the last one for now, I don't think I quite have the knack for these wall climbs. I think the tips video did help get me up to that last area though. I did read the panel there initially, but I can't say if I really internalized it at first or not.

What I meant about the rocket speed, I think it's seen easiest if you're falling downwards, let's say next to a wall, and you shoot a rocket at a downward angle, not directly down, but maybe 45 degrees let's say. Since you're falling and the rocket is falling but it is also propelled to go faster, it should hit the wall first and knock you a bit sideways but also upwards, or at least that's what I'm expecting. Instead the rocket blast can often knocks one downwards, which isn't expected or particularly useful in this game. Maybe I just wanted that aspect to be more forgiving, but it seems like a physics question somehow.

I was also thinking this go-around that a little more maneuverability in the air after getting rocket-yeeted would be generous, giving a chance for a little course correction or aerial creativity in the hands of more skilled players than I.

Thanks for the tips, I was happy to revisit your cool little game. Nice work, again, feel free to hit me up if you keep working on it after the jam voting period. :)